Phantom Knights Deck #771434 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, The Phantom Knights of Decayed Cloak x3. Created Oct 21, 2026 by YGO Mod.

Deck Phantom Knights OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 22, 2026
35± 8/ 100
Power Score
Structural 57
Reliability 45
Going First 55
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 57
Going First 55
Going Second 60
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Xyz and Link summons from Phantom Knights starters, with Rank-Up-Magic follow-ups converting into high-ATK Xyz boards; Raidraptor - Rising Rebellion Falcon and Super Starslayer TY-PHON as Extra Deck closers when the line allows
  • Turn 1 (going first): Open a Phantom Knights starter (Silent Boots, Torn Scales, Decayed Cloak, Doomed Soleret) and Special Summon into an Xyz or Link line, protected by Ash Blossom and Ghost Belle
  • Turn 2 (going second): Use the six-card hand's hand traps (Ash Blossom, Ghost Ogre, Ghost Belle, Dominus Impulse, Dominus Spark) to break the opponent's board, then rebuild through the Phantom Knights recursion
  • Recovery: Banish Phantom Knights monsters from the GY (Silent Boots, Decayed Cloak, Ancient Cloak) to search or Special Summon the next starter
  • After siding: Not evaluable: Side Deck size is 0, so no post-side plan exists in the submitted list

Why it scores here

This list would reliably open a Phantom Knights starter: the 25-card archetype core has an estimated 96% chance of at least one piece in the opening five, and three copies of each main starter give roughly a 25% chance per card in the opening five. Its interaction is the strongest part of the system, with 7 hand traps and 14 negation-text cards letting it answer the opponent's first combo or summon on either turn order. Conversion is only Inferred, because no combo boards were supplied and the Xyz/Link lines are judged from card text. Floor and matchup are Provisional, since no tournament or win-rate data exists, and the 21 generic and 6 Dominus cards dilute the engine. The score is not driven by Phantom Knights' popularity and is not an average of card scores. The list is over the OCG copy limit on two Semi-Limited cards, so the structural score is capped and the final value is theoretical only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one core Phantom Knights card in the opening five) ≈ 0.96 across 25 core copies; starter density is strong but three-copy starters each sit near 0.25 per opening hand (Inferred)
D2 Opening-Hand Quality & Brick Management 52 26 distinct main-deck cards with 21 generic and 6 Dominus cards dilute the engine, and 9 singletons add dead-draw risk (Inferred)
D3 Combo Conversion & Ceiling 60 Ceiling rests on the Xyz and Link text and Rank-Up-Magic chains; no recorded boards exist so the ceiling is text-only (Inferred)
D4 Combo Floor & Median Output 48 No recorded boards, so median output cannot be measured and the floor is estimated from card text (Provisional)
D5 Interruption Resilience & Route Redundancy 60 Seven hand traps and multiple negate effects give several independent answers to a single disruption, but the Phantom Knights line relies on a few GY banish costs (Inferred)
D6 Resource Economy, Recovery & Grind 58 Searcher text on 9 cards and GY recursion effects support rebuilding, but spending of Xyz materials is not measured (Inferred)
D7 End-Board & Interaction Quality 68 14 negation-text and 34 removal-text cards, with Ash Blossom and Ghost Belle at 3 and 2 copies, give layered interaction (Inferred, semantic read)
D8 Going-Second & Board-Breaking Power 62 Seven hand traps give strong going-second disruption, but the Dominus copies over the limit make the number unreliable as shipped (Inferred)
D9 Offensive Pressure & Closing Power 50 Raidraptor, Dark Requiem and Super Starslayer provide high-ATK closers, but no end-board data exists (Inferred)
D10 Main Deck Efficiency & Flexibility 50 Main Deck of 55 cards is over the typical 40 target with 21 generic cards and 6 off-archetype Dominus copies (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 Extra Deck of 15 contains 11 Xyz and 4 Link cards, with a mix of Phantom Knights and Raidraptor closers (Verified composition)
D12 Side Deck Adaptability 10 No Side Deck was submitted, so post-side adaptability cannot be assessed (Verified gap)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated metagame sample; archetype share is not in the evidence (Provisional)
D14 Pilotability & Error Tolerance 50 Multi-step GY banish and Rank-Up-Magic chains with several optional choices raise decision load (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 57, Going First ≈ 55, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Copy-limit violation (OCG Semi-Limited) (-12); No side deck (0). Final formula: Illegal cap applied. Uncapped 0.80*Structural(57) + 0.20*TournamentReliability(45) = 55, minus 12 copy-limit modifier = 43, capped at 35 for an Illegal list. Theoretical / structural-only.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ 0.04 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core archetype density gives near-certain starter access in the opening five
  • Seven hand traps and layered negate/removal text give strong interaction on both turn orders
  • Extra Deck covers both Xyz and Link routes with several closers

Weaknesses

  • Copy-limit violation on two Semi-Limited cards makes the list illegal as submitted
  • 21 generic and 6 off-archetype Dominus cards dilute the engine
  • No side deck, so no post-side adaptability

Critical choke points

  • Ash Blossom and Dominus Impulse at 3 copies: over the legal limit, so the deck must cut to 2 each before it is playable
  • Rank-Up-Magic chains depend on a small number of Xyz monsters on the field
Priority Remove Add Reason
1 One copy each of Ash Blossom & Joyous Spring and Dominus Impulse Any single-copy or Unlimited card, such as a generic searcher or a second Phantom Knights starter Brings the list into the OCG Semi-Limited copy limit so it can be scored as a normal deck
2 Some generic or off-archetype cards Phantom Knights core or Rank-Up-Magic cards Raises engine density and reduces brick rate
3 None A 15-card side deck Gives a post-side plan so D12 can be scored

Evidence & confidence

  • Verified: Main 55, Extra 15 within OCG size rules; Ash Blossom and Dominus Impulse at 3 copies against a legal limit of 2; Composition: 27 exact archetype copies, 21 generic, 6 Dominus, 6 Mulcharmy; Core-group opening-hand probability 0.959
  • Inferred: Starter access and brick estimates from hypergeometric draws; Interaction density from negation and removal text; Going-first and going-second scores from card text
  • Provisional: Median and floor output (no recorded boards); Matchup and format fit (no tournament data); Meta power (no dated metagame sample)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no side deck submitted — D12 and post-side plan cannot be assessed no win-rate telemetry — going-first/second, matchup, and brick/starter rates are Inferred Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Phantom Knights

Phantom Knights Breakdown

 
 

 

 

 

 

 

 
 

 

 
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