Egyptian God Deck #771403 — Yu-Gi-Oh! OCG
56 Main, 15 Extra, incl. Clown Crew Biancaviso x3, Mulcharmy Fuwalos x3, Clown Crew Cappello x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (56)
- Clown Crew Biancaviso x3
- Droll & Lock Bird x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x2
- Slifer the Sky Dragon x2
- Vanity's Ruler x1
- Clown Crew Cappello x3
- Clown Crew Flair x3
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x2
- Ghost Ogre & Snow Rabbit x2
- Clown Crew Malabarisme x2
- Clown Crew Matinee Operatics x1
- Clown Crew Rehearsal x3
- Forbidden Droplet x3
- Harpie's Feather Duster x1
- Lightning Storm x2
- Preparation of Rites x3
- Super Polymerization x3
- The Fallen & The Virtuous x2
- Thunderforce Attack x2
- Clown Crew Finale x1
- Clown Crew New Face x1
- Clown Crew Soiree Operations x1
- Evenly Matched x2
- Infinite Impermanence x3
- Solemn Judgment x1
Extra Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 40/100 (Confidence: Low)
- Primary strategy: Toolbox
- Secondary strategies: Combo, Stun
- Format: ocg
Legality
Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Clown Crew Biancaviso (2500 ATK, Tribute Summon from Ritual/Fusion/Synchro/Xyz/Pendulum/Link) backed by Clown Crew Extra Deck monsters and recursion; no unbroken combo line is evidenced.; Slifer the Sky Dragon with Thunderforce Attack (2 copies each) as a board-breaking pressure line; Nerva and the two Dragon that Devours the Dogma have no visible support in the list.
- Turn 1 (going first): Open with Clown Crew searchers and Clown Crew Malabarisme / Matinee to reach a Tribute Summon of Biancaviso, protected by hand traps where possible.
- Turn 2 (going second): Use the six-card hand's hand traps (Ash Blossom, Ghost Ogre, Ghost Belle, Infinite Impermanence, Droll) to answer the opponent's first summon, then rebuild through Clown Crew and Super Polymerization.
- Recovery: Clown Crew Flair, Preparation of Rites and Clown Crew New Face recycle Clown Crew cards from the GY and banish zone; Forbidden Droplet and Lightning Storm reset the opponent's field.
- After siding: Not evaluable: the deck runs no side deck (0 of up to 15 cards), so there is no post-side plan.
Why it scores here
The deck's reliable opening rests on its 26-copy Clown Crew core: the hypergeometric estimate gives about a 72% chance of at least one core card in a five-card opening hand (Inferred), and 11 searcher-text cards add some redundancy. Its strongest system feature is interaction: 13 hand traps, 19 negation-text cards and 24 removal-text cards give a 81% chance of at least one hand trap in a six-card going-second hand (Inferred), which is what earns the D7 and D8 scores. Points are limited by the list's sprawl: only 5.6% of the main deck uses the exact Egyptian God name, two Dragon that Devours the Dogma and Nerva lack the support their text needs, and 27 distinct main-deck cards include many conditional, dead-ish cards. No combo boards, tournament link or side deck exist, so floor, ceiling, post-side and matchup scores are text-based and low-confidence. Popularity did not earn points, and card scores were not averaged; the deck is illegal, so this is a theoretical structural read capped by the copy-limit violations.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(>=1 Clown Crew core card in opening hand of 5) ~0.72 across 12 core copies; 11 searcher-text cards add redundancy (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 48 | Eight singleton main-deck cards, several conditional cards (Mulcharmy x5, Slifer, New Face) and 27 distinct main-deck cards dilute the opening hand (Inferred) |
| D3 | Combo Conversion & Ceiling | 50 | No parseable boards; the ceiling is text-only, via Biancaviso tribute draw/negate and Clown Crew recursion (Inferred) |
| D4 | Combo Floor & Median Output | 42 | No recorded boards, so floor and median are unknown and scored conservatively (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 66 | 13 hand traps and 19 negation-text cards give several independent answers to a first summon (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | 11 searcher-text cards and Clown Crew GY recycling support resource recovery across turns (Inferred) |
| D7 | End-Board & Interaction Quality | 74 | 24 removal-text and 19 negation-text cards plus Lightning Storm, Feather Duster, Solemn Judgment and Evenly Matched form layered end-board interaction (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 68 | Hand-trap coverage in a six-card going-second hand is about 81% (Inferred); going-second board breaking is strong |
| D9 | Offensive Pressure & Closing Power | 50 | Biancaviso at 2500 ATK is the main closer; Nerva and Dragon that Devours lack visible enablers in the list (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 42 | 56 main-deck cards is legal but bloated: 27 distinct cards and only 5.6% exact-archetype purity (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 50 | 15 Extra Deck cards are spread over 10 distinct monsters, several with no visible enabler (Inferred) |
| D12 | Side Deck Adaptability | 15 | Zero side-deck cards, so no adaptability is available for best-of-3 (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link and no archetype meta-share, so matchup and format fit cannot be verified (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Many conditional activation restrictions and multi-step Clown Crew lines raise decision load (Inferred) |
How the score was computed
Strategy profile: Toolbox primary; Combo considered for engine and Extra Deck structure. Modifiers: none.
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