Magnet Warriors Deck #771453 — Yu-Gi-Oh! OCG
50 Main, 15 Extra, incl. Conduction Warrior Linear Magnum Plus Minus x3, Magnet Warrior Sigma Minus x3, Nibiru, the Primal Being x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (50)
- Adamancipator Crystal - Tiamite x1
- Beta The Electromagnet Warrior x2
- Conduction Warrior Linear Magnum Plus Minus x3
- Droll & Lock Bird x1
- Epsilon The Magnet Warrior x1
- Half Slice of Nickeline x1
- Koa'ki Meiru Guardian x2
- Koa'ki Meiru Supplier x1
- Magnet Warrior Omega Plus x1
- Magnet Warrior Sigma Minus x3
- Magnet Warrior Sigma Plus x1
- Nibiru, the Primal Being x3
- Tellusion the Magna Warrior x1
- Adamancipator Analyzer x1
- Adamancipator Conductor x3
- Adamancipator Researcher x3
- Adamancipator Seeker x1
- Ash Blossom & Joyous Spring x3
- Adamancipator Mates x3
- Adamancipator Signs x1
- Harpie's Feather Duster x1
- Magnet Bonding x3
- Adamancipator Resonance x1
- Evenly Matched x3
- Infinite Impermanence x3
- Solemn Judgment x1
- Solemn Warning x2
Extra Deck (15)
- Conduction Warrior Plasma Magnum x1
- Flux Ochsenfeld x1
- Adamancipator Luminous x2
- Crystron Halqifibrax Prism x1
- I:P Masquerena x1
- S:P Little Knight x1
- Adamancipator Risen - Dragite x1
- Adamancipator Risen - Leonite x1
- Adamancipator Risen - Raptite x2
- Adamancipator Risen - Tiamite x2
- Daigusto Emeral x1
- Gallant Granite x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 57 |
| Going First | 55 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Midrange
- Secondary strategies: Combo, Stun
- Format: ocg
Legality
Main 50 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Synchro/Fusion/Link end-boards from Magnet Warrior and Adamancipator engines (Adamancipator Risen - Tiamite 3300 ATK, Conduction Warrior Plasma Magnum, Tellusion the Magna Warrior); Excavate-driven Adamancipator Synchro recursion and Gallant Granite / Daigusto Emeral card advantage
- Turn 1 (going first): Search a Magnet Warrior via Magnet Bonding or Beta, excavate with an Adamancipator monster, then Synchro or Fusion into a Magnet Warrior board that controls the attack-declaration space (Inferred)
- Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird, Infinite Impermanence and Solemn effects to answer the opponent's starter, then rebuild through excavation and the Magnet Bonding searches (Inferred)
- Recovery: Adamancipator Mates and Magnet Bonding recover from the GY and Adamancipator Risen - Tiamite can search an Adamancipator Spell/Trap from the GY-dependent effect (Inferred from card text)
- After siding: No side deck is registered (Side Deck size 0); no post-side plan can be evaluated (Provisional)
Why it scores here
The deck's consistency rests on the system rather than on any single card: the archetype-core group (19 copies) gives about a 92% chance of at least one core card in a going-first opening hand, and 15 searcher-text cards (Magnet Bonding, Beta, Adamancipator Mates) keep the engine reachable (Inferred from hypergeometric estimates). Two Adamancipator excavate engines and a Magnet Warrior Fusion/Synchro route provide several independent starts, while 13 hand traps and 5 Limited or Semi-Limited interaction cards give it durable interaction on both turns. Conversion and median output cannot be measured because no recorded boards exist, so the ceiling (Tiamite 3300 ATK, Plasma Magnum) and floor are text-based inferences only. The deck is Illegal (Ash Blossom run 3 times against a limit of 2), so the score is capped at 35 and labelled theoretical/structural-only. Popularity was not credited: the archetype usage statistics confirm the list is real but do not by themselves raise the score, and card scores were not averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 66 | P(at least one archetype-core card in hand of 5) ≈ 0.92; searcher-text group P ≈ 0.85 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | Estimated full-brick proxy ≈ 0.08 from core-group miss; 17 tech slots and 14 singletons increase conflicts (Inferred) |
| D3 | Combo Conversion & Ceiling | 62 | No parseable boards; ceiling read from card text (Tiamite 3300 ATK, Plasma Magnum) (Inferred) |
