Speedroid Deck #771419 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Speedroid Taketomborg x3, Speedroid Terrortop x3. Created Oct 21, 2026 by YGO Mod.

Deck Speedroid OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
45± 8/ 100
Power Score
Structural 58
Reliability 50
Going First 60
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 45/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 58
Going First 60
Going Second 55
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Tempo
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Synchro pressure from the Extra Deck: Hi-Speedroid Kitedrake (3000 ATK, can negate all opposing face-up cards), Crystal Clear Wing Over Synchro Dragon (3500 ATK) and Hi-Speedroid Clear Wing Rider (3500 ATK), all fed by the Speedroid/Roid Tuner-and-WIND engine.; Clear Wing and Hi-Speedroid Synchro beaters (Clear Wing Synchro Dragon, Crystal Clear Wing Synchro Dragon, Clear Wing Fast Dragon) that protect the board through negations and destruction.
  • Turn 1 (going first): Opening Speedroid starters (Terrortop, Taketomborg, Marble Machine, Colonel Clackers) into a Tuner plus WIND non-Tuner Synchro Summon, while holding hand traps (Ash Blossom, Effect Veiler, Droll and Lock Bird, Infinite Impermanence) for the opponent's first interaction. This is a text-derived plan, not a recorded line (Inferred).
  • Turn 2 (going second): Use hand traps (13 copies, P of at least one in a 6-card hand about 0.82) to break the opponent's first combo, then rebuild the board with Synchro and Link summons from the Extra Deck. Negations here are the main way the deck beats an established board (Inferred).
  • Recovery: Searchers (Speedroid Scratch, Darumaknocker, Terrortop, Marble Machine) and recursion from the GY (Den-Den Daiko Duke, Double Yoyo, Dupligate) rebuild the starter set after a hand-trap or board wipe (Inferred).
  • After siding: Not supported. The deck runs 0 side cards, so there is no post-side plan and no best-of-3 adaptation.

Why it scores here

Scored as a system, not as an average of card scores. The deck opens a live Speedroid starter in about 86% of 5-card hands from the 17-copy archetype core (P of at least one, Inferred), and it has 12 searcher-text cards and 13 hand traps to keep the engine going after interruption. Its endboard is strong: Hi-Speedroid Kitedrake, Clear Wing Over and Clear Wing Rider give several 3000 to 3500 ATK Synchro bodies plus multiple negation and destruction effects. Scores are held down by the absence of any recorded combo boards (no floor, median or ceiling data), the zero-card side deck, and roughly 18 generic tech and hand-trap slots that dilute the engine. Popularity did not earn points: the archetype core is present in only 8 of 15 standard core cards (53%). The deck is also Illegal in OCG because it runs 3 copies of Ash Blossom & Joyous Spring against a limit of 2, which caps the final score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one core starter in 5-card hand) = 0.856 across 17 archetype copies; 2-card bootstrap plausible (Inferred)
D2 Opening-Hand Quality & Brick Management 50 13 hand traps and 18 tech slots compete for hand space; 2 Lava Golem need opponent Tributes; proxy brick about 0.144 (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable combo boards; ceiling is text-only from Kitedrake, Clear Wing Over and Clear Wing Rider effects (Inferred)
D4 Combo Floor & Median Output 45 No combo floor or median data; median output cannot be measured and is estimated low-mid (Provisional)
D5 Interruption Resilience & Route Redundancy 70 Multiple independent starters (Terrortop, Taketomborg, Clackers, Marble Machine, Darumaknocker, CarTurbo) and GY recursion from Den-Den Daiko Duke and Double Yoyo (Inferred)
D6 Resource Economy, Recovery & Grind 66 12 searcher-text cards plus Scratch and Terrortop searches; GY recursion offsets spend (Inferred)
D7 End-Board & Interaction Quality 70 Ash Blossom, Effect Veiler, Droll, Impermanence, Lightning Storm, Dark Ruler No More and Kitedrake negate text; interaction density is high (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 60 Lightning Storm, Harpie's Feather Duster, Dark Ruler No More and Kitedrake give board-breaking when going second; no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 68 Kitedrake 3000, Clear Wing Over 3500, Clear Wing Rider 3500, Crystal Clear Wing Synchro Dragon 3000 and Lava Golem 3000 ATK (Verified stats)
D10 Main Deck Efficiency & Flexibility 58 55 main cards across 28 distinct; roughly 47 of 55 are Roid/Speedroid/Hi-Speedroid/Clear Wing family, with about 18 tech slots diluting coherence (Verified composition, Inferred judgment)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck cards (13 Synchro, 2 Link); Clear Wing and Hi-Speedroid Synchros are redundant and mostly reachable from the core Tuner base (Inferred)
D12 Side Deck Adaptability 25 Side deck is empty (0 cards), so no post-side adaptability exists in the list (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype usage shows 53% core presence only (Provisional)
D14 Pilotability & Error Tolerance 40 Many decision points: Synchro chains, Pendulum placement, dice rolls for Wheel and Clear Wing Rider, and hand-trap timing (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 58, Going First ≈ 60, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist exposure (-8); no Side Deck (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Illegal list so the result is theoretical/structural-only. 0.80*58.27 + 0.20*50 = 56.6, then -12 modifiers = 44.6, rounded to 45

