Train Deck #771421 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Night Train Blue Traveler x3. Created Oct 21, 2026 by YGO Mod.

Deck Train OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 22, 2026
30± 8/ 100
Power Score
Structural 52
Reliability 44
Going First 62
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 52.2
Going First 62
Going Second 58
Meta Power provisional
Tournament Reliability 44
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange, Control
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Link-based beatdown from R.B. and Train engines (Night Train Blue Traveler, R.B. Link Monsters) - Inferred from card text, no recorded boards; Mulcharmy draw-disruption into a card-advantage grind - Inferred
  • Turn 1 (going first): Open on Exceptional Schedule / Urgent Schedule / Revolving Switchyard to reach Train monsters, then Link into R.B. boards; protect with Ash Blossom and Solemn Accusation (Inferred)
  • Turn 2 (going second): Hand traps (Ash Blossom, Ghost Ogre & Snow Rabbit, Droll & Lock Bird) and The Great Gallant Bandit to answer the opponent's board, then rebuild through R.B. Link summons (Inferred)
  • Recovery: Searchers (11 text hits) and Pot of Sloth / Pot of Prosperity to refill; Mulcharmy draws when the field is empty (Inferred)
  • After siding: Not available: the deck has no side deck, so no post-side plan exists

Why it scores here

The deck's engine is accessible: the archetype core group gives about 78% odds of at least one core card in a 5-card opening hand, and searcher text appears in 11 cards, which gives about 69% odds of a searcher in hand (Inferred, hypergeometric). Interaction is the strongest system trait, with three Ash Blossom, two Solemn Accusation, two Ghost Ogre, Droll & Lock Bird and Typhoon, so the deck can contest a board for several turns. Its weaknesses are structural: three R.B., Train and Mulcharmy sub-engines and three Pot of Sloth share one main deck (14% exact archetype purity), the Mulcharmy empty-field condition conflicts with the R.B. and Train monster-based lines, and there is no side deck. No combo records exist, so floor, median and ceiling are text-only estimates and carry low confidence. The list is over the copy limit for Ash Blossom, so it is capped as theoretical/structural-only; archetype popularity and the usage-statistic overlap earned no points, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 archetype-core card in opening hand of 5) ≈ 0.78 across 14 core copies; searcher text in 11 cards (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Copy histogram is balanced (15 singles, 5 doubles, 10 triples), but 6 hand traps and situational Typhoon/Sloth add dead-draw risk; no brick estimate computed (Inferred)
D3 Combo Conversion & Ceiling 45 No recorded boards, so ceiling rests on Night Train and R.B. Link text, with the Super Dreadnought core absent (Inferred semantic)
D4 Combo Floor & Median Output 40 combo data has 0 parseable boards, so the floor/median is unmeasured and set low (Inferred)
D5 Interruption Resilience & Route Redundancy 58 Multiple hand traps and recursion (R.B. Stage Landing, Next Phase, Last Stand) give several independent answers, but three sub-engines compete for the same starters (Inferred)
D6 Resource Economy, Recovery & Grind 60 Searchers, two Pots, and Mulcharmy draw effects offer card flow; Pot of Sloth's hand-bottoming cost reduces grind value (Inferred)
D7 End-Board & Interaction Quality 70 Three Ash Blossom, two Solemn Accusation, two Gallant Bandit and R.B. Next Phase give layered interaction, though the Ash copy count is illegal (Inferred semantic)
D8 Going-Second & Board-Breaking Power 58 Going-second value comes from Gallant Bandit, Ghost Ogre and Droll with no recorded going-second split, so it is a text read (Inferred)
D9 Offensive Pressure & Closing Power 60 Night Train at 2500 ATK, Babeldecker at 3000 DEF and R.B. Link attack/second-attack text give closing power, but no end-board data exists (Inferred)
D10 Main Deck Efficiency & Flexibility 38 55 cards with 30 distinct main-deck names, 14% exact archetype purity and three conflicting sub-archetypes reduce coherence (Inferred)
D11 Extra Deck Efficiency & Coverage 55 All 15 Extra Deck slots are Link monsters across six names, with 9 R.B. Links and Clockwork Knight; the usage stat disagrees on presence (Verified list, Inferred use)
D12 Side Deck Adaptability 15 No side deck exists, so no post-side plan can be scored and the dimension is near the floor (Verified absence, Provisional)
D13 Matchup Coverage & Format Fit 45 tournament data is unavailable and no dated meta sample exists, so format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 35 Three engines plus link-summon and empty-field timing create many decision points for a repeatable pilot (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 52.2, Going First ≈ 62, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 44. Modifiers: banlist exposure (-4); engine conflict (-4); no Side Deck (-4). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*52.2 + 0.20*44 - 12 = 38.6, then capped at 30 because the list is Illegal (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Accessible engine: 14 archetype-core copies give about 78% odds of at least one core card in hand
  • Layered interaction: 6 hand traps, 2 Solemn Accusation, and several removal spells
  • Full 15-slot Extra Deck with 9 R.B. Links for board presence
  • Searcher density (11 text hits) supports consistency

Weaknesses

  • Illegal copy count: Ash Blossom at 3 copies against a limit of 2
  • Low archetype purity (14%) across R.B., Train, Mulcharmy, Greed, Solemn, Harpie and Scrap
  • Engine conflict between Mulcharmy empty-field draws and R.B./Train monster lines
  • No side deck, so no best-of-3 adaptation
  • No combo data, so ceiling and floor are unmeasured

Critical choke points

  • Ash Blossom and the Train starters (Night Train x3, Exceptional Schedule x3) carry the opening hand
  • Mulcharmy's empty-field requirement means Mulcharmy hands are dead once the field has cards
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring A legal non-Semi-Limited hand trap or a 1-of R.B./Train starter Brings the list within the Semi-Limited limit so it can receive a normal score
2 1-2 copies of Mulcharmy Purulia or Pot of Sloth Additional R.B./Train engine cards or a second searcher Reduces engine conflict and raises archetype purity
3 A low-impact tech slot A 10-15 card side deck (e.g., Typhoon-style or Ghost Ogre-style answers) Provides post-side adaptation for best-of-3 play

Evidence & confidence

  • Verified: Legality: Ash Blossom at 3 copies vs legal 2 (Semi-Limited); size 55/15/0 within limits; Card text and stats from the resolved card list; Copy histogram and Extra Deck breakdown (15 Link)
  • Inferred: Opening-hand odds from hypergeometric estimates; Strategy classification and functional roles from card text; Dimension scores D1-D14 from text and composition
  • Provisional: Meta and format fit (D13) and Meta Power (null); Going-second and matchup performance
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry for going-first, going-second, matchup or brick rates Meta Power is Provisional unless a dated metagame sample is supplied Usage statistics mark Clockwork Knight as not in deck (in this deck false, 0 copies), but the card list shows 2 copies in the Extra Deck; core_cards_present is likely 7 of 15, not 6 No side deck present

More OCG Info

Train

Train Breakdown

 
 

 

 

 

 

 

 
 

 

 
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