Dracotail Deck #771437 — Yu-Gi-Oh! OCG
40 Main, 15 Extra, incl. Akasuna the Battle Ashtra x3, Dracotail Faimena x3, Mikumari the Banisher Ashtra x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (40)
- Akasuna the Battle Ashtra x3
- Dracotail Faimena x3
- Dracotail Lukias x2
- Dracotail Mululu x1
- Dracotail Pan x1
- Dracotail Phryxul x1
- Dracotail Urgula x1
- Droll & Lock Bird x1
- Kuzuha the Hex Ashtra x1
- Mikumari the Banisher Ashtra x3
- Mulcharmy Fuwalos x3
- Yoa the Plague Ashtra x3
- Ash Blossom & Joyous Spring x3
- Ashtrashen - Gate to the Worlds Beyond x2
- Ketu Dracotail x1
- Rahu Dracotail x1
- Super Polymerization x3
- Ashtra's Domain x1
- Ashtra's Howl x1
- Dracotail Flame x1
- Dracotail Sting x1
- Infinite Impermanence x3
Extra Deck (15)
- Dracotail Arthalion x2
- Dracotail Gulamel x1
- Dracotail Shaulas x1
- Secreterion Dragon x1
- Adamancipator Risen - Dragite x1
- Ashtraja Susanoo x1
- Ashtraya Mikumari-no-Mikoto x1
- Ravenous Crocodragon Archethys x1
- Stardust Dragon - Victim Sanctuary x1
- Stardust Warrior x1
- White Aura Whale x1
- Kerzebs, the Gaoled Glutton x1
- Number 38: Hope Harbinger Dragon Titanic Galaxy x1
- Number 90: Galaxy-Eyes Photon Lord x1
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Dracotail — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 55 |
| Going First | 58 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 48 |
- Primary strategy: Midrange
- Secondary strategies: Combo, Stun
- Format: ocg
Legality
Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Fusion Summon Dracotail boss monsters such as Dracotail Arthalion, Shaulas and Gulamel from the Extra Deck, backed by Synchro and Xyz bosses; Synchro and Xyz boss monsters (Ashtraja Susanoo, Stardust Warrior, Number 90) once Fusion lines are disrupted
- Turn 1 (going first): Open a Dracotail starter (Faimena, Lukias, Ketu or Rahu), search or summon a second Dracotail, then fusion-summon a boss while hand traps stay up
- Turn 2 (going second): Hold Ash Blossom, Droll and Infinite Impermanence to stop the opponent's first starter, then rebuild with Dracotail recursion from the GY
- Recovery: Recursion from the GY through Dracotail Phryxul, Pan and Urgula effects, plus a second fusion from the Extra Deck
- After siding: Not evaluable: the deck runs no side deck, so no post-side plan exists in the list
Why it scores here
This list is illegal as submitted: Ash Blossom and Super Polymerization are each run three times against an OCG limit of two, so the score is a capped structural read only and not a normal Final Contextual score. The core Dracotail engine is reliably accessible, with the archetype core group present in about 97 percent of 5-card openings (Inferred from the hypergeometric estimate), and the hand-trap suite gives the deck real interaction on the opponent's turn. Conversion is the weak point: no recorded boards exist, so the ceiling and median are text-only inference, and only about 31 percent of the main deck is exact-name Dracotail, with the rest split across Ashtra, Mulcharmy and generic staples. The score comes from consistency, interaction and Extra Deck coverage on the system, not from Dracotail being a popular archetype and not from averaging individual card scores. A side deck is absent, which lowers adaptability and tournament reliability.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(>=1 archetype-core card in 5-card opening) about 0.97; Ketu and Rahu are single-copy Limited starters (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | Dracotail and Ashtra copies overlap in hand; 14 generic and off-archetype slots add dead-card risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | No recorded boards; ceiling read from card text of Fusion starters and boss monsters (Inferred) |
| D4 | Combo Floor & Median Output | 50 | combo data is empty, so the median is unknown and set at mid-range from structure (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 58 | Two or more independent starters and GY recursion provide route redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 52 | Recursion and search text in Dracotail cards support recovery, but no resource telemetry exists (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Seven hand traps and about nine negation-text cards give layered interaction (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 62 | P(>=1 hand trap in 6-card going-second hand) about 0.71 supports board breaking (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Several 3000 ATK-class bosses (Susanoo, Dragite, Galaxy-Eyes, Mikumari) give closing power (Verified stats, Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 40 main slots with 22 distinct cards and about 31 percent exact-name archetype purity (Verified counts) |
| D11 | Extra Deck Efficiency & Coverage | 62 | Fifteen Extra Deck slots filled with 14 distinct bosses across Fusion, Synchro and Xyz (Verified) |
| D12 | Side Deck Adaptability | 20 | No side deck is present, so no post-side plan can be scored (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample; Meta Power left provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multiple multi-step fusion lines and many hand-trap timings raise decision load (Inferred) |
How the score was computed
Strategy profile: Midrange primary with Combo secondary; structural weights used as published for Midrange. Structural ≈ 55, Going First ≈ 58, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: banlist exposure (-12); Illegal cap (-12). Final formula: Illegal list: uncapped 0.80*Structural + 0.20*TournamentReliability would be about 54 before modifiers; banlist exposure modifier -12 gives about 42; Illegal cap applied and the score is set to 30 as a structural-only read, not a normal Final Contextual score
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.97 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Core Dracotail engine is reliably accessible in opening hands (Inferred)
- Seven hand traps plus negation text give layered interaction (Inferred)
- Extra Deck offers several distinct boss options across Fusion, Synchro and Xyz (Verified)
Weaknesses
- Illegal copy counts for Ash Blossom and Super Polymerization (Verified)
- Low exact-name archetype purity: about 31 percent (Verified)
- No side deck, so no post-side adaptability (Verified)
- No recorded boards, so conversion is unmeasured (Verified)
Critical choke points
- Single-copy Limited starters Ketu Dracotail and Rahu Dracotail
- Fusion summon requires Dracotail material in hand or field, so an early disruption can stall the first boss
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | one copy of Ash Blossom & Joyous Spring | a legal non-copy-limited card or a second Dracotail card from usage core | Brings the list within the OCG copy limit; the deck is Illegal as submitted |
| 2 | one copy of Super Polymerization | Dracotail Horn (usage-core card not in this list) | Fixes the second copy-limit violation and adds a usage-core Dracotail card (Observed usage stat) |
| 3 | one or two off-archetype generic slots | additional exact-name Dracotail cards | Raises exact-name purity above 31 percent and improves starter density (Inferred) |
Evidence & confidence
- Verified: OCG copy-limit violations for Ash Blossom and Super Polymerization; Main 40 and Extra 15 size is within OCG rules; Usage stat: Horn in 78 percent of Dracotail lists; Exact-name purity 30.9 percent
- Observed: Usage stats show the core Dracotail set is widely run (88 to 92 percent for Ketu, Rahu, Mululu, Flame)
- Inferred: Core engine accessibility about 0.97 in opening hand; Interaction layering from hand-trap and negation text; Going-second hand-trap access about 0.71
- Provisional: Meta Power is null; no dated metagame sample
- Data gaps: no combos supplied, so floor, median and ceiling are text-only inference no tournament link, so archetype meta-share and match record are absent no win-rate telemetry exists in YGOVN Meta Power is Provisional unless a dated metagame sample is supplied deck has no side deck, so post-side scoring is not evaluable
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