Magistus Deck #771394 — Yu-Gi-Oh! OCG
52 Main, 15 Extra, incl. Aiwass, Divine Spirit of the Law x3, Aleister the Reminiscent x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (52)
- Aiwass, Divine Spirit of the Law x3
- Aleister the Reminiscent x3
- Crowley, the Gifted Magistus x1
- Droll & Lock Bird x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x2
- Nibiru, the Primal Being x2
- Spenta, the Magistus Sealer x3
- Virakam, the Divine Spirit of Artifice x1
- PSY-Frame Driver x1
- Ash Blossom & Joyous Spring x3
- Effect Veiler x2
- Ghost Belle & Haunted Mansion x2
- Ghost Ogre & Snow Rabbit x3
- PSY-Framegear Delta x2
- PSY-Framegear Gamma x1
- Zoroa, the Magistus of Flame x1
- Invocation x2
- Invocation - "Sword" x3
- Magical Meltdown x3
- Sacred Spirit Sword Aiwass x3
- Super Polymerization x3
- Gamma Summon x1
- Solemn Accusation x2
- Solemn Judgment x1
Extra Deck (15)
- Elder Entity Norden x1
- Hyperinvoked Aeon x2
- Invoked Baybarron x1
- Invoked Elysium x1
- Invoked Magistus Omega x1
- Invoked Mechaba x1
- Invoked Raidjin x1
- Invoked Sorath x1
- Magistus Chorozo x1
- Zoroa, the Magistus Verethragna x1
- Aleister the Invoker of Madness x1
- Artemis, the Magistus Moon Maiden x1
- Vahram, the Magistus Divinity Dragon x1
- Zoroa, the Magistus Conflagrant Calamity x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 59 |
| Going First | 62 |
| Going Second | 64 |
| Meta Power | provisional |
| Tournament Reliability | 49 |
- Primary strategy: Combo
- Secondary strategies: Stun, Toolbox
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).
Identity & game plan
- Win condition: Fusion Summon Invoked and Magistus bosses (Hyperinvoked Aeon 3800 ATK, Invoked Elysium 3200 ATK, Zoroa the Magistus Verethragna 2900 ATK) through the Aleister and Invocation engine; Synchro and Link extenders (Vahram, Zoroa Conflagrant Calamity, Artemis) and Nibiru (3000 ATK) as a special-summon finisher after an opponent summons 5 or more monsters
- Turn 1 (going first): Open with Aleister the Reminiscent, Invocation, Ghost Ogre or Ash Blossom as starter and searcher, convert via Fusion into an Invoked boss; hold Ash Blossom as protection
- Turn 2 (going second): Use the 14 hand traps (Ash Blossom, Ghost Ogre, Ghost Belle, Effect Veiler, Droll and Lock Bird, PSY-Framegear Gamma, Nibiru) to break the opponent's first line, then rebuild through Aleister or Invocation recursion from the GY
- Recovery: Recover from the GY with Invocation, Magical Meltdown, Gamma Summon and Aleister effects; Invocation - Sword and Super Polymerization are the remaining Fusion enablers
- After siding: Not evaluable: the deck has no side deck. Best-of-3 play has no sided adaptation, so D12 is scored at the floor.