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.86 · key two-card combo ≈ — · full-brick estimate ≈ 0.14 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Strong 1-to-2 starter access from the archetype core (0.856 in a 5-card hand, Inferred)
  • Layered interaction: 13 hand traps plus Lightning Storm, Dark Ruler No More and Harpie's Feather Duster
  • Redundant Synchro endboard: Kitedrake, Clear Wing Over and Clear Wing Rider give 3000 to 3500 ATK bodies with negations
  • Recursion from the GY (Den-Den Daiko Duke, Double Yoyo, Dupligate) helps recover after disruption

Weaknesses

  • Illegal OCG list: Ash Blossom & Joyous Spring is over the copy limit (3 vs 2)
  • No side deck, so there is no best-of-3 adaptation
  • Generic tech slots (about 18) dilute the Speedroid engine (exact-name purity 20%)
  • No combo data, so ceiling and floor are unmeasured
  • Lava Golem (2 copies) is a dead card unless the opponent controls 2 monsters that can be Tributed

Critical choke points

  • Illegal copy count on Ash Blossom & Joyous Spring must be fixed before the list can be scored as legal
  • A hand with no starter (about 14% proxy brick) or only hand traps leaves the engine stalled
  • Without a side deck, the deck has no answer to matchups that a single main-deck build cannot beat
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring a legal non-Ash card (for example a second Speedroid Den-Den Daiko Duke or another Speedroid starter, within the copy limits) Fixes the copy-limit violation that makes the list Illegal; the deck otherwise has enough hand traps.
2 2 copies of Lava Golem a Speedroid starter or Tuner (for example Speedroid Red-Eyed Dice or Speedroid Darumaknocker copies within limits) Lava Golem needs opponent monsters to Tribute and is a likely dead draw; the swap improves the opening-hand starter rate.
3 none a side deck of up to 15 cards (for example extra copies of Hi-Speedroid answers and Lightning Storm) Zero side cards removes post-side adaptability; a side deck is the largest single gain for the best-of-3 score.

Evidence & confidence

  • Verified: Legality: Illegal (Ash Blossom & Joyous Spring: 3 copies run, OCG limit 2); Main 55, Extra 15, Side 0 are inside OCG size rules; Archetype core present: 8 of 15 standard core cards (53%); Hypergeometric starter and hand-trap probabilities from the resolved list
  • Inferred: Consistency: archetype core P(at least one in 5 cards) = 0.856; Hand trap P(at least one in 6 cards going second) = 0.819; Interaction density and endboard strength from card text; Going-first and going-second estimates from card text
  • Provisional: Meta power (no dated metagame sample); Matchup and format fit (no tournament link)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta share and per-pilot match record are absent No win-rate telemetry: going-first, going-second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null, so the name is taken from the archetype only

More OCG Info

Speedroid

Speedroid Breakdown

 
 

 

 

 

 

 

 
 

 

 
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