Horus Deck #771380 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Gimmick Puppet Little Soldiers x3, Gimmick Puppet Rouge Doll x3, Gimmick Puppet Scissor Arms x3. Created Oct 21, 2026 by YGO Mod.

Deck Horus OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
35± 8/ 100
Power Score
Structural 59
Reliability 55
Going First 58
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 59
Going First 58
Going Second 62
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Control
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Xyz Summon high-ATK Gimmick Puppet bosses (Number C40, Number 40, Giant Hunter/Grinder) off the Gimmick Puppet searchers and recursion, then remove or destroy the opponent's board; Imsety and Mannadium Prime-Heart as off-theme beatsticks, with a Chaos/Phantom Knights Rank-Up-Magic bridge
  • Turn 1 (going first): Normal Summon a Gimmick Puppet, search or recycle a second puppet via Mansion of the Dreadful Dolls or Rouge Doll, then reach a Level 8 or 9 Xyz for a removal boss
  • Turn 2 (going second): Hold Ash Blossom, Maxx C, Red Reboot and Fiendish Knight to answer the first summon or Trap, then rebuild through the Gimmick Puppet graveyard recursion
  • Recovery: Rebuild from the graveyard with Dreary Doll, Terror Baby and Cattle Scream, and re-search the Gimmick Puppet monsters and Field Spells
  • After siding: Not evaluable: the list has no Side Deck, so there is no post-side plan

Why it scores here

The deck is scored as a system: a Gimmick Puppet engine with about 30 copies, 16 searcher-text cards and 17 removal-text cards that reliably opens a searcher line and converts it into Xyz boss pressure. Its interaction (Ash Blossom x2, Maxx C, Red Reboot, Fiendish Knight, Crossout Designator) and graveyard recursion give it resilience after disruption, while its Xyz bosses (Number C40, Number 40, Giant Hunter, Giant Grinder) give it closing power. The declared Horus archetype is a weak signal: only 2 cards are Horus and the archetype purity is 3.6%, so the deck is really a Gimmick Puppet build. Costs are a 40-card list with no Side Deck, no recorded combos, no tournament link and no win-rate data, so the score rests on Inferred structure. Popularity and usage stats were not credited, and card scores were not averaged. The list is illegal, with two copies of a Limited Xyz and a Forbidden CXyz, so it is capped as a theoretical, structural-only read.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 66 P(at least 1 searcher in a 5-card opening hand) ≈ 0.94; Gimmick Puppet density is high but the 2-card Imsety core is off-engine (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Many single-copy and dead-without-Xyz cards (Rainbow Bridge, Condolence, Mansion), 18 Level 0 spells/traps, no measured brick rate (Inferred)
D3 Combo Conversion & Ceiling 60 No recorded boards; Xyz-chain ceiling read from card text (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards; median output is a semantic guess and is lowered for the Imsety/Phantom Knights fringe (Inferred)
D5 Interruption Resilience & Route Redundancy 68 Ash x2, Maxx C, Red Reboot and Fiendish Knight plus GY recursion (Dreary Doll, Terror Baby, Cattle Scream) give several independent continuations (Inferred)
D6 Resource Economy, Recovery & Grind 65 Recursion and search density (Mansion, Rouge Doll, Walls of the Imperial Tomb, Fantasix Machinix) support a grind plan (Inferred)
D7 End-Board & Interaction Quality 70 Giant Grinder, Giant Hunter and Number 40 strings give layered removal; Red Reboot and Ash add negation (Inferred from text)
D8 Going-Second & Board-Breaking Power 65 Going-second answers come from Ash, Maxx C, Red Reboot and the Xyz removal bosses; no going-second data (Inferred)
D9 Offensive Pressure & Closing Power 62 Number C40 3300 ATK and Number 40 3000 ATK are strong closers; Imsety and Mannadium Prime-Heart are 3000 ATK; CXyz is Forbidden (Verified stats, Inferred plan)
D10 Main Deck Efficiency & Flexibility 55 40 Main cards with 25 distinct cards and 53 off-exact-archetype copies; compact but loosely coherent (Verified composition)
D11 Extra Deck Efficiency & Coverage 55 15 Extra cards: 10 Xyz, 3 Synchro (Mannadium off-engine), 2 Link; Extra slots are mostly on-plan (Verified composition, Inferred use)
D12 Side Deck Adaptability 20 No Side Deck at all, so no post-side adaptability (Verified: Side Deck size 0)
D13 Matchup Coverage & Format Fit 50 No tournament share, meta sample or matchup data; left at a neutral Provisional value
D14 Pilotability & Error Tolerance 50 Multi-step Xyz chains with many decision points for a non-expert pilot (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 59, Going First ≈ 58, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: banlist exposure (-6); no Side Deck (-4); off_archetype_core (-2). Final formula: Theoretical cap for an Illegal list: pre-cap = 0.80*Structural(59) + 0.20*TournamentReliability(55) + Modifiers(-12) = 46; capped to 35 (structural-only, no normal Final Contextual score). Meta provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Large Gimmick Puppet engine with dense searcher text
  • Layered interaction: Ash Blossom x2, Maxx C, Red Reboot, Fiendish Knight, Crossout Designator
  • Strong Xyz closers at 3000+ ATK
  • Graveyard recursion gives continuation after disruption

Weaknesses

  • Illegal list: two copies of a Limited Xyz and a Forbidden CXyz
  • No Side Deck
  • Declared Horus archetype is barely present (2 cards), so the archetype label is misleading
  • Several main-deck cards depend on the Xyz zone and are dead on a bad draw

Critical choke points

  • Reaching a Level 8 or 9 Xyz on turn 1 or 2 depends on a single puppet being live
  • Number C40 and Number 40 are the main removal and closing bosses, but each needs its own Limited slot
Priority Remove Add Reason
1 One copy of Number C40: Gimmick Puppet of Dark Strings Nothing (legal copy limit is 1) Fixes the over-limit violation without changing the engine
2 CXyz Gimmick Puppet Fanatix Machinix A legal Gimmick Puppet Xyz or a non-Forbidden Gimmick Puppet boss Forbidden in OCG; cannot be legally played
3 Off-archetype Mannadium Prime-Heart (3) A Gimmick Puppet Synchro or Xyz, or fewer Extra slots Improves Extra Deck coherence
4 Nothing A 10-15 card Side Deck Adds post-side adaptability, which is absent today

Evidence & confidence

  • Verified: Legality: 2 violations (Number C40 2 copies vs limit 1; CXyz Forbidden); Main 40, Extra 15, Side 0 are within OCG size rules; Card text and stats for all listed cards; Archetype purity 3.6% and 53 off-archetype copies
  • Observed: Usage stats: 1 of 5 core Horus cards present (20%)
  • Inferred: Consistency and brick estimates from the hypergeometric probabilities; Structural dimension scores D1-D14 from card text; Going-first and going-second estimates
  • Provisional: Meta Power (null) and matchup fit (D13) need a dated metagame sample
  • Data gaps: No recorded combos, so floor, median and ceiling are text-only inference No tournament link, so meta share and per-pilot records are absent No win-rate or telemetry data for going-first, going-second, matchups or brick rates Meta Power is Provisional unless a dated metagame sample is supplied Deck has no title and no Side Deck

More OCG Info

Horus

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