Train Deck #771464 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Ancient Gear Dark Golem x3, Ancient Gear Tanker x3, Ancient Gear Wyvern x3. Created Oct 21, 2026 by YGO Mod.

Deck Train OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 22, 2026
59± 6/ 100
Power Score
Structural 63
Reliability 58
Going First 62
Going Second 61

Deck — Deck Power Evaluation

Final Contextual Deck Power: 59/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 63
Going First 62
Going Second 61
Meta Power provisional
Tournament Reliability 58
  • Primary strategy: Midrange
  • Secondary strategies: Tempo
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Ancient Gear beatdown: Golem-named attackers and Fusion/Xyz finishers (Chaos Ancient Gear Giant 4500 ATK, Ultimate Ancient Gear Golem 4400 ATK, Megaton Golem 3300 ATK x2) that stop the opponent's Spell/Trap activations when attacking.; Superdreadnought Rail Cannon Flying Launcher (3800 ATK Xyz) and Howitzer's 1000-damage pings as chip damage.
  • Turn 1 (going first): Normal Summon Ancient Gear Wyvern, Dark Golem or Tanker; Dark Golem and Frame search Ancient Gear pieces; Ancient Gear Advance or Statue reaches Ancient Gear Golem, then Fusion Summon a finisher.
  • Turn 2 (going second): Tanker and Commander/Catapult remove a blocker; Golem attack-lock and Fortress protect the attacker; Jizukiru and Urgent Schedule provide the only negation.
  • Recovery: Tanker and Babeldecker recur from the Graveyard, Schedules and Dark Golem/Box refill the hand from the Deck, and Xyz materials are reused.
  • After siding: None: the deck runs zero Side Deck cards, so there is no defined post-side plan (see D12).

Why it scores here

The deck reliably opens a functional start: 9 copies of the three Normal-Summon starters (Wyvern, Dark Golem, Tanker) give an estimated 74% chance of at least one in an opening 5-card hand, and 19 searcher-text cards make a live hand very likely (Inferred). Its Ancient Gear engine is cohesive (31 of 40 Main Deck copies, though exact-name purity is only 21.8%), and multiple searchers and recursion (Tanker, Babeldecker, Schedules) support the resilience and resource scores. Conversion relies on Fusion and Xyz finishers with strong attack and piercing text, but there are no recorded boards, so the ceiling and median are text-based Inference and the floor is not measured. Points are not earned for popularity or for averaging card scores: the deck loses points for the zero Side Deck, a split between Ancient Gear and Train with thin Train core coverage, and a near-dead Extra Deck card.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 74 P(≥1 of 9 starter copies in opening 5) ≈ 0.74; searcher-text group P ≈ 0.97 (Inferred)
D2 Opening-Hand Quality & Brick Management 65 Starters are multi-role; Train Schedules and Golem-dependent fusions carry brick risk from a single Golem-named monster (Inferred)
D3 Combo Conversion & Ceiling 66 Ceiling via Advance→Golem→Fusion into 4400–4500 ATK monsters; no recorded boards (Inferred from text)
D4 Combo Floor & Median Output 52 No combos evidence; median output cannot be measured and is held near neutral (Inferred)
D5 Interruption Resilience & Route Redundancy 70 Redundant starters (Wyvern, Tanker, Dark Golem, Commander, Catapult, Statue) and GY recursion give several independent lines (Inferred)
D6 Resource Economy, Recovery & Grind 74 Heavy search and recursion (Dark Golem, Frame, Box, Schedules, Tanker, Babeldecker) regenerates resources (Inferred)
D7 End-Board & Interaction Quality 58 Battle-phase Spell/Trap lock from Golem, Frame, Fortress and Megaton; Hieratic and Jizukiru negation; zero hand traps (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 66 Attack-lock and Chaos Giant's Battle Phase effect-lock challenge a going-second board, but there is no hand trap and no recorded going-second split (Inferred)
D9 Offensive Pressure & Closing Power 74 End-board of 4400–4500 ATK plus 3000–3800 ATK Xyz and piercing text (Verified text)
D10 Main Deck Efficiency & Flexibility 60 40/23-distinct with 4 three-copy cards and 43 off-exact-archetype copies; several splash-like Train/Orcust/Kaiju pieces (Verified composition)
D11 Extra Deck Efficiency & Coverage 50 Six Fusion and eight Xyz are mostly castable; Seven Sins needs two Level 12 monsters, which the deck cannot provide (Inferred)
D12 Side Deck Adaptability 20 Zero Side Deck cards: no post-side coverage and no post-side data (Verified composition)
D13 Matchup Coverage & Format Fit 50 Tournament share and per-pilot records absent; neutral placeholder (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Fusion/Xyz lines with many decision points and Golem-state dependence (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 63, Going First ≈ 62, Going Second ≈ 61, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: engine_conflict_ancient_gear_vs_train (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Structural 62.8 → 63, TR 58, pre-modifier 61.8, then −3 modifier

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.74 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Redundant Ancient Gear starters with heavy search and recursion
  • Strong end-board power: Chaos Giant 4500, Ultimate Golem 4400, Launcher 3800
  • Battle-phase Spell/Trap lock from Golem, Megaton, Fortress and Frame

Weaknesses

  • Zero Side Deck
  • Engine split between Ancient Gear and Train; Train core largely absent
  • No hand traps; interaction depends on in-hand and in-field effects

Critical choke points

  • Ancient Gear Golem is a single copy; Fusion and Golem-material lines depend on Advance, Statue, or Dark Golem's name change
  • Seven Sins is effectively dead (needs two Level 12 monsters or a DARK Rank 10/11 Xyz)
Priority Remove Add Reason
1 (none) Side Deck of 15: hand traps or Spell/Trap negation suited to the format D12 is 20 because the deck has no post-side plan; Side Deck is the largest single gain.
2 Superdreadnought Rail Cannon Flying Launcher x1 or Number 77: The Seven Sins Ancient Gear Golem-material or Train core card, such as Gustav Rocket Seven Sins is effectively dead in this list, and Train core cards that drive the archetype are missing.

Evidence & confidence

  • Verified: Legal OCG 40/15/0 with empty banlist violations; Copy histogram and card text for all 23 main and 12 extra distinct cards; Usage stat: 4 of 15 core cards present (before correction below)
  • Inferred: Starter hypergeometric ≈ 0.74; Consistency, brick and interruption resilience readings; Combo ceiling from text, no recorded boards; Extra Deck castability (Seven Sins dead, Dingirsu castable with 2 Level 8)
  • Provisional: Meta Power (null) and D13 format fit (neutral 50)
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: meta share and pilot record absent No win-rate telemetry for going first/second, matchup, or brick/starter rates Meta Power is Provisional Evidence inconsistency: usage_statistics lists Superdreadnought Rail Cannon Flying Launcher (38354018) as in_this_deck=false, but cards[] shows 2 copies in the Extra Deck; core_cards_present is 4 and should likely be 5. Treated the cards[] list as authoritative. No Side Deck: post-side performance cannot be scored

More OCG Info

Train

Train Breakdown

 
 

 

 

 

 

 

 
 

 

 
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