White Forest Deck #771427 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Noh-P.U.N.K. Foxy Tune x3, Noh-P.U.N.K. Ogre Dance x3. Created Oct 21, 2026 by YGO Mod.

Deck White Forest OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: Low
25± 10/ 100
Power Score

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (Confidence: Low)

  • Primary strategy: Toolbox
  • Secondary strategies: Midrange, Stun
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Unclear: no single engine or payoff is consistently assembled. The P.U.N.K. Special Summon and recursion package (Noh-P.U.N.K. Foxy Tune, Ogre Dance, Rising Scale, Ze Amin) feeding the P.U.N.K. JAM Fusion/Synchro/Xyz finishers is the most plausible closer, but the deck is not built around it.; Ukiyoe-P.U.N.K. Amazing Dragon and P.U.N.K. JAM Dragon Drive as boss monsters, after a Synchro or Fusion line.
  • Turn 1 (going first): Open a Tuner or P.U.N.K. starter, Special Summon through the P.U.N.K. recursion monsters, and hold hand traps (Ash Blossom, Ghost Belle, Effect Veiler, Infinite Impermanence) for the opponent's first activation. The plan depends on drawing two or more specific cards, which the probabilities do not support.
  • Turn 2 (going second): Use Solemn Judgment, Solemn Warning, Droll & Lock Bird, Ash Blossom and Effect Veiler to disrupt the opponent's first summon or search, then land a P.U.N.K. boss from the Extra Deck. No side plan exists.
  • Recovery: Mulcharmy Fuwalos and Purulia draw on opponent Special Summons, Noh-P.U.N.K. Deer Note and Foxy Tune recycle from the GY, and Ghost Belle and Ghost Ogre recover from the GY. Recovery exists in the list but is spread across unrelated sub-archetypes.
  • After siding: Not evaluable: the deck has 0 Side Deck cards.

Why it scores here

The deck is Illegal in OCG as submitted: it runs one copy each of two Forbidden cards (Triple Tactics Talent and Baronne de Fleur), so it receives a theoretical, structural-only score capped low. Its strongest signal is interaction density: 11 hand traps, 19 negation-text cards and 21 removal-text cards give a high D7 score (Inferred from card text). Engine access is middling: 3-copy P.U.N.K. starters have about a 25% chance of appearing in a 5-card opening hand, and the archetype core cannot be assembled reliably. The main deck is spread across roughly 20 sub-archetypes with only 1.4% exact-name White Forest purity, so the score reflects a real system with weak coherence, not an average of card scores. Popularity was not credited: the White Forest core in usage statistics is largely absent from the list, and no side deck, tournament link or combo evidence is available, which keeps the Meta and reliability components provisional or low.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one 3-copy starter in 5 cards) is about 0.25 and the archetype-core group is about 0.32 (Inferred from hypergeometric draw table)
D2 Opening-Hand Quality & Brick Management 45 Many Level 0 non-monsters and Tuner-only lines with conflicting Normal Summon and LP costs raise brick risk; no full-brick rate is measured (Inferred)
D3 Combo Conversion & Ceiling 50 No recorded boards exist; ceiling is text-inferred from P.U.N.K. recursion plus Extra Deck boss access (Inferred)
D4 Combo Floor & Median Output 40 No combos evidence; median output is unknown and assumed weak given the spread across sub-archetypes (Inferred, Provisional)
D5 Interruption Resilience & Route Redundancy 55 Several independent recovery and negation routes (Ash, Ghost Belle, Gagaku Wa Gon, Mulcharmy draw) give some redundancy across starters (Inferred from card text)
D6 Resource Economy, Recovery & Grind 50 Mulcharmy and P.U.N.K. recursion plus LP-funded searches give some regrowth, but the LP and card costs are heavy (Inferred from card text)
D7 End-Board & Interaction Quality 70 11 hand traps, 19 negation-text cards and 21 removal-text cards give high layered interaction density (Verified text flags, Inferred quality)
D8 Going-Second & Board-Breaking Power 55 Interaction and boss access are decent after going second, but there is no dedicated board-breaker density (Inferred from card text)
D9 Offensive Pressure & Closing Power 50 Boss options are present (JAM FEVER 2800 ATK, Amazing Dragon 3000 ATK, Mediclius 3000 ATK) but closing depends on setup (Verified stats, Inferred)
D10 Main Deck Efficiency & Flexibility 55 55 main cards across 33 distinct names gives a wide, low-coherence main deck with 20 non-monsters and 3-copy staples (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 Extra Deck has 15 cards of mixed Link, Synchro, Fusion and Xyz types with several P.U.N.K. bosses; no summon-access data (Verified composition, Inferred)
D12 Side Deck Adaptability 20 0 Side Deck cards means there is no post-side adaptability at all (Verified composition)
D13 Matchup Coverage & Format Fit 30 No tournament link or meta sample; the archetype is not competitively represented in supplied data (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step Special Summon chains, LP payments and hand-trap timing make the deck hard to pilot consistently (Inferred)

How the score was computed

Strategy profile: Toolbox primary, Midrange secondary (roughly 80/20 by intent). Modifiers: none.


More OCG Info

White Forest

White Forest Breakdown

 
 

 

 

 

 

 

 
 

 

 
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