Lunalight Deck #771384 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Lunalight Gold Leo x3, Ash Blossom & Joyous Spring x3, Fire Formation - Tenki x3. Created Oct 21, 2026 by YGO Mod.

Deck Lunalight OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 22, 2026
35± 8/ 100
Power Score
Structural 66
Reliability 60
Going First 70
Going Second 68

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 66
Going First 70
Going Second 68
Meta Power provisional
Tournament Reliability 60
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Lunalight Fusion Monsters (Liger Dancer, Leo Dancer, Sabre Dancer, Panther Dancer, Cat Dancer) ending the game through large ATK and second attacks, enabled by Polymerization / Lunalight Fusion.; Outer Entity Nyarla and Brotherhood of the Fire Fist - Tiger King Xyz lines when the Fusion route is blocked.
  • Turn 1 (going first): Normal Summon Lunalight Gold Leo or Masquerade to search a Lunalight monster, then Lunalight Fusion or Polymerization to reach a Fusion Monster. Inferred from card text; no recorded boards.
  • Turn 2 (going second): Use hand traps (Ash Blossom, Infinite Impermanence, Droll & Lock Bird, Nibiru) to break the opponent's starter, then rebuild through Lunalight Emerald Bird or Silver Hound. Inferred.
  • Recovery: Lunalight Masquerade and Lunalight Yellow Marten return or recur Lunalight monsters from the GY, and Luna Light Perfume re-summons from the GY. Inferred from card text.
  • After siding: No side deck is registered, so there is no post-side plan. Best-of-3 play is unsupported by the list as submitted.

Why it scores here

The deck opens reliably: 27 Lunalight core copies give about a 99.8% chance of at least one core card in a 5-card opening hand, and about 95% for at least one searcher-text card. Conversion comes from Fusion routes (Polymerization, Lunalight Fusion, Perfume Dancer) into 3000+ ATK Dancers, which give the deck a high closing ceiling. Interaction is layered through nine hand traps, which matters for a going-second hand (about 81% to hold one). The score is held down by a copy-limit violation (three Ash Blossom against a two-copy limit), 25 off-archetype copies (54.5% exact-name purity), no side deck, and the absence of any recorded combos, so the median and matchup reads are inferred. Popularity of the archetype did not earn points, and card scores were not averaged; the deck is capped as Illegal.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 76 P(at least one core Lunalight card in 5) ≈ 0.998; P(searcher text in 5) ≈ 0.949 (Inferred)
D2 Opening-Hand Quality & Brick Management 70 17 searcher-text cards and 9 hand traps give most hands a functional first move; few dead-card risks identified from text (Inferred)
D3 Combo Conversion & Ceiling 70 Fusion routes via Polymerization and Lunalight Fusion reach 3000+ ATK Dancers; no recorded boards to confirm the ceiling (Inferred)
D4 Combo Floor & Median Output 60 Median output is unmeasured because no combos are supplied; the Fusion dependence on 2 enablers suggests a middling floor (Inferred)
D5 Interruption Resilience & Route Redundancy 68 Starter diversity from Masquerade, Gold Leo, Black Sheep, Kaleido Chick and Yellow Marten plus 9 hand traps gives several independent routes (Inferred)
D6 Resource Economy, Recovery & Grind 65 Recursion from Masquerade, Yellow Marten, Perfume and Emerald Bird supports grind; search text is abundant (Inferred)
D7 End-Board & Interaction Quality 70 Ash Blossom, Infinite Impermanence, Droll & Lock Bird, Nibiru and Silver Hound provide layered negation; semantic read only (Inferred)
D8 Going-Second & Board-Breaking Power 70 Going-second hand-trap probability ≈ 0.81 with 9 hand traps; no going-second combo data (Inferred)
D9 Offensive Pressure & Closing Power 74 Liger Dancer (3800 ATK) and second-attack Dancers give strong end-board pressure; Panther and Leo Dancers add to it (Verified card text and stats)
D10 Main Deck Efficiency & Flexibility 55 Main Deck is legal in size (40), but 25 of 40 copies are off-archetype or generic; 13 singletons dilute consistency (Observed composition)
D11 Extra Deck Efficiency & Coverage 62 Extra Deck has 15 cards covering Fusion, Xyz and Link access with some dead or flex slots (Observed composition)
D12 Side Deck Adaptability 20 Side deck is empty, so no post-side adaptation exists (Verified data; post-side performance absent)
D13 Matchup Coverage & Format Fit 50 No tournament share or dated meta sample; matchup fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 55 Fusion chains with multiple material choices and recursion create several decision points per turn (Inferred)

How the score was computed

Strategy profile: Combo primary, no secondary blend applied to weights. Structural ≈ 66, Going First ≈ 70, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: Illegal copy-limit violation (cap) (-22.8); Banlist exposure (-4); No side deck (-3). Final formula: No reliable metagame: 0.80*Structural(66) + 0.20*TournamentReliability(60) = 64.8; context modifiers total -7 → 57.8; capped at 35 because the list is Illegal (copy-limit violation, theoretical/structural read only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ 0 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core Lunalight engine is highly accessible (27 copies, about 0.998 to hit one in 5)
  • Fusion Dancers give a high closing ceiling with second attacks and ATK pressure
  • Nine hand traps and layered negation for going-second interaction
  • Recursion and search density across the Main Deck

Weaknesses

  • Illegal copy-limit violation: three Ash Blossom against a limit of two
  • 25 of 40 Main Deck copies are off-archetype or generic (54.5% exact-name purity)
  • No side deck, so no post-side adaptation
  • No recorded combos or guides to confirm median output

Critical choke points

  • Polymerization and Lunalight Fusion are single-copy Fusion enablers: losing both to hand traps or disruption cuts the main Fusion route
  • Dependence on the Lunalight Fusion Dancers in the Extra Deck with few non-Fusion finishers
Priority Remove Add Reason
1 One copy of Ash Blossom & Joyous Spring A legal non-Semi-Limited card or a Lunalight core card already in the Main Deck Removing the third copy is the only way to make the list legal; it does not change the power read otherwise.
2 One Mulcharmy or Fire Formation off-archetype copy A Lunalight Main Deck card (for example a second Lunalight Serenade Dance or Leo Dancer-supporting search) Raises exact-name purity and reduces brick risk from non-engine cards.
3 None (no side deck) A 10–15 card side deck with additional hand traps or anti-Floodgate cards Gives a post-side plan for best-of-3 play; the current list has none.

Evidence & confidence

  • Verified: Main Deck size 40 and Extra Deck size 15 are within OCG size rules; Ash Blossom & Joyous Spring is run 3 copies against a Semi-Limited limit of 2 (violation); Card text, stats and banlist status for listed cards; Archetype usage statistics: 25 core cards, 17 present
  • Observed: Composition: 25 of 40 Main Deck copies are off-archetype or generic; Copy histogram: 13 singleton, 6 two-copy, 5 three-copy cards
  • Inferred: Opening-hand consistency from hypergeometric draw table; Going-second hand-trap probability (about 0.81); Combo ceiling and floor from text only (no recorded boards); Going-first and going-second power estimates
  • Provisional: Meta Power (null, no dated metagame sample); D13 matchup and format fit (no tournament context)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no guides attached for the Lunalight archetype no side deck registered — post-side plan unevaluable no win-rate telemetry exists in YGOVN — going-first/second and matchup signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Lunalight

Lunalight Breakdown

 
 

 

 

 

 

 

 
 

 

 
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