Speedroid Deck #771467 — Yu-Gi-Oh! OCG

52 Main, 18 Extra, incl. Mulcharmy Fuwalos x3, Salamangreat Gazelle x3, Speedroid Terrortop x3. Created Oct 21, 2026 by YGO Mod.

Deck Speedroid OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 22, 2026
25± 10/ 100
Power Score
Structural 60
Reliability 52
Going First 58
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 60
Going First 58
Going Second 60
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 52 / Extra 18 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Link Summon FIRE Link-4 boards (Salamangreat Pyro Phoenix, Salamangreat Raging Phoenix at 2800 ATK) from a Salamangreat Link Monster base; Hiita, Amblowhale and Promethean Princess as additional Link pressure; Number 75 and Miragestallio as Xyz follow-up
  • Turn 1 (going first): Open a Salamangreat starter (Gazelle, Circle, Terrortop, Weasel) plus a searcher, reach a Link-1/2 base (Balelynx, Sunlight Wolf), then Link Summon a Phoenix
  • Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Belle, Ghost Ogre, Droll & Lock Bird) to slow the opponent, then convert the hand into a Link Summon chain
  • Recovery: Searchers (Circle, Cynet Mining, Foxy, Terrortop, Jack Jaguar via Link effects) and GY recursion (Gazelle, Weasel, Jack Jaguar) rebuild the engine
  • After siding: None: the deck has no Side Deck, so there is no post-side plan

Why it scores here

The deck's engine is a Salamangreat Link chain, with Gazelle, Circle, Terrortop and Weasel opening the board and searchers supplying the Link bases. Its interaction is dense: nine hand traps and about fifteen negation-text cards let it slow a turn-one or going-second opponent, which earns the consistency and interaction dimensions. Its ceiling is high because two Link-4 Phoenixes at 2800 ATK can close a game, but the median is uncertain without any recorded boards. The score does not reflect popularity: the Speedroid label is mostly a naming mismatch, since the list is 30 Salamangreat cards with only four Speedroid or Roid cards, and this was not averaged from individual card scores. The deck is Illegal (Ash Blossom at 3 copies, Forbidden Geonator Transverser, and 18 Extra Deck cards against a limit of 15), so the structural result is theoretical and the final score is capped at 25.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(≥1 archetype-core card in opening 5) ≈ 0.71 across 11 core copies; starters are 2–3 copies each (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Many narrow tech and situational cards (Dark Ruler No More, Forbidden Droplet, Feather Duster, Raigeki) raise brick risk; no brick data (Inferred)
D3 Combo Conversion & Ceiling 70 Phoenix and Transcendence lines give a high ceiling from card text; no recorded boards (Inferred)
D4 Combo Floor & Median Output 48 Median output cannot be measured: combo data has 0 parseable boards (Provisional)
D5 Interruption Resilience & Route Redundancy 68 Three Ash Blossom copies plus Ghost Belle, Ghost Ogre and Droll give multiple hand-trap layers; searchers give re-route options (Inferred)
D6 Resource Economy, Recovery & Grind 62 Recursion from Gazelle, Weasel and Jack Jaguar plus searchers in the deck (Inferred)
D7 End-Board & Interaction Quality 72 Negation and removal text: Ash, Ghost Belle, Infinite Impermanence, Iron Thunder, Salamangreat Rage and Roar (Inferred from text)
D8 Going-Second & Board-Breaking Power 66 Going-second hand-trap density and Raigeki/Dark Ruler against an established board (Inferred)
D9 Offensive Pressure & Closing Power 70 Two Salamangreat Raging/Pyro Phoenix at 2800 ATK plus Amblowhale and Hiita give closing power (Verified stat, Inferred use)
D10 Main Deck Efficiency & Flexibility 58 52 Main cards in range (40–60); 31 distinct, with heavy tech density (Inferred)
D11 Extra Deck Efficiency & Coverage 35 Extra Deck is 18 cards, 3 over the OCG limit of 15; 16 Links give coverage but cannot be run as built (Verified count)
D12 Side Deck Adaptability 20 No Side Deck at all (Side Deck size 0): no post-side plan is possible (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated metagame sample: matchup fit is Provisional
D14 Pilotability & Error Tolerance 40 Multi-step Link chains with many decision points raise the skill floor (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 60, Going First ≈ 58, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: banlist exposure (-5); extra_deck_over_limit (-4); no Side Deck (-3). Final formula: Illegal cap: structural-only theoretical score, capped at 25. Normal 0.80*Structural + 0.20*TournamentReliability not applied; Meta provisional

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.71 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation package (9 hand traps, 15 negation-text cards) for going second
  • Two Link-4 Phoenixes at 2800 ATK give real closing power
  • Searchers (12) and recursion (Gazelle, Weasel, Jack Jaguar) give the engine route redundancy

Weaknesses

  • Illegal as built: Ash Blossom 3 copies vs limit 2, Forbidden Geonator Transverser, Extra Deck 18 vs 15
  • Zero Side Deck means no post-side plan for best-of-3
  • Archetype label 'Speedroid' does not match the list (30 Salamangreat cards, 4 Speedroid/Roid)
  • Heavy tech and situational cards (Dark Ruler No More, Forbidden Droplet, Raigeki, Feather Duster) add dead-card risk

Critical choke points

  • Extra Deck is over the OCG limit, so the list cannot be played until it is cut
  • Link engine depends on a Link-1/2 base surviving the first hand trap or board wipe
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring None (Semi-Limited limit 2) Brings the copy count to the legal limit of 2
2 Geonator Transverser A legal Link-2 or Link-3 Salamangreat or Cyberse card Forbidden in OCG; the card cannot be played
3 3 single-copy Extra Deck cards (e.g. Amphibious Swarmship Amblowhale, Fire Phoenix @Ignister, Hiita the Fire Charmer) None Brings the Extra Deck from 18 to the OCG limit of 15
4 None A 15-card Side Deck with hand traps and anti-Link answers The deck has no Side Deck, so best-of-3 has no adaptation

Evidence & confidence

  • Verified: Legality: Ash Blossom over copy limit; Geonator Forbidden; Extra Deck 18 over limit 15; Main Deck size 52 within 40–60; 16 Link and 2 Xyz in Extra; Card text for hand traps, searchers and Phoenix effects; Core starter probabilities from the hypergeometric table
  • Inferred: Engine accessibility and brick risk from starter counts and probabilities; Negation and removal coverage from card text; Going-second hand-trap value; Ceiling from card text (Phoenix and Transcendence lines)
  • Provisional: Median output (no boards); Matchup and meta fit (no tournament link or dated sample); Post-side plan (no side deck)
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry for going-first/second, matchup or brick/starter rates Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null; archetype label 'Speedroid' does not match the list No Side Deck present

More OCG Info

Speedroid

Speedroid Breakdown

 
 

 

 

 

 

 

 
 

 

 
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