Mermail Deck #771378 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Atlantean Dragoons x3, First Penguin x3, Mermail Shadow Squad x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Abyssrhine, the Atlantean Spirit x1
- Atlantean Dragoons x3
- Atlantean Heavy Infantry x1
- Droll & Lock Bird x1
- First Penguin x3
- Levia-Dragon of Atlantis - Daedalus x1
- Mermail Abysspike x1
- Mermail Shadow Squad x3
- Monster Arms of Atlantis x1
- Moulinglacia the Elemental Lord x1
- Mulcharmy Fuwalos x2
- Mulcharmy Purulia x2
- Neptabyss, the Atlantean Prince x3
- Nibiru, the Primal Being x1
- Poseidra, the Storming Atlantean x2
- Siren Vortex of Atlantis x2
- Warchief of Atlantis x1
- Ash Blossom & Joyous Spring x3
- Deep Sea Minstrel x1
- Ghost Belle & Haunted Mansion x3
- Abyss-sting Triaina x1
- Advent of Atlantis x2
- Atlantis, City of the Sea Dragon x1
- Call of Atlantis x1
- Forbidden Droplet x3
- Mistaken Arrest x2
- Daedalus Maelstrom x1
- Evenly Matched x3
- Infinite Impermanence x3
- Solemn Warning x2
Extra Deck (15)
- Archidux, the Squid Sorcerer x1
- Azure Ocean Dragon Lord - Neo-Daedalus Rage x1
- Levia-Dragoon - Daedalus x1
- Marincess Coral Anemone x1
- Mediclius the Extraordinary Power Patron x1
- Mermail King - Neptabyss x1
- Adamancipator Risen - Dragite x1
- Trishula, Zero Dragon of the Ice Barrier x1
- Deep Sea Prima Donna x1
- Abysstrite, the Atlantean Spirit x1
- LeVirtue Dragon x1
- Mermail Abyssgaios x1
- Poseidra Abyss, the Atlantean Dragon Lord x1
- Snowdust Giant x1
- Xyz Armor Torpedo x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 57 |
| Going First | 60 |
| Going Second | 65 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Tempo
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Atlantean/Daedalus Link and Xyz boards (Mediclius, Archidux, Levia-Dragoon, Poseidra) led by Atlantean and Mermail searchers; Poseidra and Atlantean Dragoons provide pressure; Mulcharmy draw-engine grind and Atlantis field-driven Level reduction for Synchro and Xyz plays
- Turn 1 (going first): Open a Level 3 or 4 Atlantean or Mermail starter, search a second Atlantean via Neptabyss, Abysspike or Dragoons, then convert into a Link or Xyz board while holding Ash Blossom or Ghost Belle for the opponent's first activation
- Turn 2 (going second): Hold 14 hand traps (Ash Blossom, Ghost Belle, Infinite Impermanence, Evenly Matched, Droll and Lock Bird, Nibiru) to answer the opponent's first summon or search, then rebuild through Poseidra and Atlantean monsters
- Recovery: Mulcharmy Purulia or Fuwalos draw effects plus Atlantean and Mermail searchers refill the hand after a broken opening
- After siding: Not evaluable: the deck has no side deck (side_count 0), so there is no post-side plan
Why it scores here
This is an illegal OCG list: Ash Blossom & Joyous Spring runs 3 copies against a limit of 2, so the score is a structural, theoretical read only and is capped low. The Structural score (about 57) comes from the system, not from averaging card power. Its strengths are interaction density (14 hand traps, and an 84% chance of at least one hand trap in a 6-card going-second hand) and a high proxy chance of opening an archetype-core card (about 95%). Its weaknesses are the low exact-archetype purity (2.9%, with 68 off-archetype copies spread across Atlantean, Abyss-, Daedalus, Mulcharmy and others), the lack of a side deck, the absence of Abysstrite and Poseidra Abyss (both high-usage core cards), and no recorded combos to confirm a ceiling. Popularity and archetype usage were not counted as power.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 70 | P(at least one Atlantean/Mermail-type starter in opening 5) is high, and the archetype-core proxy P(at least one in 5) is about 0.95; the starter plan is inferred from hypergeometric estimates (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | Many hand traps and off-archetype Level 0 and Level 3 pieces create a moderate brick and conflict risk; estimated from composition and card text (Inferred) |
| D3 | Combo Conversion & Ceiling | 50 | No parseable boards exist, so the ceiling is read from card text only: Link and Xyz boards are possible, but the line is not confirmed (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No combo data, so the median output cannot be measured and is a text-based estimate (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Multiple hand traps and Mulcharmy draw effects give several independent answers to one interruption, but the route redundancy is unverified (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Mulcharmy draw effects and Atlantean or Mermail searchers recover card advantage; the resource read is from text only (Inferred) |
