Cyberdark Deck #771428 — Yu-Gi-Oh! OCG

55 Main, 14 Extra, incl. Cyber Dragon Core x3, Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3. Created Oct 21, 2026 by YGO Mod.

Deck Cyberdark OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 31, 2026
40± 8/ 100
Power Score
Structural 55
Reliability 50
Going First 58
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 40/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 55
Going First 58
Going Second 60
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Combo
  • Format: ocg

Legality

Main 56 / Extra 14 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Cyber Dragon / Cyberdark board pressure: Cyber Dragon Nova, Cyber Dragon Sieger, Chimeratech Megafleet Dragon and Chaos Angel as large Extra Deck bodies; Cyber Dragon Core and Cyber Dragon Herz recursion into repeated Cyber Dragon summons
  • Turn 1 (going first): Normal Summon Cyber Dragon Core to search a Cyber Spell/Trap, set up Cyberdark Realm or Clockwork Night, and extend into Link or Fusion summons
  • Turn 2 (going second): Hold Ash Blossom, Ghost Ogre and Ghost Belle to stop the opponent's first search or engine, then rebuild through Cyber Dragon and Cyberdark searchers
  • Recovery: Ghost Belle and Ghost Ogre recycle from GY, Cyberdark Claw and Cyber Dragon Herz return Cyber Dragons from GY, Cyber Dragon Nova reuses material from GY
  • After siding: Not evaluable: the deck supplies no side deck (Side Deck size 0), so no post-side plan exists

Why it scores here

The deck's Cyber Dragon core is well represented: 30 copies of the archetype-core group give roughly a 98% chance of at least one in a 5-card opening hand (Inferred hypergeometric proxy), and 20 searcher-text cards give about 90% for at least one. Interaction is dense, with 12 hand traps and 16 negation-text cards, so the list can answer an opponent's first play. Conversion is harder to judge because no recorded boards exist, so the combo ceiling and median stay near the midpoint and are text-only inferences. The main deck has low exact-name purity (10%) and 28 generic slots, so engine coherence depends on the Cyber Dragon and Cyberdark families rather than one archetype. The score is capped at 40 because the list is Illegal: Ash Blossom & Joyous Spring runs 3 copies against an OCG limit of 2. The contextual value was not earned by popularity, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(>=1 archetype-core card in opening 5) ~0.98 and P(>=1 searcher-text card) ~0.90 from hypergeometric proxies; Cyber Dragon Core x3 gives ~0.25 per-copy odds in hand5 (Inferred)
D2 Opening-Hand Quality & Brick Management 55 56 main with 15 singletons and 27 zero-level spells/traps; several Normal Summon conflicts (Core, Realm, Nachster) but redundant searchers (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable boards; ceiling inferred from text routes through Nova, Sieger, Megafleet and Chaos Angel (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so median output is text-only and held near the midpoint (Inferred)
D5 Interruption Resilience & Route Redundancy 62 12 hand traps plus Cyber Dragon Herz and Nova recursion give several independent answers to one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 Recursion from GY via Ghost Belle, Ghost Ogre, Claw and Herz offsets Clockwork Night and Power Bond costs (Inferred)
D7 End-Board & Interaction Quality 68 12 hand traps, 16 negation-text and 13 removal-text cards indicate layered interaction; no measured interaction density (Inferred)
D8 Going-Second & Board-Breaking Power 60 Hand-trap availability on going second is about 0.78 for at least one in hand6 (Inferred hypergeometric proxy)
D9 Offensive Pressure & Closing Power 55 Board bodies include Cyber Dragon 2100, Regulus 2800, Eternity 2800 and Jizukiru 3300 ATK, with no measured closing data (Inferred)
D10 Main Deck Efficiency & Flexibility 52 56 main with 31 distinct cards and 10% exact-name purity; 28 generic cards dilute the engine (Inferred)
D11 Extra Deck Efficiency & Coverage 60 14 Extra Deck cards across Link, Fusion, Xyz and Synchro, with 12 distinct cards offering flexible access (Verified structure, Inferred use)
D12 Side Deck Adaptability 35 No side deck is supplied, so post-side adaptability cannot be assessed and is scored low (Verified gap)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated meta sample; archetype share unknown (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Cyber Dragon and Fusion lines with several summon routes and recursion decisions (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 55, Going First ≈ 58, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist/copy-limit exposure (-8); no side deck (-4). Final formula: No reliable metagame: 0.80*Structural(55.4) + 0.20*TournamentReliability(50) = 54.3; modifiers -12 gives 42.3; Illegal-list cap sets final to 40 (theoretical/structural only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ 0.02 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered hand-trap and negation coverage (12 hand traps, 16 negation-text cards)
  • High odds that the Cyber Dragon core is live in the opening hand

Weaknesses

  • Illegal copy count on Ash Blossom & Joyous Spring
  • No side deck for best-of-3
  • Low exact-name purity; many generic slots dilute the engine

Critical choke points

  • Cyber Dragon Core and Cyber Dragon summon routes gate most Extra Deck lines
  • Ash Blossom copy count must be corrected before any legal play is possible
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring 1 legal OCG-allowed card, such as a second Cyber Dragon Herz Brings the list back to a legal copy count; this is a required fix, not a power change
2 2 generic zero-level spells/traps a 15-card side deck covering the main threats Gives the deck a post-side plan for best-of-3

Evidence & confidence

  • Verified: Main 56 and Extra 14 are within OCG size rules; Ash Blossom & Joyous Spring is run at 3 copies against a legal limit of 2 (Illegal); Side deck is empty (0 cards)
  • Inferred: Opening-hand starter probabilities from hypergeometric proxies; Hand-trap and recursion estimates from card text; Going-first and going-second estimates from text plus proxies
  • Provisional: Meta Power is null because no dated metagame sample is supplied; Matchup fit is provisional
  • Data gaps: No recorded combos; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and pilot record absent One passcode (10443957) in the list could not be resolved and was counted as main No win-rate telemetry exists for this deck Meta Power is provisional unless a dated metagame sample is supplied

More OCG Info

Cyberdark

Cyberdark Breakdown

 
 

 

 

 

 

 

 
 

 

 
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