Why it scores here
The deck's real engine is an Aleister and Invocation Fusion loop, and the list reliably opens a starter with about 78% probability on the archetype core group (Inferred). Its 14 hand traps and 18 negation-text cards give it strong interaction, especially going second with about 84% odds of at least one hand trap in the six-card hand (Inferred). Conversion is the weak point: no recorded boards exist, so the combo ceiling and median are text-only inferences and the median is scored conservatively. The score is not driven by Magistus being a popular archetype, and card scores were not averaged. The list is illegal (two cards over their OCG copy limits), so the Final Contextual score is capped at 30 and the evaluation is structural only.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 65 | P(at least one archetype-core card in a 5-card opener) about 0.78; starter-category draws of 3 copies each about 0.25 per copy (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 60 | Three-copy staples and 14 hand traps create some dead-card risk; one unresolved passcode adds uncertainty (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No parseable combo boards; ceiling inferred from Fusion boss ATK and Aleister/Invocation text only (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded boards for a median or power distribution; scored conservatively below the ceiling (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 65 | Interaction-heavy with GY recursion via Invocation, Aleister and Gamma Summon, but a single hand-trap line still limits route redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Searchers (17 cards) and GY recursion recover resources; no resource-signature data (Inferred) |
| D7 | End-Board & Interaction Quality | 75 | 27 removal-text, 18 negation-text and 14 hand-trap cards give broad, layered interaction (Verified card text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 70 | Going-second hand-trap coverage about 0.84 for at least one in six cards, plus Fusion bosses (Inferred) |
| D9 | Offensive Pressure & Closing Power | 65 | Fusion bosses of 3800, 3200, 2900 and 2800 ATK plus Nibiru 3000 ATK (Verified stats, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 55 main cards with 18 tech slots and 14 spells/traps, but split across several sub-archetypes (exact-name purity 14.3%) and two over-limit copies (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15 Extra Deck cards with 14 distinct cards across Fusion, Synchro and Link summons; wide but partly flex (Verified composition, Inferred) |
| D12 | Side Deck Adaptability | 10 | No side deck (0 cards), so no post-side adaptation is possible (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated metagame sample; format fit cannot be measured (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Multi-step Fusion lines with many decision points and a complex hand-trap timing plan (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 59, Going First ≈ 62, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 49. Modifiers: banlist_exposure (-5); no_side_deck (-4). Final formula: Uncapped: 0.80*Structural(59) + 0.20*TournamentReliability(49) + modifiers(-9) = about 48; capped at 30 because the list is Illegal (over copy limit). Meta Power provisional, excluded.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.78 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense, layered interaction: 27 removal-text, 18 negation-text and 14 hand-trap cards
- Strong going-second hand-trap coverage (about 0.84 for at least one in six cards)
- High-ATK Fusion bosses (3800, 3200, 2900, 2800) and Nibiru as a special-summon finisher
- Recursion through Invocation, Aleister and Gamma Summon supports resource recovery
Weaknesses
- Illegal list: Ash Blossom and Super Polymerization exceed OCG copy limits
- No side deck, so there is no post-side adaptation for best-of-3
- Engine coherence is split across several sub-archetypes (exact purity 14.3%)
- No combo or win-rate data; the median and ceiling are text-only inferences
- High complexity and many decision points for the Fusion lines
Critical choke points
- Aleister or Invocation access for the Fusion engine: if the starter is missing, the deck has no reliable second route
- Ash Blossom and Super Polymerization count is illegal and would be removed or cut to 2 copies before any real play
- Single unresolved passcode (86120751) means the main-deck composition is partly unverified
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One copy each of Ash Blossom & Joyous Spring and Super Polymerization | Build to legal copy limits (2 each), then re-check the list | The list is illegal as built; this is the first fix before any performance read |
| 2 | Resolve or remove passcode 86120751 | A verified legal card from the same engine | An unresolved card leaves main-deck legality and composition unverified |
| 3 | Empty side deck | A 10-15 card side deck for the main matchups (hand traps and negates against a known field) | Best-of-3 play needs post-side adaptation; D12 is currently at the floor |
Evidence & confidence
- Verified: Deck is Illegal: Ash Blossom and Super Polymerization exceed their OCG copy limits; Main 55, Extra 15, Side 0 are within size rules; Card text and stats for the resolved cards; Solemn Judgment, Droll and Lock Bird, and PSY-Framegear Gamma are at Limited (1 copy each)
- Inferred: P(at least one archetype-core card in a 5-card opener) about 0.78; Going-second hand-trap coverage about 0.84; Interaction quality from text and card counts; Combo ceiling and median from text only
- Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament link)
- Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot match record absent One main-deck passcode (86120751) could not be resolved to a card and is counted as main No win-rate telemetry exists in YGOVN; going-first, going-second and matchup rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Deck has no side deck, so no post-side evidence is available
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