| D7 | End-Board & Interaction Quality | 75 | 14 hand traps plus Forbidden Droplet, Solemn Warning, Mistaken Arrest and Daedalus Maelstrom give broad, layered interaction (Verified card text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 70 | Going-second is strong because hand traps are present at a high hand6 probability (about 0.84); board-breaking depends on Poseidra and Droll (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Pressure comes from Poseidra (2800 ATK), Levia-Dragon and Dragoons, but Abysstrite and Poseidra Abyss are missing, so closing power is reduced (Verified stats, Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 55 Main cards with a wide spread of 30 distinct cards and 9 cards at 3 copies; efficiency is reduced by the over-limit Ash Blossom and the off-archetype spread (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15 Extra Deck cards cover Link, Xyz and Synchro, with several core Extra cards missing; coverage is uneven (Verified composition, Inferred use) |
| D12 | Side Deck Adaptability | 20 | The side deck is empty (side_count 0), so no post-side adaptability exists (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament or meta-share data is present, so format fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Requires tracking many off-archetype interactions and Level manipulation across Link, Xyz and Synchro lines; high decision load (Inferred) |
How the score was computed
Strategy profile: Midrange primary; Toolbox used for the interaction-heavy secondary read. Structural ≈ 57, Going First ≈ 60, Going Second ≈ 65, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-6); no side deck (-4). Final formula: Illegal list: theoretical/structural only. Structural 57 and TR 45 give 0.80*57 + 0.20*45 = 54.6; modifiers of -10 bring it to about 44.6, which is capped to 30 because the deck is illegal (Meta provisional/null).
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.95 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense hand-trap layer (14 cards) with strong going-second hand6 coverage
- High proxy probability of opening an archetype-core card
- Broad Link, Xyz and Synchro access from the Extra Deck
- Card-advantage text from Mulcharmy and searcher effects
Weaknesses
- Illegal: Ash Blossom & Joyous Spring run 3 copies against a limit of 2
- Very low exact-archetype purity (2.9%) with 68 off-archetype copies
- No side deck
- Core Extra Deck cards Abysstrite and Poseidra Abyss are absent
- No recorded combos to confirm the ceiling or median
Critical choke points
- Legality: the deck must drop one Ash Blossom before it can be played in OCG
- Starter reliance on Atlantean and Mermail searchers to reach the Link and Xyz boards
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | one copy of Ash Blossom & Joyous Spring | one non-hand-trap Atlantean or Mermail card (or a legal-copy substitute) | The deck is illegal at 3 copies; cutting one restores legality before any performance review |
| 2 | one off-archetype tech card | one side deck card (for example a Mermail or Atlantean searcher, or a Solemn or Droll copy) | Adds post-side adaptability (currently 0 side cards) |
Evidence & confidence
- Verified: Legality: Ash Blossom & Joyous Spring is 3 copies vs OCG Semi-Limited limit 2; Main 55, Extra 15, Side 0 within size rules; Card text for the 14 hand traps and the role-hint tags; Archetype purity 2.9%, 68 off-archetype copies
- Observed: Usage statistics: 60% of core cards are present
- Inferred: Starter-access estimate (about 0.95 proxy) and hand6 hand-trap estimate (about 0.84); Brick and conflict risk; Interaction density and going-second read; Resource and grind read from card text
- Provisional: Format fit and matchup coverage (no tournament data); Meta power (null, no dated metagame sample)
- Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record are absent No win-rate telemetry for going-first/second, matchups or brick rates Meta Power is provisional unless a dated metagame sample is supplied No side deck supplied, so post-side plans cannot be evaluated
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