Blitzclique Deck #771388 — Yu-Gi-Oh! OCG

56 Main, 15 Extra, incl. Crackle Blitzclique x3, Grain Blitzclique x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Blitzclique OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
35± 10/ 100
Power Score

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (Confidence: Low)

  • Primary strategy: Midrange
  • Secondary strategies: Stun
  • Format: ocg

Legality

Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Thunder-monster beatdown and boss monsters (Whisker Blitzclique 3000 ATK, Secreterion Dragon, Psychic End Punisher) after the Blitzclique destroy-and-search chain clears interaction; Fusion Summons (Favorite HERO, Garura, Mudragon, Thunder Dragon Colossus) as follow-up pressure from the Extra Deck
  • Turn 1 (going first): Reveal a Blitzclique searcher (Surge, Crackle, Grain or Emi) to destroy a card and Special Summon a Thunder monster from hand, then use Breakaway or Steppleader to recover Thunder monsters and keep the chain going
  • Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird, Ghost Ogre & Snow Rabbit or Crackle Blitzclique to break the opponent's starter, then rebuild the Blitzclique board with Thunder recursion
  • Recovery: Blitzclique Breakaway and Steppleader return Thunder monsters from the GY to hand; Mulcharmy Fuwalos and Alternator restock resources
  • After siding: Not evaluable: the deck has no Side Deck, so no post-side plan exists in the evidence

Why it scores here

The deck scores on its system, not on its card ratings or on Blitzclique's popularity. Its opening access is strong: the archetype core is present in 98.9% of going-first hands and at least one searcher in about 92.7%, so the engine reliably starts. Interaction is layered across the main deck, with Ash Blossom, Droll & Lock Bird, Ghost Ogre, Blitzclique Return Stroke and Dominus Purge, which gives it a credible going-second plan. Recovery is real through Thunder recursion in the Graveyard, and closing power comes from 3000-ATK and higher boss monsters. The score is capped low because the list is illegal: three cards run three copies against a two-copy limit, and the deck has no Side Deck and no recorded boards, so the ceiling and median can only be inferred.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 78 Core Blitzclique starters are present in 98.9% of going-first hands and at least one searcher in 92.7%; starter-live odds are strong (Inferred)
D2 Opening-Hand Quality & Brick Management 62 29 level-0 spells and several narrow dead-on-hand cards (Pot, Super Polymerization, Dimensional Fissure) raise brick risk; no brick estimate is recorded (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable combo boards; ceiling is inferred from Whisker Blitzclique multi-summon and destroy text (Inferred)
D4 Combo Floor & Median Output 45 No combo boards, so floor and median are unmeasured and held near the midpoint (Inferred)
D5 Interruption Resilience & Route Redundancy 58 Multiple independent recovery routes through Thunder recursion and Breakaway; the deck has several choke points to a single starter (Inferred)
D6 Resource Economy, Recovery & Grind 60 Thunder monsters recur from the Graveyard through Breakaway and Steppleader; no float/grind data (Inferred)
D7 End-Board & Interaction Quality 74 13 negation texts, 35 removal texts and 8 hand traps give layered interaction; text-based, no win-rate data (Inferred)
D8 Going-Second & Board-Breaking Power 70 Eight hand traps give a 62.2% chance of at least one in a 6-card going-second hand; board-breaking depends on the hand traps (Inferred)
D9 Offensive Pressure & Closing Power 55 Boss monsters reach 3000 ATK or more (Whisker Blitzclique, Secreterion Dragon, Psychic End Punisher); piercing and direct text is limited (Inferred)
D10 Main Deck Efficiency & Flexibility 55 56 Main Deck cards across 23 distinct names with 3-of density on most of the engine; compact but three-copy-heavy (Inferred)
D11 Extra Deck Efficiency & Coverage 45 11 Fusion and 4 Synchro; Odin needs a Nordic Ascendant Tuner that is absent, so one Extra slot is dead; sub-archetype spread is mixed (Inferred)
D12 Side Deck Adaptability 20 No Side Deck is present, so there is no post-side adaptability to score (Inferred)
D13 Matchup Coverage & Format Fit 50 Archetype share is unavailable and the tournament link is absent; this is Provisional without dated meta data (Provisional)
D14 Pilotability & Error Tolerance 45 Fusion and Synchro sequencing plus many search-by-destroy choices raise decision load; step counts are inferred from card text (Inferred)

How the score was computed

Strategy profile: Midrange primary with Stun as secondary (no separate ratio disclosed; Midrange weights used). Modifiers: none.


More OCG Info

Blitzclique

Blitzclique Breakdown

 
 

 

 

 

 

 

 
 

 

 
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