Vanquish Soul Deck #771447 — Yu-Gi-Oh! OCG

56 Main, 15 Extra, incl. K9-17 Izuna x3, Mulcharmy Fuwalos x3, Vanquish Soul Dr. Mad Love x3. Created Oct 21, 2026 by YGO Mod.

Deck Vanquish Soul OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
35± 10/ 100
Power Score
Structural 56
Reliability 40
Going First 55
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 56
Going First 55
Going Second 58
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Vanquish Soul and K9 monsters pressure the board through Xyz/Link Extra Deck summons and Vanquish Soul attackers (Caesar Valius 3000 ATK, Heavy Borger 2500 ATK, K9-X Ripper/M piercing 3100 ATK).; Hand-trap-supported board disruption (Ash Blossom, Ghost Belle, Droll & Lock Bird, Infinite Impermanence) that trades for the opponent's engine and lets the Vanquish Soul line continue.
  • Turn 1 (going first): Open Vanquish Soul starters (Stake your Soul!, Dr. Mad Love, Vanquish Soul, Start!) and Mulcharmy draw engine, then Xyz or Link into a K9 boss.
  • Turn 2 (going second): Hold Ash Blossom, Ghost Belle, and Infinite Impermanence in hand to answer the first starter or Extra Deck summon, then rebuild through Vanquish Soul recursion.
  • Recovery: Recycle Vanquish Soul monsters via Caesar Valius and Heavy Borger returns, and search K9 and Vanquish Soul cards with the searcher text (17 copies).
  • After siding: Not evaluable: the deck has zero side cards, so there is no post-side plan.

Why it scores here

The deck's consistency rests on the Vanquish Soul and K9 core, which is present in strength (archetype-core group P(≥1 in opening 5) ≈ 0.98, Inferred), so it usually opens a starter. Its conversion is moderate: the Vanquish Soul revive and K9 Xyz routes give it a second line after a single disruption. Interaction is dense for the format (about ten negate, removal, and hand-trap effects), which earns the end-board interaction score. The deck has no recorded boards, no tournament link, and no side deck, so median output, post-side plan, and matchup fit are Inferred or Provisional and were scored conservatively. The score comes from the system (consistency, recursion, interaction) and not from averaging card scores or from the archetype's popularity. Because three cards exceed their copy limits, the list is Illegal and the score is a capped, structural-only read.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(≥1 archetype-core in opening 5) ≈ 0.98; 3-copy starters at P ≈ 0.25 each in hand 5; 56-card main (Inferred)
D2 Opening-Hand Quality & Brick Management 58 13 hand traps and 17 searcher-text cards add dead-card risk; 3-copy Razen, Ash, and Izuna cause overlap (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable recorded boards; ceiling read from card text only (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so median output cannot be measured; capped conservatively (Provisional)
D5 Interruption Resilience & Route Redundancy 60 Vanquish Soul revive and K9 Xyz replacement give a second line after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 62 17 searcher-text cards and Mulcharmy draw re-supply the hand (Inferred)
D7 End-Board & Interaction Quality 70 About 10 negate/removal effects, including Ash Blossom, Ghost Belle, Infinite Impermanence, and Droll & Lock Bird (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 62 Hand-trap density gives P(≥1 in hand 6) ≈ 0.81 going second, but there is no board-breaking evidence (Inferred)
D9 Offensive Pressure & Closing Power 62 Vanquish Soul and K9 attackers reach 2500–3100 ATK, and K9-X Ripper/M has piercing (Verified text, Inferred use)
D10 Main Deck Efficiency & Flexibility 50 56-card main with 16 spells and 29 monsters, several 3-copy staples; no garnets measured (Inferred)
D11 Extra Deck Efficiency & Coverage 58 Full 15-card Extra Deck (11 Xyz, 4 Link) with flexible Xyz routes; some Extra summons are unused (Inferred)
D12 Side Deck Adaptability 10 Zero side cards, so post-side adaptability is absent (Verified from legality data)
D13 Matchup Coverage & Format Fit 45 Archetype meta-share and match results are absent, so matchup fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 50 Multi-step Xyz/Link and Vanquish Soul reveal chains with many decision points (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 56, Going First ≈ 55, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: illegal_copy_limit (-15); no Side Deck (-3); no_tournament_or_combo_evidence (-2). Final formula: Illegal list: normal 0.80*Structural + 0.20*TournamentReliability not applied; final capped low at 35 as a structural-only read (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negate layer (about 13 hand traps and 10 negate texts)
  • Archetype core is almost always present in the opening hand
  • Vanquish Soul recursion gives a second line after disruption
  • Full Extra Deck with flexible Xyz and Link routes

Weaknesses

  • Illegal list: three cards exceed their copy limits
  • No side deck, so no post-side plan
  • Heavy overlap of 3-copy hand traps and searchers
  • No recorded boards or tournament data to confirm median output

Critical choke points

  • Single-copy Vanquish Soul Razen and Hollie Sue sit above their banlist limits, so a legal build must cut them
  • Opening starters depend on a few 3-copy cards that also cause hand overlap
Priority Remove Add Reason
1 One copy each of Ash Blossom & Joyous Spring, Vanquish Soul Razen, and K9-17 Izuna (to reach legal copy counts) Legal, non-limited replacements from the same archetype or a generic staple Restores legality; the deck cannot be scored as a normal playable list until these copy violations are fixed
2 One non-core hand trap or floater A side deck of 15 cards A 0-card side deck removes any best-of-3 adaptability

Evidence & confidence

  • Verified: Legality: 56 Main, 15 Extra, 0 Side; three cards over their copy limits; Card text and banlist status for all 30 main and 14 extra distinct cards; Archetype core usage stats (29 core copies in deck)
  • Inferred: Opening-hand starter probability (hypergeometric); Brick and overlap risk from hand-trap and searcher density; Interaction density from card text; Going-first and going-second estimates
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament context)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — going-first/second, matchup, brick, and starter rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied deck title is null side deck is empty

More OCG Info

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