Adamancipator Deck #771451 — Yu-Gi-Oh! OCG

50 Main, 15 Extra, incl. Conduction Warrior Linear Magnum Plus Minus x3, Magnet Warrior Sigma Minus x3, Nibiru, the Primal Being x3. Created Oct 21, 2026 by YGO Mod.

Deck Adamancipator OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 8/ 100
Power Score
Structural 53
Reliability 48
Going First 52
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 53
Going First 52
Going Second 58
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 50 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Synchro and Link beaters from the Adamancipator engine: Risen - Tiamite (3300 ATK) and Risen - Dragite (3000 ATK), backed by Risen - Leonite and Flux Ochsenfeld; Magnet Warrior and Magna Warrior fusion/extra-deck pressure through Conduction Warrior Plasma Magnum and Tellusion
  • Turn 1 (going first): Open a searcher (Adamancipator Mates, Magnet Bonding, Beta) plus a Tuner (Conductor, Researcher, Seeker) to excavate-summon a Level 4 or lower Rock, then reach a Synchro or Link with hand-trap backup
  • Turn 2 (going second): Use hand traps (Ash Blossom, Nibiru, Infinite Impermanence, Evenly Matched, Droll & Lock Bird) to slow the opponent's first combo, then rebuild the Adamancipator board through excavation
  • Recovery: Mates, Magnet Bonding and Tiamite recur from the GY; Gallant Granite and Crystal - Tiamite re-add Rock monsters and Adamancipator cards
  • After siding: Not assessable: the deck runs no side deck (0 cards), so there is no documented post-side plan

Why it scores here

Scored on the system, not on the card list: the deck can reliably reach an Adamancipator starter (22 exact-name archetype copies; P(at least one archetype core card in a 5-card opening hand) ~0.89, Inferred), and its 13 hand traps and 15 searchers give it real interaction and recovery. The 2-copy Ash Blossom excess and the illegal copy count cap the result, so the score is theoretical and structural only. No combo boards were recorded, so the ceiling and median come from text reading alone and sit low. Archetype popularity earned no points, no meta data was supplied, and the card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 66 P(>=1 archetype core card in opening 5) = 0.888 and P(>=1 Adamancipator Researcher or Conductor in 5) = 0.276 each; 17-card core with 22 exact-name copies (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Proxy brick rate 0.112 for the core group; 14 singleton cards and 17 tech slots dilute draws (Inferred)
D3 Combo Conversion & Ceiling 35 No recorded combo boards; ceiling inferred from text only (Resonance, Tiamite, Plasma Magnum chains) (Inferred)
D4 Combo Floor & Median Output 35 No recorded boards, so median output is unknown and set to a low provisional value (Provisional)
D5 Interruption Resilience & Route Redundancy 62 Independent lines via Tuner-plus-excavation starters and redundant searchers; recursion from GY via Mates and Tiamite (Inferred)
D6 Resource Economy, Recovery & Grind 60 15 searcher-text cards plus GY recursion give good card flow; no resource data (Inferred)
D7 End-Board & Interaction Quality 68 13 hand traps and 12 removal-text cards, including Solemn Judgment, Solemn Warning and Ash Blossom; layering is strong (Inferred semantic)
D8 Going-Second & Board-Breaking Power 62 Hand-trap coverage on going second is 0.854 for at least one of 13 hand traps in 6 cards (Inferred); no going-second boards recorded
D9 Offensive Pressure & Closing Power 58 Tiamite 3300 ATK and Dragite 3000 ATK are strong end-boards; Plasma Magnum and Linear Magnum add pressure (Verified stat / Inferred)
D10 Main Deck Efficiency & Flexibility 48 50 main cards with 27 distinct and 14 singletons; 17 tech and 18 level-0 non-monsters, 33.8% exact archetype purity (Inferred)
D11 Extra Deck Efficiency & Coverage 60 15 Extra cards across 12 distinct (6 Synchro, 5 Link, 2 Xyz, 2 Fusion) with overlapping Adamancipator bridges (Verified composition)
D12 Side Deck Adaptability 15 No side deck is run (0 cards), so post-side adaptability is effectively absent (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament or meta data; archetype share unavailable, so fit stays Provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Many optional excavate, search and negate chains with multiple decision points per turn (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 53, Going First ≈ 52, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: banlist_copy_limit_exposure (-8); no Side Deck (-4). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 52 uncapped, then -12 modifiers = 40, then Illegal cap = 30 (theoretical/structural only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.89 · key two-card combo ≈ — · full-brick estimate ≈ 0.11 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Strong Adamancipator core: 22 exact-name copies and a 0.888 chance of at least one core card in the opening 5
  • Dense interaction: 13 hand traps and 15 negation-text cards cover both going-first and going-second turns
  • High-ceiling Synchro/Link finishers (Tiamite 3300, Dragite 3000) with excavation recursion

Weaknesses

  • Illegal as built: Ash Blossom is run 3 copies against a limit of 2
  • No combo data, so the floor and median are unmeasured
  • No side deck, so there is no post-side adaptability
  • Low exact archetype purity (33.8%) with heavy Magnet, Bonding, Koa'ki and Solemn splash

Critical choke points

  • Adamancipator Researcher and Conductor as Tuner starters: a single missing Tuner stalls the Synchro line
  • Going-second hand-trap density depends on 13 cards that can each be dead against a single opponent play style
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring a legal non-copy card (for example a 1-of hand trap or search card) Restores legality: the copy limit is 2 and 3 are run
2 1 Solemn Warning or a low-impact tech card 1 side-deck slot for best-of-3 play Adds the missing post-side plan (D12 is 15)
3 Off-archetype splash cards with weak synergy more exact-name Adamancipator cards Raises purity and reduces brick rate on the core engine

Evidence & confidence

  • Verified: Deck is Illegal: Ash Blossom & Joyous Spring 3 copies vs OCG Semi-Limited limit 2; Size is legal: 50 Main (40-60), 15 Extra (0-15), 0 Side (0-15); Exact archetype purity 33.8%; 13 hand traps, 15 searchers, 12 removal-text cards; Adamancipator core group of 17 copies has P(>=1 in opening 5) = 0.888
  • Inferred: Engine consistency and brick estimates from hypergeometric draws and card text; Interaction quality from hand-trap and negation text; Going-second hand-trap coverage at 0.854 from the 6-card hand
  • Provisional: Meta Power is null and matchup fit (D13) is provisional with no meta data; Median and ceiling are text-only because no combo boards exist
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot record absent no win-rate telemetry; going-first and going-second splits are Inferred no side deck, so no post-side evidence Meta Power is Provisional with no dated metagame sample

More OCG Info

Adamancipator

Adamancipator Breakdown

 
 

 

 

 

 

 

 
 

 

 
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