Cyberdark Deck #771430 — Yu-Gi-Oh! OCG

55 Main, 14 Extra, incl. Cyber Dragon Core x3, Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3. Created Oct 21, 2026 by YGO Mod.

Deck Cyberdark OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 31, 2026
40± 8/ 100
Power Score
Structural 54
Reliability 45
Going First 55
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 40/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 53.6
Going First 55
Going Second 58
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 56 / Extra 14 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Link, Fusion and Xyz boss monsters (Cyber Dragon Sieger, Cyber Dragon Nova, Cyber Eternity Dragon, Chaos Angel, Jizukiru) built off a Cyber Dragon / Cyberdark engine; Chimeratech Fusion boards and Cyberdark Chimera recursion for repeated board presence
  • Turn 1 (going first): Normal Summon Cyber Dragon Core to add a Cyber spell (Cyber Emergency / Cyberdark Realm), then extend into a Link or Xyz boss; hold Ash Blossom or Infinite Impermanence for the opponent's first interaction
  • Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Belle, Ghost Ogre, Infinite Impermanence, Nibiru) to break the opponent's first line, then recover with Mulcharmy and Cyberdark recursion into a boss
  • Recovery: Mulcharmy Fuwalos / Purulia draw when the board is empty, Cyberdark Claw and Cyberdark Chimera return monsters from the GY, Clockwork Knight searches Clockwork Night
  • After siding: Not available: the deck has no Side Deck, so there is no post-side plan

Why it scores here

This list is Illegal: three copies of Ash Blossom & Joyous Spring against a Semi-Limited cap of two, so it is scored as a structural read only and the final number is capped low. Structurally the deck has a real engine: 9 copies of Cyber Dragon and Cyberdark starters plus Cyberdark Realm and Cyber Emergency give a 98% archetype-core presence in a 5-card hand (Inferred). Its boss ATK (Chaos Angel 3500, Jizukiru 3300, several 2800s) and 12 hand traps give it reasonable pressure and going-second interaction. Consistency is held back by 27 Level 0 spells, 15 tech slots and only 10% exact archetype purity, so the deck is a mixed Cyber Dragon / Cyberdark / Mulcharmy pile rather than one tight engine. There is no Side Deck, no combo recordings and no tournament or meta data, so the score does not reflect popularity and no card scores were averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one of 3 Cyber Dragon Core in opening 5) = 0.25; 98% chance of at least one archetype-core card in hand; engine density is moderate (Inferred)
D2 Opening-Hand Quality & Brick Management 52 15 singleton slots and 12 hand traps help; 5 Mulcharmy and Cyber Dragon bodies with conditional effects create some dead hands; 27 Level 0 spells (Inferred)
D3 Combo Conversion & Ceiling 60 Chimeratech, Sieger and Nova boards are plausible, but no recorded combos exist, so the ceiling is text-only (Inferred)
D4 Combo Floor & Median Output 45 No combo evidence, so the median is unknown and set low-mid (Inferred)
D5 Interruption Resilience & Route Redundancy 58 12 hand traps, Mulcharmy and Cyberdark recursion, plus Cyber Dragon Herz and Nachster give alternate lines (Inferred)
D6 Resource Economy, Recovery & Grind 55 Cyberdark Claw, Cyberdark Chimera, Clockwork Knight and Pot of Sloth recover resources; Mulcharmy draw helps the grind (Inferred)
D7 End-Board & Interaction Quality 62 16 negation-text cards and 13 removal-text cards, with no floodgates; interaction quality is broad but mostly single-use (Inferred)
D8 Going-Second & Board-Breaking Power 62 12 hand traps give strong going-second answers; no board-breaker or floodgate beyond Forbidden Droplet (Inferred)
D9 Offensive Pressure & Closing Power 66 Boss ATK reaches 3500 (Chaos Angel) and 3300 (Jizukiru); Cyber Dragon Sieger can gain 2100 ATK (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 42 56 Main Deck cards with 31 distinct, 10% exact archetype purity, 15 tech cards, 23 spells; compactness is weak (Verified count, Inferred)
D11 Extra Deck Efficiency & Coverage 58 14 Extra Deck slots across Fusion, Link, Xyz and Synchro; access is reasonable but split between sub-engines (Verified count, Inferred)
D12 Side Deck Adaptability 8 Side Deck is empty (0 cards), so no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated meta sample, so format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-material Fusion, Link and Xyz steps with many conditional effects, which is hard to pilot (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 53.6, Going First ≈ 55, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal copy-limit violation (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 51.9, then Illegal cap via -12 modifier = 40; theoretical/structural-only, not a legal contextual score

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Strong archetype-core presence: 98% chance of at least one core card in a 5-card opening hand
  • 12 hand traps and 16 negation-text cards give broad going-second interaction
  • High boss ceiling: Chaos Angel 3500 ATK, Jizukiru 3300 ATK, several 2800 ATK monsters

Weaknesses

  • Illegal list: Ash Blossom & Joyous Spring runs 3 copies against a limit of 2
  • Low archetype purity (10%) and 27 Level 0 spells make the engine less coherent
  • No Side Deck, so there is no post-side plan
  • No combo recordings, so the floor and median are unknown

Critical choke points

  • Cyber Dragon Core and the Cyber spells as the first-turn starter, with few independent openers
  • Fusion and Link boss summons depending on specific material in the GY or on the field
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring one Unlimited or legal-copy card from the same hand-trap or search role Brings the list to legal copy counts; the Illegal status is the main reason for the low score
2 one Level 0 spell or a weak tech card a Side Deck of up to 15 cards A Side Deck is empty; adding one gives post-side options and lowers D12 risk

Evidence & confidence

  • Verified: Legality: 56 Main, 14 Extra, 0 Side; Ash Blossom 3 copies vs Semi-Limited cap of 2; Card text and stats for the listed cards, including Chaos Angel, Jizukiru and Cyber Dragon Sieger; Usage stat: Cyber Dragon Core 95.3% inclusion; archetype core present 16 of 25 cards
  • Inferred: Consistency: P(at least one core card in hand5) = 0.98; starter P = 0.25 for 3 copies; Hand-trap count of 12 gives going-second interaction; Engine coherence: 10% exact purity, mixed Cyber Dragon / Cyberdark / Mulcharmy
  • Provisional: Meta Power and format fit (D13), since no dated metagame sample was supplied
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record are absent 1 passcode in CardIDList could not be resolved to a card (counted as main) no win-rate telemetry: going-first, going-second, matchup and brick rates are Inferred or Unknown no Side Deck, so D12 cannot be measured beyond its absence Meta Power is Provisional without a dated metagame sample

More OCG Info

Cyberdark

Cyberdark Breakdown

 
 

 

 

 

 

 

 
 

 

 
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