Lunalight Deck #771431 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Lunalight Gold Leo x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 21, 2026 by YGO Mod.

Deck Lunalight OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 22, 2026
30± 8/ 100
Power Score
Structural 59
Reliability 40
Going First 60
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 59
Going First 60
Going Second 55
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Combo
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Fusion Summon a Lunalight Dancer (Leo Dancer 3500 ATK, Liger Dancer 3800 ATK) from the Extra Deck, enabled by Polymerization effects and Lunalight searchers; Lunalight Perfume Dancer and Sabre Dancer board pressure, plus Mulcharmy and Lunalight recursion for the late game
  • Turn 1 (going first): Opening Lunalight searchers (Gold Leo, Yellow Marten, Kaleido Chick) to add Polymerization or Lunalight Fusion and reach a Fusion Summon on turn 1 or 2
  • Turn 2 (going second): Six-card hand with a hand trap (Ash Blossom, Ghost Ogre, Ghost Belle, Dominus Impulse) to stop the opponent's first summon, then the same searcher-to-Fusion line
  • Recovery: Graveyard recursion through Luna Light Perfume, Kaleido Chick and Serenade Dance to rebuild the Lunalight board after a disruption
  • After siding: Not evaluable: the deck runs no Side Deck, so there is no post-side plan (Inferred)

Why it scores here

This structural-only read scores the list as a system. The archetype core is present (about 98% chance of at least one core card in a 5-card opening hand, Inferred) and 16 searcher-text cards give the deck reliable early engine access. Its Fusion conversion ceiling is high (Leo Dancer and Liger Dancer, with Polymerization and Lunalight Fusion as the enablers), but no recorded boards exist, so median output is only text-inferred. Seven hand traps and 11 tech cards add interaction, though three Semi-Limited cards run over their OCG copy limit and the deck has no Side Deck. Popularity and archetype usage were not credited, and card scores were not averaged. Because the list is illegal, the final score is capped at 30 and labelled theoretical.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(at least one core card in opening hand of 5) = 0.98; 16 searcher-text cards (Inferred)
D2 Opening-Hand Quality & Brick Management 60 Lunalight engines are mostly conditional searchers and several tech cards are dead in hand; brick rate estimated moderate (Inferred)
D3 Combo Conversion & Ceiling 68 Ceiling reads as Fusion boss plus engine enablers, but no recorded boards exist; text-only read (Inferred)
D4 Combo Floor & Median Output 55 Median output cannot be measured: 0 parseable boards; text-only inference (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Searchers, Polymerization recursion and two hand traps give alternate routes after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Recursion and searcher text allow rebuilding; resource spend is high on Polymerization (Inferred)
D7 End-Board & Interaction Quality 65 Seven hand traps and Dominus Impulse give layered negation, though the over-limit copies are illegal (Inferred)
D8 Going-Second & Board-Breaking Power 55 Hand traps and Lunalight Perfume Dancer cover the going-second board; no board-breaker density data (Inferred)
D9 Offensive Pressure & Closing Power 62 Liger Dancer 3800 ATK and Leo Dancer 3500 ATK with second-attack text; closing power is strong if the Fusion lands (verified stats, Inferred use)
D10 Main Deck Efficiency & Flexibility 52 55 main with 27 distinct cards, but only 42.9% exact-archetype purity and 40 off-archetype copies (verified composition)
D11 Extra Deck Efficiency & Coverage 50 15 Extra cards spread across 3 Fusion-line archetypes plus Link and Xyz; low purity dilutes Extra efficiency (verified composition)
D12 Side Deck Adaptability 10 No Side Deck at all (Side Deck size 0), so no post-side adaptability (verified)
D13 Matchup Coverage & Format Fit 45 No tournament or meta data; matchup fit cannot be measured (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Fusion lines with Pendulum and Polymerization decisions; error-prone for a casual pilot (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 59, Going First ≈ 60, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Banlist exposure (-4); No side deck (-4); Off-archetype dilution (-4). Final formula: Final = 0.80*Structural(59) + 0.20*TournamentReliability(40) + Modifiers(-12) = 43, then capped to 30 because the deck is Illegal (theoretical/structural-only). Meta Power is provisional (null).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is very reliable to open (about 98% at least one core card in a 5-card hand, Inferred)
  • 16 searcher-text cards give repeatable engine access
  • Fusion ceiling is high: Liger Dancer 3800 ATK and Leo Dancer 3500 ATK
  • Seven hand traps plus Dominus Impulse give layered early interaction

Weaknesses

  • Illegal list: Ash Blossom, Foolish Burial Goods and Dominus Impulse each run 3 copies against an OCG limit of 2
  • No Side Deck, so no best-of-3 adaptation
  • Low exact-archetype purity (42.9%) and a 15-card Extra Deck spread across several Fusion lines
  • Limited cards Foolish Burial and S:P Little Knight add banlist exposure

Critical choke points

  • Polymerization or Lunalight Fusion access: most Dancer lines need one of these, and the deck has 4 total (Inferred)
  • Ash Blossom and the hand traps being the only early interaction on the going-second turn
Priority Remove Add Reason
1 One copy each of Dominus Impulse and Foolish Burial Goods Lunalight or generic searchers within the copy limit Brings the list back under the OCG copy limits so it can receive a normal score
2 One Ash Blossom & Joyous Spring A Lunalight-compatible searcher or card from the Side Deck Ash Blossom is Semi-Limited in OCG and the deck is over its limit by one
3 Non-Lunalight generic tech (Forbidden Droplet, Hey Space Trunade) Lunalight archetype cards Raises exact-archetype purity and reduces dilution of the engine

Evidence & confidence

  • Verified: Main 55, Extra 15, Side 0 vs OCG size rules (40-60 / 0-15 / 0-15); Copy-limit violations: Ash Blossom, Foolish Burial Goods, Dominus Impulse each at 3 copies vs 2 legal; Limited status of Foolish Burial and S:P Little Knight (1 copy each, legal); Archetype purity 42.9% and the archetype_spread composition; Card stats such as Liger Dancer 3800 ATK and Leo Dancer 3500 ATK
  • Inferred: Opening-hand starter reliability (about 98% for the core group); Searcher-based engine access and brick risk; Going-first and going-second plan read from card text; Interaction density and resilience from hand-trap text
  • Provisional: Matchup and format fit (no tournament or meta data); Meta Power (null)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot record are absent no win-rate telemetry for going-first, going-second, matchups or brick rate Meta Power is provisional unless a dated metagame sample is supplied deck title is null

More OCG Info

Lunalight

Lunalight Breakdown

 
 

 

 

 

 

 

 
 

 

 
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