Salamangreat Deck #771466 — Yu-Gi-Oh! OCG

52 Main, 18 Extra, incl. Mulcharmy Fuwalos x3, Salamangreat Gazelle x3, Speedroid Terrortop x3. Created Oct 21, 2026 by YGO Mod.

Deck Salamangreat OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 22, 2026
30± 8/ 100
Power Score
Structural 56
Reliability 50
Going First 52
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 56
Going First 52
Going Second 58
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Combo
  • Secondary strategies: Stun
  • Format: ocg

Legality

Main 52 / Extra 18 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Link Summon Salamangreat Link monsters (Pyro Phoenix / Raging Phoenix at Link-4, 2800 ATK) from Salamangreat starters such as Gazelle, Circle and Fuwalos, then convert board with Phoenix attacks and effects.; Interaction-backed follow-up: Salamangreat Roar, Rage and Ash Blossom protect the Link board, and Fantastical Dragon Phantazmay plus Ghost Belle and Ghost Ogre provide hand-trap disruption.
  • Turn 1 (going first): Open a starter (Gazelle, Circle, Fuwalos or Terrortop), search via Circle / Foxy / Weasel, reach a Link-2 or Link-3 base, and Link Summon a Link-4 Phoenix with protection up.
  • Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Belle, Ghost Ogre, Droll & Lock Bird, Infinite Impermanence) to break the opponent's first line, then rebuild through Gazelle or Circle.
  • Recovery: Rebuild via Salamangreat GY-based summons (Gazelle, Weasel, Jack Jaguar) and Link Monster recursion (Balelynx, Transcendence), which depend on Salamangreat cards staying in the GY.
  • After siding: No Side Deck is registered, so no post-side plan exists. Best-of-3 play is not supported by the current list.

Why it scores here

The deck reliably opens an engine: the 17-copy Salamangreat core gives an inferred 87.5% chance of at least one core card in the opening five, and the 12 searcher-text cards add redundant bridges. Its strength is interaction layered on the Link board, with 15 negation-text and 16 removal-text cards plus nine hand traps, which gives the Combo/Stun profile solid resilience. Conversion is the weak point: no recorded boards exist, so the ceiling (Link-4 Phoenix at 2800 ATK) and median output are text-inferred only, and key Link pieces (Pyro Phoenix, Sunlight Wolf, Miragestallio) are absent from the list. The deck is illegal (18 Extra Deck cards against a 15 limit, three Ash Blossoms against a limit of two, and a Forbidden Geonator Transverser), so the score is capped and is theoretical only. Popularity and archetype usage did not earn points, and no card scores were averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(≥1 archetype core card in opening 5) ≈ 0.88; Gazelle and Circle at 3 copies each give a 2-card bootstrap (Inferred)
D2 Opening-Hand Quality & Brick Management 58 9 hand traps and 16 tech slots plus 6 triple-copy cards add dead-card risk; no brick sample (Inferred)
D3 Combo Conversion & Ceiling 55 Best line is text-only (Link-4 Phoenix at 2800 ATK); no recorded boards exist (Inferred)
D4 Combo Floor & Median Output 45 Median and floor are unmeasured, with no recorded boards and no tournament data (Provisional)
D5 Interruption Resilience & Route Redundancy 60 Two Link lines, Circle-to-Weasel recursion and Roar/Ash-style backups give redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 60 12 searcher-text cards and GY recursion through Gazelle, Weasel and Jaguar support grind (Inferred)
D7 End-Board & Interaction Quality 72 15 negation-text and 16 removal-text cards, with 9 hand traps, give broad, layered interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 65 Hand traps reach about 70% in a going-second 6-card hand; no going-second board data exists (Inferred)
D9 Offensive Pressure & Closing Power 55 Two Link-4 Phoenixes at 2800 ATK are the closers, but the Pyro Phoenix copy count is 2 and the deck lacks Sunlight Wolf (Inferred)
D10 Main Deck Efficiency & Flexibility 45 52 Main Deck cards with 27 generic and 16 tech cards give 43% exact archetype purity (Verified structure)
D11 Extra Deck Efficiency & Coverage 40 18 Extra Deck cards exceed the 15 limit, and 16 Link monsters are mandatory-slot heavy (Verified)
D12 Side Deck Adaptability 15 No Side Deck is registered, so no post-side adaptability exists (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament or metagame sample is supplied; matchup fit is Provisional
D14 Pilotability & Error Tolerance 50 Multi-step Link chains and Quick Effect timing mean a high decision load and a steep learning curve (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 56, Going First ≈ 52, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Banlist exposure (-10); Illegal cap (-15). Final formula: Base: 0.80*Structural(56) + 0.20*TournamentReliability(50) = 54.8, plus modifiers (-10) = 44.8, then Illegal cap applied (theoretical only): 30. Meta Provisional (null).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.88 · key two-card combo ≈ — · full-brick estimate ≈ 0.12 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core archetype density (17 copies of the core group) gives about 88% opening access to at least one core card
  • Layered interaction: 9 hand traps plus 15 negation-text and 16 removal-text cards
  • Multiple recursion routes from the GY support recovery after disruption

Weaknesses

  • Illegal list: Extra Deck at 18 (limit 15), Ash Blossom at 3 copies (limit 2), and a Forbidden Geonator Transverser
  • No Side Deck, so no post-side plan and no best-of-3 adaptability
  • Only 43% exact archetype purity; 27 generic and 16 tech slots dilute the engine
  • Key Link pieces (Pyro Phoenix copy count, Sunlight Wolf, Miragestallio) are missing or thin relative to usage

Critical choke points

  • Link-3 base for a Link-4 Phoenix: if the opponent removes the base, the closing line stalls
  • Extra Deck cap: the list cannot be played as built until the Extra Deck is cut to 15
Priority Remove Add Reason
1 Geonator Transverser (1 copy) A legal Salamangreat Link or Extra Deck card Forbidden in OCG; the list cannot be played legally while it is present
2 1 Ash Blossom & Joyous Spring (third copy) Salamangreat Sunlight Wolf or Pyro Phoenix (second copy) Semi-Limited limit is 2; the third copy is illegal and the Extra Deck slot improves the Link engine
3 3 Extra Deck cards (down to 15) Main Deck or Side Deck coverage Extra Deck 18 exceeds the 15 limit; trimming to 15 is required and a Side Deck of 15 should be added

Evidence & confidence

  • Verified: Legality: Extra 18 > 15, Ash Blossom 3 copies vs 2 legal, Geonator Transverser Forbidden; Card text and types for all 52 + 18 cards; Archetype purity 42.9%; 0 Side Deck cards
  • Inferred: Opening access to at least one core card ≈ 0.88 (hypergeometric); Hand-trap access on going-second ≈ 0.70; Interaction density from text regex scaffold; Consistency and brick estimates
  • Provisional: Meta Power (no dated metagame sample); Matchup fit
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — brick/starter/OTK and matchup rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No Side Deck registered

More OCG Info

Salamangreat

Salamangreat Breakdown

 
 

 

 

 

 

 

 
 

 

 
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