Koa'ki Meiru Deck #771452 — Yu-Gi-Oh! OCG
50 Main, 15 Extra, incl. Conduction Warrior Linear Magnum Plus Minus x3, Magnet Warrior Sigma Minus x3, Nibiru, the Primal Being x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (50)
- Adamancipator Crystal - Tiamite x1
- Beta The Electromagnet Warrior x2
- Conduction Warrior Linear Magnum Plus Minus x3
- Droll & Lock Bird x1
- Epsilon The Magnet Warrior x1
- Half Slice of Nickeline x1
- Koa'ki Meiru Guardian x2
- Koa'ki Meiru Supplier x1
- Magnet Warrior Omega Plus x1
- Magnet Warrior Sigma Minus x3
- Magnet Warrior Sigma Plus x1
- Nibiru, the Primal Being x3
- Tellusion the Magna Warrior x1
- Adamancipator Analyzer x1
- Adamancipator Conductor x3
- Adamancipator Researcher x3
- Adamancipator Seeker x1
- Ash Blossom & Joyous Spring x3
- Adamancipator Mates x3
- Adamancipator Signs x1
- Harpie's Feather Duster x1
- Magnet Bonding x3
- Adamancipator Resonance x1
- Evenly Matched x3
- Infinite Impermanence x3
- Solemn Judgment x1
- Solemn Warning x2
Extra Deck (15)
- Conduction Warrior Plasma Magnum x1
- Flux Ochsenfeld x1
- Adamancipator Luminous x2
- Crystron Halqifibrax Prism x1
- I:P Masquerena x1
- S:P Little Knight x1
- Adamancipator Risen - Dragite x1
- Adamancipator Risen - Leonite x1
- Adamancipator Risen - Raptite x2
- Adamancipator Risen - Tiamite x2
- Daigusto Emeral x1
- Gallant Granite x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 58 |
| Going First | 57 |
| Going Second | 62 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Tempo
- Format: ocg
Legality
Main 50 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Adamancipator Risen synchro pressure (Risen - Tiamite 3300 ATK, Risen - Dragite 3000 ATK) and Magnet/Conduction Warrior fusion-synchro bodies (Conduction Warrior Linear Magnum Plus Minus 2700 ATK); Gallant Granite and Flux Ochsenfeld as extra-deck bodies that recycle Rock monsters; Tellusion the Magna Warrior 2500 ATK from the GY
- Turn 1 (going first): Open on Adamancipator Researcher, Conductor or Analyzer from hand, excavate for a Rock monster with the Main Phase effects, and convert into a Synchro Summon through the Risen monsters
- Turn 2 (going second): Use the six-card hand's hand traps (Ash Blossom, Infinite Impermanence, Evenly Matched, Nibiru, Droll and Lock Bird) and Solemn Judgment or Solemn Warning to stop the opponent's first Summon or extra-deck line, then rebuild through the Adamancipator searchers
- Recovery: Adamancipator Mates and Adamancipator Signs recover from the GY, Magnet Bonding and Beta The Electromagnet Warrior re-search Magnet Warriors, and Koa'ki Meiru Supplier adds an Iron Core
- After siding: Not applicable: the deck has no Side Deck, so no post-side adaptation is possible
Why it scores here
The deck reliably opens its engine: the Adamancipator core (25 copies counted across the core group) gives a 0.97 probability of at least one core card in a five-card opening hand, and 15 searcher-text cards add redundancy. Conversion is real but unmeasured: no recorded boards exist, so the ceiling of Risen synchros into 3000+ ATK bodies and the median output are Inferred from card text alone. Interaction is the strongest part of the system: 13 hand traps, three Solemn cards and Ash Blossom give a 0.85 chance of at least one hand trap in a six-card going-second hand. The score is capped because the list is illegal (Ash Blossom at 3 copies against a limit of 2), the deck mixes Adamancipator, Magnet and Koa'ki Meiru engines with only 4.6 percent exact archetype purity, and it has no Side Deck. Popularity and archetype usage did not earn points, and card scores were not averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 70 | Archetype core group P(at least one in hand of 5) = 0.975; P(at least one copy of a triple-copy starter in hand of 5) = 0.276; searcher-text group 0.847 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | 13 hand traps and 10 trap cards compete with engine starters for hand space; several Normal Summon restrictions and Rock-dependent effects raise brick risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | No parseable boards; ceiling from card text only: Risen synchros with Rock and excavate-based recursion reach 3000+ ATK bodies (Inferred) |
