Dracotail Deck #771437 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Akasuna the Battle Ashtra x3, Dracotail Faimena x3, Mikumari the Banisher Ashtra x3. Created Oct 21, 2026 by YGO Mod.

Deck Dracotail OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
30± 8/ 100
Power Score
Structural 55
Reliability 48
Going First 58
Going Second 60

Dracotail — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 55
Going First 58
Going Second 60
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Stun
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Fusion Summon Dracotail boss monsters such as Dracotail Arthalion, Shaulas and Gulamel from the Extra Deck, backed by Synchro and Xyz bosses; Synchro and Xyz boss monsters (Ashtraja Susanoo, Stardust Warrior, Number 90) once Fusion lines are disrupted
  • Turn 1 (going first): Open a Dracotail starter (Faimena, Lukias, Ketu or Rahu), search or summon a second Dracotail, then fusion-summon a boss while hand traps stay up
  • Turn 2 (going second): Hold Ash Blossom, Droll and Infinite Impermanence to stop the opponent's first starter, then rebuild with Dracotail recursion from the GY
  • Recovery: Recursion from the GY through Dracotail Phryxul, Pan and Urgula effects, plus a second fusion from the Extra Deck
  • After siding: Not evaluable: the deck runs no side deck, so no post-side plan exists in the list

Why it scores here

This list is illegal as submitted: Ash Blossom and Super Polymerization are each run three times against an OCG limit of two, so the score is a capped structural read only and not a normal Final Contextual score. The core Dracotail engine is reliably accessible, with the archetype core group present in about 97 percent of 5-card openings (Inferred from the hypergeometric estimate), and the hand-trap suite gives the deck real interaction on the opponent's turn. Conversion is the weak point: no recorded boards exist, so the ceiling and median are text-only inference, and only about 31 percent of the main deck is exact-name Dracotail, with the rest split across Ashtra, Mulcharmy and generic staples. The score comes from consistency, interaction and Extra Deck coverage on the system, not from Dracotail being a popular archetype and not from averaging individual card scores. A side deck is absent, which lowers adaptability and tournament reliability.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 archetype-core card in 5-card opening) about 0.97; Ketu and Rahu are single-copy Limited starters (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Dracotail and Ashtra copies overlap in hand; 14 generic and off-archetype slots add dead-card risk (Inferred)
D3 Combo Conversion & Ceiling 60 No recorded boards; ceiling read from card text of Fusion starters and boss monsters (Inferred)
D4 Combo Floor & Median Output 50 combo data is empty, so the median is unknown and set at mid-range from structure (Inferred)
D5 Interruption Resilience & Route Redundancy 58 Two or more independent starters and GY recursion provide route redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 52 Recursion and search text in Dracotail cards support recovery, but no resource telemetry exists (Inferred)
D7 End-Board & Interaction Quality 70 Seven hand traps and about nine negation-text cards give layered interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 62 P(>=1 hand trap in 6-card going-second hand) about 0.71 supports board breaking (Inferred)
D9 Offensive Pressure & Closing Power 60 Several 3000 ATK-class bosses (Susanoo, Dragite, Galaxy-Eyes, Mikumari) give closing power (Verified stats, Inferred)
D10 Main Deck Efficiency & Flexibility 45 40 main slots with 22 distinct cards and about 31 percent exact-name archetype purity (Verified counts)
D11 Extra Deck Efficiency & Coverage 62 Fifteen Extra Deck slots filled with 14 distinct bosses across Fusion, Synchro and Xyz (Verified)
D12 Side Deck Adaptability 20 No side deck is present, so no post-side plan can be scored (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; Meta Power left provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Multiple multi-step fusion lines and many hand-trap timings raise decision load (Inferred)

How the score was computed

Strategy profile: Midrange primary with Combo secondary; structural weights used as published for Midrange. Structural ≈ 55, Going First ≈ 58, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: banlist exposure (-12); Illegal cap (-12). Final formula: Illegal list: uncapped 0.80*Structural + 0.20*TournamentReliability would be about 54 before modifiers; banlist exposure modifier -12 gives about 42; Illegal cap applied and the score is set to 30 as a structural-only read, not a normal Final Contextual score

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.97 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core Dracotail engine is reliably accessible in opening hands (Inferred)
  • Seven hand traps plus negation text give layered interaction (Inferred)
  • Extra Deck offers several distinct boss options across Fusion, Synchro and Xyz (Verified)

Weaknesses

  • Illegal copy counts for Ash Blossom and Super Polymerization (Verified)
  • Low exact-name archetype purity: about 31 percent (Verified)
  • No side deck, so no post-side adaptability (Verified)
  • No recorded boards, so conversion is unmeasured (Verified)

Critical choke points

  • Single-copy Limited starters Ketu Dracotail and Rahu Dracotail
  • Fusion summon requires Dracotail material in hand or field, so an early disruption can stall the first boss
Priority Remove Add Reason
1 one copy of Ash Blossom & Joyous Spring a legal non-copy-limited card or a second Dracotail card from usage core Brings the list within the OCG copy limit; the deck is Illegal as submitted
2 one copy of Super Polymerization Dracotail Horn (usage-core card not in this list) Fixes the second copy-limit violation and adds a usage-core Dracotail card (Observed usage stat)
3 one or two off-archetype generic slots additional exact-name Dracotail cards Raises exact-name purity above 31 percent and improves starter density (Inferred)

Evidence & confidence

  • Verified: OCG copy-limit violations for Ash Blossom and Super Polymerization; Main 40 and Extra 15 size is within OCG rules; Usage stat: Horn in 78 percent of Dracotail lists; Exact-name purity 30.9 percent
  • Observed: Usage stats show the core Dracotail set is widely run (88 to 92 percent for Ketu, Rahu, Mululu, Flame)
  • Inferred: Core engine accessibility about 0.97 in opening hand; Interaction layering from hand-trap and negation text; Going-second hand-trap access about 0.71
  • Provisional: Meta Power is null; no dated metagame sample
  • Data gaps: no combos supplied, so floor, median and ceiling are text-only inference no tournament link, so archetype meta-share and match record are absent no win-rate telemetry exists in YGOVN Meta Power is Provisional unless a dated metagame sample is supplied deck has no side deck, so post-side scoring is not evaluable

More OCG Info

Dracotail

Dracotail Breakdown

 
 

 

 

 

 

 

 
 

 

 
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