Atlantean Deck #771377 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Atlantean Dragoons x3, First Penguin x3, Mermail Shadow Squad x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Abyssrhine, the Atlantean Spirit x1
- Atlantean Dragoons x3
- Atlantean Heavy Infantry x1
- Droll & Lock Bird x1
- First Penguin x3
- Levia-Dragon of Atlantis - Daedalus x1
- Mermail Abysspike x1
- Mermail Shadow Squad x3
- Monster Arms of Atlantis x1
- Moulinglacia the Elemental Lord x1
- Mulcharmy Fuwalos x2
- Mulcharmy Purulia x2
- Neptabyss, the Atlantean Prince x3
- Nibiru, the Primal Being x1
- Poseidra, the Storming Atlantean x2
- Siren Vortex of Atlantis x2
- Warchief of Atlantis x1
- Ash Blossom & Joyous Spring x3
- Deep Sea Minstrel x1
- Ghost Belle & Haunted Mansion x3
- Abyss-sting Triaina x1
- Advent of Atlantis x2
- Atlantis, City of the Sea Dragon x1
- Call of Atlantis x1
- Forbidden Droplet x3
- Mistaken Arrest x2
- Daedalus Maelstrom x1
- Evenly Matched x3
- Infinite Impermanence x3
- Solemn Warning x2
Extra Deck (15)
- Archidux, the Squid Sorcerer x1
- Azure Ocean Dragon Lord - Neo-Daedalus Rage x1
- Levia-Dragoon - Daedalus x1
- Marincess Coral Anemone x1
- Mediclius the Extraordinary Power Patron x1
- Mermail King - Neptabyss x1
- Adamancipator Risen - Dragite x1
- Trishula, Zero Dragon of the Ice Barrier x1
- Deep Sea Prima Donna x1
- Abysstrite, the Atlantean Spirit x1
- LeVirtue Dragon x1
- Mermail Abyssgaios x1
- Poseidra Abyss, the Atlantean Dragon Lord x1
- Snowdust Giant x1
- Xyz Armor Torpedo x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 53 |
| Going First | 50 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Midrange
- Secondary strategies: Combo, Toolbox
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Synchro, Xyz and Link boards (Poseidra Abyss, Azure Ocean Dragon Lord, Levia-Dragon, Abysstrite) built from Atlantean and Mermail WATER monsters; Atlantis field-spell recursion of Sea Serpent and Umi monsters through Advent of Atlantis, Warchief and Call of Atlantis
- Turn 1 (going first): Open Neptabyss, Atlantean Dragoons or Mulcharmy Purulia, search via Neptabyss or Mermail Abysspike, and build a Link or Xyz board while holding Ash Blossom and Ghost Belle for protection
- Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Belle, Infinite Impermanence, Evenly Matched, Nibiru, Droll and Lock Bird) to interrupt the opponent's summon, then rebuild through Atlantean searchers
- Recovery: Recur Atlantean and Sea Serpent monsters from the GY through Atlantis, Warchief and Monster Arms, and rebuild Extra Deck boards from the GY
- After siding: No Side Deck is registered, so no post-side plan can be scored; the deck runs a fixed 55-card main deck
Why it scores here
The deck is scored as a system, not as an average of its cards. Its consistency comes from a large archetype core: the Atlantean/Atlantis group has about 0.91 odds of at least one live member in a 5-card opening hand, and 16 searcher-text cards give about 0.83 odds of a search being available, both Inferred from the hypergeometric draw table. Its interaction is dense, with 14 hand traps and 17 negation-text cards, which lifts the going-second score and end-board interaction. Its Extra Deck covers Link, Xyz and Synchro lines, which gives a credible but unmeasured board ceiling. The score is held down by low archetype purity (17.1% exact-name copies, 58 off-archetype), the lack of any recorded boards or combo medians, no Side Deck, and an illegal list: Ash Blossom & Joyous Spring is run three times against an OCG limit of two. Popularity or meta share did not earn points, since no tournament data is linked. Because the list is illegal, the score is a capped, theoretical structural read and not a normal Final Contextual score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | Archetype core group P(>=1 in 5) = 0.907 and searcher-text P(>=1) = 0.835; two-card bootstrap is plausible but not measured (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 48 | 14 hand traps and 19 tech cards compete with 20 core cards for hand slots, and several interaction cards are dead without a field (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No parseable boards; ceiling rests on Link, Xyz and Synchro access plus Atlantean recursion, read from card text only (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No combo data, so median output is unmeasured and only inferred from the 2-copy and 3-copy distribution (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 58 | Negation density (17 cards) and Atlantean recursion give several re-entry routes after interruption, but two 2-copy GY enablers are fragile (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Searchers and GY recursion (Atlantis, Warchief, Monster Arms, Mermail Abysspike) regenerate resources; no resource profile data is recorded (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | Hand traps plus Forbidden Droplet, Solemn Warning, Daedalus Maelstrom and Monster Arms give layered, interaction-heavy end boards; no interaction density data recorded (Verified text flags, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 66 | Going-second value rests on hand traps and Droll and Lock Bird; no going-second split data is recorded (Inferred) |