| D4 | Combo Floor & Median Output | 50 | No recorded combos, so median and floor cannot be measured; the Adamancipator excavate loop is consistent in text but unverified in play (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 65 | Multiple independent starters (Researcher, Conductor, Seeker, Analyzer, Half Slice) and hand traps give several lines after one disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Recursion through Adamancipator Mates, Signs and Magnet Bonding plus excavation card-quality effects; no measured resource signature (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Hand traps, Solemn cards and Droll and Lock Bird give layered interaction; Ash Blossom over-limit reduces real copies (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 60 | Going-second hand-trap coverage of 0.854 supports a stop-then-rebuild plan, but board-breaking power depends on untested Synchro lines (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | End-board Risen - Tiamite (3300 ATK) and Risen - Dragite (3000 ATK), but only one copy of Dragite and two of Tiamite; no measured conversion (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 50 main-deck slots with 27 distinct cards, 17 tech slots and 62 off-exact-archetype copies; 22 generic cards dilute the engine (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 extra-deck slots across 12 distinct cards, with 2 copies each of the Risen synchros and Luminous; mixed Synchro, Link, Xyz and Fusion coverage (Inferred) |
| D12 | Side Deck Adaptability | 20 | Zero side-deck cards, so no post-side adaptation is possible in best-of-three play (Verified structure) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link or dated meta sample; archetype share and matchup data absent, so this score is Provisional |
| D14 | Pilotability & Error Tolerance | 35 | Multiple engines, a hand-trap timing burden, and Rock-based summon conditions across three sub-archetypes make the deck demanding to pilot (Inferred) |
How the score was computed
Strategy profile: Midrange profile used; Stun considered as a secondary read but not blended into the weights. Structural ≈ 58, Going First ≈ 57, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: engine conflicts (-4); banlist exposure (-3); illegal list cap (0). Final formula: Uncapped 0.80*Structural(58) + 0.20*TournamentReliability(45) + modifiers(-7) = 48; capped to 30 because the deck is Illegal (over copy limit on Ash Blossom). Meta Power provisional.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.28 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Core engine accessibility: 0.975 probability that the Adamancipator core opens in five cards
- Layered interaction: 13 hand traps plus Solemn and Ash coverage give a high going-second hand-trap rate
- Redundant searchers (15 searcher-text cards) and recursion through Mates and Signs
Weaknesses
- Illegal list: Ash Blossom & Joyous Spring runs 3 copies against an OCG limit of 2
- Low exact archetype purity (4.6 percent) with three sub-archetypes competing for slots
- No Side Deck, so no post-side plan
Critical choke points
- The Ash Blossom over-limit must be fixed before the list can be played as-is
- Going-first starters are single-copy-dependent for Half Slice, Analyzer and the Koa'ki Meiru lines
- Adamancipator Researcher and Conductor provide the opening; losing them to hand traps leaves a thin excavate line
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | one Ash Blossom & Joyous Spring | a non-Limited, non-Semi-Limited card or nothing | Removes the copy-limit violation so the list can be legal; the deck's score cannot exceed the illegal cap until fixed |
| 2 | one Koa'ki Meiru Guardian or Koa'ki Meiru Supplier | a second Adamancipator or Magnet playable starter | Raises exact archetype purity and reduces cross-engine conflicts |
| 3 | none | a Side Deck of 15 cards if best-of-three play is intended | The deck has no post-side plan, which caps the adaptability score |
Evidence & confidence
- Verified: Deck is Illegal under OCG rules: Ash Blossom & Joyous Spring at 3 copies vs legal limit 2; Main Deck 50 cards (within 40 to 60), Extra Deck 15 cards (within 0 to 15), Side Deck 0 cards; Banlist statuses of restricted cards as listed in evidence (Limited: Daigusto Emeral, Droll and Lock Bird, Harpie's Feather Duster, S:P Little Knight, Solemn Judgment; Semi-Limited: Ash Blossom, Solemn Warning); Archetype exact-name purity is 4.6 percent
- Inferred: P(at least one core Adamancipator card in a five-card opening hand) = 0.975; P(at least one hand trap in a six-card going-second hand) = 0.854; Engine conflicts between Adamancipator, Magnet and Koa'ki Meiru from card text; Ceiling of Risen synchro lines from card text
- Provisional: Meta Power and Side-adjacent matchup read (no dated metagame sample supplied); Tournament reliability (no tournament link, no win-rate telemetry)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry for going-first, going-second, matchup, brick or starter rates Meta Power is Provisional without a dated metagame sample Deck title is null in the export
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