Atlantean Deck #771377 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Atlantean Dragoons x3, First Penguin x3, Mermail Shadow Squad x3. Created Oct 21, 2026 by YGO Mod.

Deck Atlantean OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
35± 8/ 100
Power Score
Structural 53
Reliability 50
Going First 50
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 53
Going First 50
Going Second 58
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Synchro, Xyz and Link boards (Poseidra Abyss, Azure Ocean Dragon Lord, Levia-Dragon, Abysstrite) built from Atlantean and Mermail WATER monsters; Atlantis field-spell recursion of Sea Serpent and Umi monsters through Advent of Atlantis, Warchief and Call of Atlantis
  • Turn 1 (going first): Open Neptabyss, Atlantean Dragoons or Mulcharmy Purulia, search via Neptabyss or Mermail Abysspike, and build a Link or Xyz board while holding Ash Blossom and Ghost Belle for protection
  • Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Belle, Infinite Impermanence, Evenly Matched, Nibiru, Droll and Lock Bird) to interrupt the opponent's summon, then rebuild through Atlantean searchers
  • Recovery: Recur Atlantean and Sea Serpent monsters from the GY through Atlantis, Warchief and Monster Arms, and rebuild Extra Deck boards from the GY
  • After siding: No Side Deck is registered, so no post-side plan can be scored; the deck runs a fixed 55-card main deck

Why it scores here

The deck is scored as a system, not as an average of its cards. Its consistency comes from a large archetype core: the Atlantean/Atlantis group has about 0.91 odds of at least one live member in a 5-card opening hand, and 16 searcher-text cards give about 0.83 odds of a search being available, both Inferred from the hypergeometric draw table. Its interaction is dense, with 14 hand traps and 17 negation-text cards, which lifts the going-second score and end-board interaction. Its Extra Deck covers Link, Xyz and Synchro lines, which gives a credible but unmeasured board ceiling. The score is held down by low archetype purity (17.1% exact-name copies, 58 off-archetype), the lack of any recorded boards or combo medians, no Side Deck, and an illegal list: Ash Blossom & Joyous Spring is run three times against an OCG limit of two. Popularity or meta share did not earn points, since no tournament data is linked. Because the list is illegal, the score is a capped, theoretical structural read and not a normal Final Contextual score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 Archetype core group P(>=1 in 5) = 0.907 and searcher-text P(>=1) = 0.835; two-card bootstrap is plausible but not measured (Inferred)
D2 Opening-Hand Quality & Brick Management 48 14 hand traps and 19 tech cards compete with 20 core cards for hand slots, and several interaction cards are dead without a field (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards; ceiling rests on Link, Xyz and Synchro access plus Atlantean recursion, read from card text only (Inferred)
D4 Combo Floor & Median Output 40 No combo data, so median output is unmeasured and only inferred from the 2-copy and 3-copy distribution (Inferred)
D5 Interruption Resilience & Route Redundancy 58 Negation density (17 cards) and Atlantean recursion give several re-entry routes after interruption, but two 2-copy GY enablers are fragile (Inferred)
D6 Resource Economy, Recovery & Grind 60 Searchers and GY recursion (Atlantis, Warchief, Monster Arms, Mermail Abysspike) regenerate resources; no resource profile data is recorded (Inferred)
D7 End-Board & Interaction Quality 65 Hand traps plus Forbidden Droplet, Solemn Warning, Daedalus Maelstrom and Monster Arms give layered, interaction-heavy end boards; no interaction density data recorded (Verified text flags, Inferred quality)
D8 Going-Second & Board-Breaking Power 66 Going-second value rests on hand traps and Droll and Lock Bird; no going-second split data is recorded (Inferred)
D9 Offensive Pressure & Closing Power 58 Board ATK reaches 2800-3000 on Poseidra, Azure Ocean Dragon Lord and Poseidra Abyss, with limited direct-attack support (Verified stats, Inferred pressure)
D10 Main Deck Efficiency & Flexibility 42 Main Deck is 55 cards over 30 distinct names, 17.1% exact-name archetype purity and 19 tech slots, so compactness is low (Verified composition, Inferred consistency cost)
D11 Extra Deck Efficiency & Coverage 55 Extra Deck is full at 15 cards across 6 Link, 6 Xyz and 3 Synchro monsters, but several are reused from a narrow engine (Verified composition, Inferred flexibility)
D12 Side Deck Adaptability 10 No Side Deck is registered, so post-side adaptability is effectively absent (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample; archetype meta share is unavailable, so fit is Provisional
D14 Pilotability & Error Tolerance 45 Multi-step Link, Xyz and Synchro lines with hand-trap timing require many decision points; complexity is high (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 53, Going First ≈ 50, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Illegal copy count (-6); No Side Deck (-2); Semi-Limited dependence (0); Illegal cap (-10). Final formula: No reliable metagame: theoretical 0.80*Structural(53) + 0.20*TournamentReliability(50) + Modifiers(-8) = 45, capped to 35 because the list is Illegal (over copy limit); Meta Power provisional

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.83 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation package (14 hand traps, 17 negation-text cards) that carries going-second games
  • Strong archetype core (Atlantean/Atlantis group about 0.91 odds in a 5-card hand) with several searchers
  • Full Extra Deck covering Link, Xyz and Synchro boards, with 2800-3000 ATK boss monsters

Weaknesses

  • Illegal list: Ash Blossom & Joyous Spring is run 3 copies against an OCG limit of 2
  • Low archetype purity (17.1% exact-name) and 19 tech slots dilute the engine
  • No Side Deck and no recorded combo, matchup or tournament data

Critical choke points

  • Atlantis, City of the Sea Dragon is the single field-spell hub for Umi and Atlantis recursion; if it is not live, several engines stall
  • The Ash Blossom / Ghost Belle hand-trap pair is the main protection; both are needed for interruption-resilient lines
  • Mulcharmy and Neptabyss starters rely on an empty or near-empty field, which is inconsistent with a board-first plan
Priority Remove Add Reason
1 1x Ash Blossom & Joyous Spring None (or a legal-count replacement) The list is Illegal: 3 copies exceed the OCG Semi-Limited limit of 2. This is a legality fix, not a power change, and is required before the deck can receive a normal score.
2 1x Mulcharmy Purulia or a low-impact tech card 1x Side Deck card or a Mermail/Atlantean searcher Adds post-side flexibility, since the deck currently has no Side Deck, and improves the Atlantean archetype purity.

Evidence & confidence

  • Verified: Main Deck 55 cards, Extra Deck 15 cards, no Side Deck, within the OCG size rules (main 40-60, extra 0-15); Ash Blossom & Joyous Spring copies run = 3 versus legal copies = 2 (Illegal); Archetype exact-name purity 17.1% (12 of 70 copies)
  • Inferred: Starter and searcher access from the hypergeometric draw table (0.835 searcher, 0.907 archetype core); Hand-trap density and interruption resilience from text flags (14 hand traps, 17 negation-text cards); Going-second strength from hand-trap density, not from recorded matchup data
  • Provisional: Meta Power and Matchup fit (D13): no dated meta sample or tournament link
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta share and per-pilot record absent No Side Deck: post-side adaptability cannot be scored from data No win-rate telemetry for going-first, going-second, matchup or brick rate Meta Power provisional without a dated metagame sample Deck title is null in the export

More OCG Info

Atlantean

Atlantean Breakdown

 
 

 

 

 

 

 

 
 

 

 
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