| D4 | Combo Floor & Median Output | 48 | No median or power distribution available; floor assumed near the going-first reliable line (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Multiple independent starters (Droll, Beta, Koa'ki Meiru Guardian, Magnet Warrior Omega Plus) and 13 hand traps (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 62 | 15 searcher-text cards and GY recursion via Mates and Magnet Bonding (Inferred from text) |
| D7 | End-Board & Interaction Quality | 66 | Solemn x2 and Solemn Judgment, Ash Blossom, Infinite Impermanence, Evenly Matched and Adamancipator Resonance give layered interaction (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 60 | Going-second hand-trap density (P ≥1 hand trap in 6 ≈ 0.85) and Tiamite ceiling; no board-breaker data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 62 | Synchro and Fusion closers reach 2300 to 3300 ATK with piercing/direct text in part; no sample of closing games (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 52 | 50 main cards with 27 distinct; 18 level-0 Spell/Trap cards and tech density reduce main-deck efficiency (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 52 | 15 Extra cards across 12 distinct, 2 Tiamite copies and singletons; Synchro and Link flexibility is adequate (Inferred) |
| D12 | Side Deck Adaptability | 15 | Side deck is empty (Side Deck size 0); no post-side plan (Provisional) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link or archetype meta-share; matchup fit is Provisional |
| D14 | Pilotability & Error Tolerance | 45 | Multiple decision points (hand-trap timing, Synchro material choices, excavate ordering) with no sample of pilot performance (Inferred) |
How the score was computed
Strategy profile: Midrange primary, Combo secondary (approx. 80/20 by dimension weight). Structural ≈ 57, Going First ≈ 55, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist exposure (-4); engine conflicts (-2); illegal_copy_limit_cap (0). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (= 49.7 uncapped); Illegal deck capped at 35 and labelled theoretical/structural-only
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ 0.08 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Core engine is reachable in most opening hands (about 92%, Inferred)
- Searcher density (15 cards) and GY recursion reduce dead draws
- Layered interaction: 13 hand traps plus Solemn, Harpie and Infinite Impermanence
Weaknesses
- Illegal copy count: Ash Blossom run 3 times against a limit of 2
- Empty side deck leaves no post-side plan
- Sub-archetype mix (Gusto, Harpie, Solemn, Koa'ki Meiru) dilutes engine coherence
Critical choke points
- Magnet Bonding and Beta as the main searchers: losing them leaves the Magnet Warrior line dependent on draws
- Adamancipator excavate engine requires an Adamancipator monster on the field or in hand
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Ash Blossom & Joyous Spring | none required (49 main cards is within the OCG 40-60 range) | Restores legality: the third copy breaks the Semi-Limited limit of 2 |
| 2 | 1 copy of Solemn Warning or a Harpie's Feather Duster | a Magnet or Adamancipator searcher or an extra side slot | Off-archetype interaction adds dilution; a side deck would give the deck a post-side plan |
Evidence & confidence
- Verified: Deck is Illegal: Ash Blossom & Joyous Spring 3 copies vs legal 2; Main 50 and Extra 15 are within OCG size rules; side 0; Five Limited and two Semi-Limited cards present; Usage statistics available: Magnet Bonding 91%, Conduction Warrior Linear Magnum 85%
- Inferred: Starter reliability ≈ 0.92 for the archetype-core group; Interaction layering from card text; Brick proxy ≈ 0.08; Going-first and going-second estimates
- Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament link)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and match record absent No win-rate telemetry for going-first/second, matchup, or brick/starter rates Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null and no side deck is registered
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