Sacred Beast Deck #771369 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Calamity of the Sacred Beasts - Hamon, Lord of Striking Thunder x3, Infinity of the Sacred Beasts - Raviel, Lord of Phantasms x3, Martyr of the Sacred Beasts x3. Created Oct 21, 2026 by YGO Mod.

Deck Sacred Beast OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 22, 2026
57± 7/ 100
Power Score
Structural 63
Reliability 48
Going First 61
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 57/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 63
Going First 61
Going Second 66
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Stun
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Level 10 Sacred Beast chain (Summoner, Martyr, Raviel, Calamity, Thunderclap, Released) into Phantasm and Xyz/Link/Fusion boards such as Chaotic Phantasmal, Gustav Rocket and Number C1000.; Hand-trap-protected board built from Numeron, Train and Link Extra Deck monsters that negate or destroy the opponent's field.
  • Turn 1 (going first): Open with Thunderclap, Released or Summoner to reach a Level 10 Sacred Beast, then Special Summon Raviel or Calamity and extend into a Link or Xyz boss.
  • Turn 2 (going second): Use the six-card hand's hand traps (Ash Blossom, Effect Veiler, Droll and Lock Bird, Nibiru) to protect the first engine play, then reach a boss through Summoner or Martyr.
  • Recovery: Recycle from the GY with Martyr, Summoner, Released and Fallen Paradise, and rebuild with Card of the Soul or Illusion Gate.
  • After siding: No side deck is registered, so there is no post-side plan in the evidence.

Why it scores here

The deck reliably opens a starter: the archetype-core group gives a proxy of about 0.96 for at least one core card in a five-card opening hand, and eight Sacred Beast engine cards run at three copies each (Inferred). Its ceiling is high, because Level 10 Sacred Beast chains reach Raviel, Calamity, Chaotic Phantasmal and multiple Xyz or Link bosses with large ATK (Inferred from card text). Interaction is dense: two Ash Blossom, two Effect Veiler, Droll and Lock Bird and Nibiru give about 58 percent going-second hand-trap coverage, and Forbidden Crown, Skyfall, Combined Assault and the Extra Deck negate or destroy effects add to that (Inferred). The score is held down by the lack of any sideboard, a 55-card main with 22 generic or off-archetype cards, and Mask of Restrict, whose no-Tribute text conflicts with Lava Golem and Nibiru. No combo boards were recorded, and popularity or usage did not earn points; the score comes from the system's consistency, median output and interaction, not from averaging the card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 66 P(at least one starter in a 5-card hand) is about 0.96 for the core group (proxy); eight Sacred Beast engine cards at 3 copies each (Inferred)
D2 Opening-Hand Quality & Brick Management 58 7 hand traps and several non-engine cards give some redundancy, but Lava Golem, Gnomaterial, Buio and Nibiru can be dead in hand and the brick proxy is about 4 percent (Inferred)
D3 Combo Conversion & Ceiling 70 Level 10 Sacred Beast chains reach Raviel, Calamity and Chaotic Phantasmal, and Xyz or Link bosses follow, but no recorded boards exist (Inferred from text)
D4 Combo Floor & Median Output 56 No recorded board data, so the typical output is inferred from text and starter redundancy only; Level 10 requirements and the Tribute conflict lower the median (Inferred)
D5 Interruption Resilience & Route Redundancy 66 Two Ash Blossom, two Effect Veiler, Droll and Nibiru give recovery after one disruption, and multiple independent starters exist (Inferred)
D6 Resource Economy, Recovery & Grind 62 Martyr, Summoner, Released and Fallen Paradise recur from the GY, and Card of the Soul adds a searcher; net card advantage is not measured (Inferred)
D7 End-Board & Interaction Quality 74 Forbidden Crown, Skyfall, Combined Assault, Illusion Gate and Extra Deck negates or destroys cover many board states (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 72 About 58 percent going-second hand-trap coverage plus Underworld Goddess and Mediclius full-field negation (Inferred)
D9 Offensive Pressure & Closing Power 74 Raviel and Calamity at 4000 ATK, Gustav Rocket at 5000 ATK, Chaotic Phantasmal at 5000 ATK and Gustav Max direct damage (verified card text, Inferred closing)
D10 Main Deck Efficiency & Flexibility 52 55 main-deck cards at the upper end of the 40-60 range; only 2.9 percent exact-name archetype purity with 22 generic cards and 68 off-archetype copies (verified composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 58 All 15 Extra Deck slots are used across Fusion, Link and Xyz with three sub-archetype families, and several need specific Level 10 to 12 materials (verified composition, Inferred)
D12 Side Deck Adaptability 12 No side deck is registered (verified: side_count 0), so there is no post-side adaptability (verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample, so format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 38 Chains of Level 10 requirements, Tribute interactions and several optional once-per-turn effects make sequencing demanding (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 63, Going First ≈ 61, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: engine conflict (Mask of Restrict) (-2); banlist exposure (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers; 0.80*62.9 + 0.20*48 = 59.9, then -3 modifiers = 56.9, rounded to 57

