Cyberdark Deck #771430 — Yu-Gi-Oh! OCG
55 Main, 14 Extra, incl. Cyber Dragon Core x3, Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Bystial Magnamhut x1
- Cyber Dragon x1
- Cyber Dragon Core x3
- Cyber Dragon Herz x1
- Cyber Dragon Nachster x1
- Cyber Jormungardr x1
- Cyberdark Chimera x1
- Cyberdark Claw x2
- Cyberdark Wurm x1
- Jizukiru, the Star Destroying Kaiju x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x2
- Nibiru, the Primal Being x2
- Therion "King" Regulus x1
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x2
- Ghost Ogre & Snow Rabbit x2
- Clockwork Night x2
- Cyber Emergency x3
- Cyberdark Realm x3
- Cyberload Fusion x1
- Cybernetic Horizon x1
- Forbidden Droplet x3
- Hey, Space Trunade! x2
- Polymerization x1
- Pot of Sloth x3
- Power Bond x1
- Spellbound x3
- Cybernetic Overflow x1
- Infinite Impermanence x3
Extra Deck (14)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 40/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 53.6 |
| Going First | 55 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: ocg
Legality
Main 56 / Extra 14 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Link, Fusion and Xyz boss monsters (Cyber Dragon Sieger, Cyber Dragon Nova, Cyber Eternity Dragon, Chaos Angel, Jizukiru) built off a Cyber Dragon / Cyberdark engine; Chimeratech Fusion boards and Cyberdark Chimera recursion for repeated board presence
- Turn 1 (going first): Normal Summon Cyber Dragon Core to add a Cyber spell (Cyber Emergency / Cyberdark Realm), then extend into a Link or Xyz boss; hold Ash Blossom or Infinite Impermanence for the opponent's first interaction
- Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Belle, Ghost Ogre, Infinite Impermanence, Nibiru) to break the opponent's first line, then recover with Mulcharmy and Cyberdark recursion into a boss
- Recovery: Mulcharmy Fuwalos / Purulia draw when the board is empty, Cyberdark Claw and Cyberdark Chimera return monsters from the GY, Clockwork Knight searches Clockwork Night
- After siding: Not available: the deck has no Side Deck, so there is no post-side plan
Why it scores here
This list is Illegal: three copies of Ash Blossom & Joyous Spring against a Semi-Limited cap of two, so it is scored as a structural read only and the final number is capped low. Structurally the deck has a real engine: 9 copies of Cyber Dragon and Cyberdark starters plus Cyberdark Realm and Cyber Emergency give a 98% archetype-core presence in a 5-card hand (Inferred). Its boss ATK (Chaos Angel 3500, Jizukiru 3300, several 2800s) and 12 hand traps give it reasonable pressure and going-second interaction. Consistency is held back by 27 Level 0 spells, 15 tech slots and only 10% exact archetype purity, so the deck is a mixed Cyber Dragon / Cyberdark / Mulcharmy pile rather than one tight engine. There is no Side Deck, no combo recordings and no tournament or meta data, so the score does not reflect popularity and no card scores were averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one of 3 Cyber Dragon Core in opening 5) = 0.25; 98% chance of at least one archetype-core card in hand; engine density is moderate (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 52 | 15 singleton slots and 12 hand traps help; 5 Mulcharmy and Cyber Dragon bodies with conditional effects create some dead hands; 27 Level 0 spells (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | Chimeratech, Sieger and Nova boards are plausible, but no recorded combos exist, so the ceiling is text-only (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No combo evidence, so the median is unknown and set low-mid (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 58 | 12 hand traps, Mulcharmy and Cyberdark recursion, plus Cyber Dragon Herz and Nachster give alternate lines (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Cyberdark Claw, Cyberdark Chimera, Clockwork Knight and Pot of Sloth recover resources; Mulcharmy draw helps the grind (Inferred) |
| D7 | End-Board & Interaction Quality | 62 | 16 negation-text cards and 13 removal-text cards, with no floodgates; interaction quality is broad but mostly single-use (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 62 | 12 hand traps give strong going-second answers; no board-breaker or floodgate beyond Forbidden Droplet (Inferred) |
| D9 | Offensive Pressure & Closing Power | 66 | Boss ATK reaches 3500 (Chaos Angel) and 3300 (Jizukiru); Cyber Dragon Sieger can gain 2100 ATK (Verified stat, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 42 | 56 Main Deck cards with 31 distinct, 10% exact archetype purity, 15 tech cards, 23 spells; compactness is weak (Verified count, Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 58 | 14 Extra Deck slots across Fusion, Link, Xyz and Synchro; access is reasonable but split between sub-engines (Verified count, Inferred) |
| D12 | Side Deck Adaptability | 8 | Side Deck is empty (0 cards), so no post-side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link and no dated meta sample, so format fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-material Fusion, Link and Xyz steps with many conditional effects, which is hard to pilot (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 53.6, Going First ≈ 55, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal copy-limit violation (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 51.9, then Illegal cap via -12 modifier = 40; theoretical/structural-only, not a legal contextual score
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Strong archetype-core presence: 98% chance of at least one core card in a 5-card opening hand
- 12 hand traps and 16 negation-text cards give broad going-second interaction
- High boss ceiling: Chaos Angel 3500 ATK, Jizukiru 3300 ATK, several 2800 ATK monsters
Weaknesses
- Illegal list: Ash Blossom & Joyous Spring runs 3 copies against a limit of 2
- Low archetype purity (10%) and 27 Level 0 spells make the engine less coherent
- No Side Deck, so there is no post-side plan
- No combo recordings, so the floor and median are unknown
Critical choke points
- Cyber Dragon Core and the Cyber spells as the first-turn starter, with few independent openers
- Fusion and Link boss summons depending on specific material in the GY or on the field
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Ash Blossom & Joyous Spring | one Unlimited or legal-copy card from the same hand-trap or search role | Brings the list to legal copy counts; the Illegal status is the main reason for the low score |
| 2 | one Level 0 spell or a weak tech card | a Side Deck of up to 15 cards | A Side Deck is empty; adding one gives post-side options and lowers D12 risk |
Evidence & confidence
- Verified: Legality: 56 Main, 14 Extra, 0 Side; Ash Blossom 3 copies vs Semi-Limited cap of 2; Card text and stats for the listed cards, including Chaos Angel, Jizukiru and Cyber Dragon Sieger; Usage stat: Cyber Dragon Core 95.3% inclusion; archetype core present 16 of 25 cards
- Inferred: Consistency: P(at least one core card in hand5) = 0.98; starter P = 0.25 for 3 copies; Hand-trap count of 12 gives going-second interaction; Engine coherence: 10% exact purity, mixed Cyber Dragon / Cyberdark / Mulcharmy
- Provisional: Meta Power and format fit (D13), since no dated metagame sample was supplied
- Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record are absent 1 passcode in CardIDList could not be resolved to a card (counted as main) no win-rate telemetry: going-first, going-second, matchup and brick rates are Inferred or Unknown no Side Deck, so D12 cannot be measured beyond its absence Meta Power is Provisional without a dated metagame sample
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