Despia Deck #771374 — Yu-Gi-Oh! OCG

54 Main, 16 Extra, incl. Aluber the Jester of Despia x3, Fallen of Albaz x3, Super Polymerization x3. Created Oct 21, 2026 by YGO Mod.

Deck Despia OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: Low
35± 10/ 100
Power Score
Structural 60
Reliability 50
Going First 58
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 60
Going First 58
Going Second 62
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Combo
  • Secondary strategies: Midrange
  • Format: ocg

Legality

Main 54 / Extra 16 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Fusion Summon a Level 8 boss (Albion the Sanctifire Dragon, Titaniklad, Lubellion, Mirrorjade, Granguignol, Masquerade) through Polymerization-type spells and Branded Fusion, using Fallen of Albaz as the core material and searcher-driven access.; Attrition through hand traps and removal (Raigeki, Harpie's Feather Duster, Bystial Magnamhut) while the Fusion board is established.
  • Turn 1 (going first): Turn 1 search or Summon Aluber / Fallen of Albaz, then Polymerization-type Fusion into a Level 8 boss, using Branded Fusion or Frightfur Patchwork to fetch Polymerization.
  • Turn 2 (going second): Hold a hand trap (Ash Blossom, Infinite Impermanence, Nibiru, Skull Meister, Effect Veiler, Ghost Mourner) to interrupt the opponent's first board, then continue into a Fusion boss the next turn.
  • Recovery: Recur Fallen of Albaz, Edge Imp Chain and Despian Tragedy from the GY through Branded Retribution, Blazing Cartesia and Guiding Quem, rebuilding the Fusion line.
  • After siding: No Side Deck is registered, so there is no post-side plan. Any sideboarding is unsupported by the evidence.

Why it scores here

The deck is scored as a system, not as an average of its card scores. Its engine is accessible: 15 archetype-core copies give about an 82% chance of at least one in an opening 5-card hand (Inferred), and 21 searcher-text cards give about a 93% chance of at least one searcher. Conversion is credible through roughly 8 Fusion-spell paths into several Level 8 bosses, but no recorded boards exist, so the ceiling and median are text-based inferences. Interaction is the strongest area, with 10 hand traps, 18 negation-text cards and 9 removal-text cards giving a lot of answers for a Fusion deck. Popularity was not credited: the archetype usage stats show this list runs only 10 of 25 core cards and omits several Rindbrumm, Titaniklad and Lubellion staples, and the deck is illegal, so it is capped at 35. Score is capped because Super Polymerization is over the copy limit and the Extra Deck is 16 cards against a limit of 15.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(>=1 archetype-core card in 5-card hand) ~0.82; searcher-text group P(>=1) ~0.93; 2-card bootstrap (Inferred)
D2 Opening-Hand Quality & Brick Management 62 17 singletons and 10 hand traps create some dead-hand risk on the opening, with no measured brick rate (Inferred)
D3 Combo Conversion & Ceiling 60 Fusion boss ceiling via Polymerization-type spells and Branded Fusion; no recorded boards to confirm (Inferred)
D4 Combo Floor & Median Output 48 No combo boards, so median output is an unverified text inference (Inferred)
D5 Interruption Resilience & Route Redundancy 66 Multiple independent starters (Aluber, Fallen of Albaz, Edge Imp Chain, Springans Kitt) plus hand traps for interruption (Inferred)
D6 Resource Economy, Recovery & Grind 62 GY recursion through Branded Retribution, Blazing Cartesia and Guiding Quem; resource use is not measured (Inferred)
D7 End-Board & Interaction Quality 74 10 hand traps, 18 negation-text cards and 9 removal-text cards (Inferred semantic read from card text)
D8 Going-Second & Board-Breaking Power 64 Going-second hand-trap coverage: P(>=1 hand trap in opening 6) ~0.73 (Inferred)
D9 Offensive Pressure & Closing Power 62 Level 8 Fusion bosses at 2500-3300 ATK with some direct and piercing text (Inferred)
D10 Main Deck Efficiency & Flexibility 50 54 Main Deck cards at 34 distinct names; exact-name archetype purity only 11.4%, spread across Branded, Despia, Albaz Dragon, Edge Imp, Bystial and others (Verified composition, Inferred coherence)
D11 Extra Deck Efficiency & Coverage 45 16 Fusion Monsters, which is over the 15-card limit; Fusion-only Extra Deck is coherent but over-cap (Verified)
D12 Side Deck Adaptability 15 No Side Deck registered, so post-side adaptability cannot be assessed (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated metagame sample; archetype usage stats are the only signal (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Fusion lines with several Branded/Despia decision points and a high hand-trap timing load (Inferred)

How the score was computed

Strategy profile: Combo primary, no secondary blend applied for scoring. Structural ≈ 60, Going First ≈ 58, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist_exposure (-8); dependence_on_extra_deck (-4). Final formula: No reliable metagame, so Meta is provisional: Final = 0.80*60 + 0.20*50 = 58; modifiers -12 gives 46; Illegal cap applied (theoretical/structural-only) gives 35


More OCG Info

Despia

Despia Breakdown

 
 

 

 

 

 

 

 
 

 

 
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