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ 0.04 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense starter density: about eight engine cards at 3 copies each, plus a 26-card searcher text group (verified composition)
  • Heavy interaction suite: 7 hand traps and 11 negation-text cards (verified flags/text, Inferred semantic)
  • Strong closing bosses at 4000 to 5000 ATK across Xyz, Fusion and Link (verified card stats)
  • Legal in the OCG format with no copy-limit violations (verified legality)

Weaknesses

  • No sideboard: side_count is 0, so no post-side adaptability (verified)
  • Low archetype purity: 2.9 percent exact name, with 22 generic and 68 off-archetype copies (verified composition)
  • Mask of Restrict conflicts with the Tribute-based cards Lava Golem and Nibiru (Inferred from card text)
  • Dead-in-hand risk from situational cards such as Gnomaterial, Buio, Retaliating C and Lava Golem (Inferred)

Critical choke points

  • The first Level 10 Sacred Beast on turn 1 or 2, which is required for Raviel, Calamity and the Phantasm chain (Inferred)
  • Summoner and Martyr as the main bootstrap for going-second hands (Inferred)
Priority Remove Add Reason
1 Mask of Restrict (one or more copies) a non-Tribute Sacred Beast or Phantasm card or a Continuous Spell that continues the chain Removes the self-conflict with Tribute-based cards and keeps a Phantasm continuation (Inferred)
2 none a 6 to 10 card side deck of hand traps or negates A best-of-3 deck with no side has no post-side plan; the amount is a judgement, not measured (Inferred)
3 one of the situational generic cards (for example Gnomaterial or Retaliating C) an additional Level 10 starter from the archetype Raises starter density and reduces dead-in-hand risk (Inferred)

Evidence & confidence

  • Verified: Legal main 55 and Extra 15 counts under the OCG size rules; Banlist statuses: Droll and Lock Bird Limited 1, S:P Little Knight Limited 1, Gustav Max Limited 1, Ash Blossom Semi-Limited 2, Super Polymerization Semi-Limited 2; Card text and stats for every listed card; Archetype composition: 2.9 percent exact purity, 22 generic, 68 off-archetype copies; Usage stats: 10 of 14 core cards present per the in_this_deck flags
  • Inferred: Starter access P(at least one core card in a 5-card hand) about 0.96 (proxy); Brick proxy about 4 percent; Going-second hand-trap coverage about 0.58; All dimension scores D1 to D11 and the going-first and going-second estimates; Mask of Restrict conflicts with Tribute-based cards
  • Provisional: Meta Power and D13 format fit, since no dated meta or tournament link exists; Side-deck adaptability, since no sideboard exists
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record are absent No win-rate telemetry for going-first, going-second, matchup, brick or starter rates Meta Power is provisional without a dated metagame sample Data inconsistency: usage_statistics marks The Chaotic Phantasmal Sacred Beasts, S:P Little Knight and Thunder Dragon Colossus as not in the deck, but the cards array lists all three in the Extra Deck. The 71.4 percent core_present figure is therefore unreliable; the card list shows 13 of 14 core cards present, with only Mulcharmy Fuwalos missing No side deck supplied; side_count is 0

More OCG Info

Sacred Beast

Sacred Beast Breakdown

 
 

 

 

 

 

 

 
 

 

 
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