| D9 | Offensive Pressure & Closing Power | 58 | Board ATK reaches 2800-3000 on Poseidra, Azure Ocean Dragon Lord and Poseidra Abyss, with limited direct-attack support (Verified stats, Inferred pressure) |
| D10 | Main Deck Efficiency & Flexibility | 42 | Main Deck is 55 cards over 30 distinct names, 17.1% exact-name archetype purity and 19 tech slots, so compactness is low (Verified composition, Inferred consistency cost) |
| D11 | Extra Deck Efficiency & Coverage | 55 | Extra Deck is full at 15 cards across 6 Link, 6 Xyz and 3 Synchro monsters, but several are reused from a narrow engine (Verified composition, Inferred flexibility) |
| D12 | Side Deck Adaptability | 10 | No Side Deck is registered, so post-side adaptability is effectively absent (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link or dated meta sample; archetype meta share is unavailable, so fit is Provisional |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Link, Xyz and Synchro lines with hand-trap timing require many decision points; complexity is high (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 53, Going First ≈ 50, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Illegal copy count (-6); No Side Deck (-2); Semi-Limited dependence (0); Illegal cap (-10). Final formula: No reliable metagame: theoretical 0.80*Structural(53) + 0.20*TournamentReliability(50) + Modifiers(-8) = 45, capped to 35 because the list is Illegal (over copy limit); Meta Power provisional
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.83 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense hand-trap and negation package (14 hand traps, 17 negation-text cards) that carries going-second games
- Strong archetype core (Atlantean/Atlantis group about 0.91 odds in a 5-card hand) with several searchers
- Full Extra Deck covering Link, Xyz and Synchro boards, with 2800-3000 ATK boss monsters
Weaknesses
- Illegal list: Ash Blossom & Joyous Spring is run 3 copies against an OCG limit of 2
- Low archetype purity (17.1% exact-name) and 19 tech slots dilute the engine
- No Side Deck and no recorded combo, matchup or tournament data
Critical choke points
- Atlantis, City of the Sea Dragon is the single field-spell hub for Umi and Atlantis recursion; if it is not live, several engines stall
- The Ash Blossom / Ghost Belle hand-trap pair is the main protection; both are needed for interruption-resilient lines
- Mulcharmy and Neptabyss starters rely on an empty or near-empty field, which is inconsistent with a board-first plan
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1x Ash Blossom & Joyous Spring | None (or a legal-count replacement) | The list is Illegal: 3 copies exceed the OCG Semi-Limited limit of 2. This is a legality fix, not a power change, and is required before the deck can receive a normal score. |
| 2 | 1x Mulcharmy Purulia or a low-impact tech card | 1x Side Deck card or a Mermail/Atlantean searcher | Adds post-side flexibility, since the deck currently has no Side Deck, and improves the Atlantean archetype purity. |
Evidence & confidence
- Verified: Main Deck 55 cards, Extra Deck 15 cards, no Side Deck, within the OCG size rules (main 40-60, extra 0-15); Ash Blossom & Joyous Spring copies run = 3 versus legal copies = 2 (Illegal); Archetype exact-name purity 17.1% (12 of 70 copies)
- Inferred: Starter and searcher access from the hypergeometric draw table (0.835 searcher, 0.907 archetype core); Hand-trap density and interruption resilience from text flags (14 hand traps, 17 negation-text cards); Going-second strength from hand-trap density, not from recorded matchup data
- Provisional: Meta Power and Matchup fit (D13): no dated meta sample or tournament link
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta share and per-pilot record absent No Side Deck: post-side adaptability cannot be scored from data No win-rate telemetry for going-first, going-second, matchup or brick rate Meta Power provisional without a dated metagame sample Deck title is null in the export
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