Cyberdark Deck #771428 — Yu-Gi-Oh! OCG
55 Main, 14 Extra, incl. Cyber Dragon Core x3, Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Bystial Magnamhut x1
- Cyber Dragon x1
- Cyber Dragon Core x3
- Cyber Dragon Herz x1
- Cyber Dragon Nachster x1
- Cyber Jormungardr x1
- Cyberdark Chimera x1
- Cyberdark Claw x2
- Cyberdark Wurm x1
- Jizukiru, the Star Destroying Kaiju x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x2
- Nibiru, the Primal Being x2
- Therion "King" Regulus x1
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x2
- Ghost Ogre & Snow Rabbit x2
- Clockwork Night x2
- Cyber Emergency x3
- Cyberdark Realm x3
- Cyberload Fusion x1
- Cybernetic Horizon x1
- Forbidden Droplet x3
- Hey, Space Trunade! x2
- Polymerization x1
- Pot of Sloth x3
- Power Bond x1
- Spellbound x3
- Cybernetic Overflow x1
- Infinite Impermanence x3
Extra Deck (14)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 40/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 55 |
| Going First | 58 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Midrange
- Secondary strategies: Combo
- Format: ocg
Legality
Main 56 / Extra 14 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Cyber Dragon / Cyberdark board pressure: Cyber Dragon Nova, Cyber Dragon Sieger, Chimeratech Megafleet Dragon and Chaos Angel as large Extra Deck bodies; Cyber Dragon Core and Cyber Dragon Herz recursion into repeated Cyber Dragon summons
- Turn 1 (going first): Normal Summon Cyber Dragon Core to search a Cyber Spell/Trap, set up Cyberdark Realm or Clockwork Night, and extend into Link or Fusion summons
- Turn 2 (going second): Hold Ash Blossom, Ghost Ogre and Ghost Belle to stop the opponent's first search or engine, then rebuild through Cyber Dragon and Cyberdark searchers
- Recovery: Ghost Belle and Ghost Ogre recycle from GY, Cyberdark Claw and Cyber Dragon Herz return Cyber Dragons from GY, Cyber Dragon Nova reuses material from GY
- After siding: Not evaluable: the deck supplies no side deck (Side Deck size 0), so no post-side plan exists
Why it scores here
The deck's Cyber Dragon core is well represented: 30 copies of the archetype-core group give roughly a 98% chance of at least one in a 5-card opening hand (Inferred hypergeometric proxy), and 20 searcher-text cards give about 90% for at least one. Interaction is dense, with 12 hand traps and 16 negation-text cards, so the list can answer an opponent's first play. Conversion is harder to judge because no recorded boards exist, so the combo ceiling and median stay near the midpoint and are text-only inferences. The main deck has low exact-name purity (10%) and 28 generic slots, so engine coherence depends on the Cyber Dragon and Cyberdark families rather than one archetype. The score is capped at 40 because the list is Illegal: Ash Blossom & Joyous Spring runs 3 copies against an OCG limit of 2. The contextual value was not earned by popularity, and card scores were not averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 70 | P(>=1 archetype-core card in opening 5) ~0.98 and P(>=1 searcher-text card) ~0.90 from hypergeometric proxies; Cyber Dragon Core x3 gives ~0.25 per-copy odds in hand5 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | 56 main with 15 singletons and 27 zero-level spells/traps; several Normal Summon conflicts (Core, Realm, Nachster) but redundant searchers (Inferred) |
| D3 | Combo Conversion & Ceiling | 50 | No parseable boards; ceiling inferred from text routes through Nova, Sieger, Megafleet and Chaos Angel (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded boards, so median output is text-only and held near the midpoint (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 62 | 12 hand traps plus Cyber Dragon Herz and Nova recursion give several independent answers to one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Recursion from GY via Ghost Belle, Ghost Ogre, Claw and Herz offsets Clockwork Night and Power Bond costs (Inferred) |
| D7 | End-Board & Interaction Quality | 68 | 12 hand traps, 16 negation-text and 13 removal-text cards indicate layered interaction; no measured interaction density (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 60 | Hand-trap availability on going second is about 0.78 for at least one in hand6 (Inferred hypergeometric proxy) |
| D9 | Offensive Pressure & Closing Power | 55 | Board bodies include Cyber Dragon 2100, Regulus 2800, Eternity 2800 and Jizukiru 3300 ATK, with no measured closing data (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 52 | 56 main with 31 distinct cards and 10% exact-name purity; 28 generic cards dilute the engine (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 14 Extra Deck cards across Link, Fusion, Xyz and Synchro, with 12 distinct cards offering flexible access (Verified structure, Inferred use) |
| D12 | Side Deck Adaptability | 35 | No side deck is supplied, so post-side adaptability cannot be assessed and is scored low (Verified gap) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link and no dated meta sample; archetype share unknown (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Cyber Dragon and Fusion lines with several summon routes and recursion decisions (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 55, Going First ≈ 58, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist/copy-limit exposure (-8); no side deck (-4). Final formula: No reliable metagame: 0.80*Structural(55.4) + 0.20*TournamentReliability(50) = 54.3; modifiers -12 gives 42.3; Illegal-list cap sets final to 40 (theoretical/structural only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ 0.02 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Layered hand-trap and negation coverage (12 hand traps, 16 negation-text cards)
- High odds that the Cyber Dragon core is live in the opening hand
Weaknesses
- Illegal copy count on Ash Blossom & Joyous Spring
- No side deck for best-of-3
- Low exact-name purity; many generic slots dilute the engine
Critical choke points
- Cyber Dragon Core and Cyber Dragon summon routes gate most Extra Deck lines
- Ash Blossom copy count must be corrected before any legal play is possible
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Ash Blossom & Joyous Spring | 1 legal OCG-allowed card, such as a second Cyber Dragon Herz | Brings the list back to a legal copy count; this is a required fix, not a power change |
| 2 | 2 generic zero-level spells/traps | a 15-card side deck covering the main threats | Gives the deck a post-side plan for best-of-3 |
Evidence & confidence
- Verified: Main 56 and Extra 14 are within OCG size rules; Ash Blossom & Joyous Spring is run at 3 copies against a legal limit of 2 (Illegal); Side deck is empty (0 cards)
- Inferred: Opening-hand starter probabilities from hypergeometric proxies; Hand-trap and recursion estimates from card text; Going-first and going-second estimates from text plus proxies
- Provisional: Meta Power is null because no dated metagame sample is supplied; Matchup fit is provisional
- Data gaps: No recorded combos; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and pilot record absent One passcode (10443957) in the list could not be resolved and was counted as main No win-rate telemetry exists for this deck Meta Power is provisional unless a dated metagame sample is supplied
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