Hecahands Deck #771368 — Yu-Gi-Oh! OCG

55 Main, 16 Extra, incl. Hecahands Ibtel x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 21, 2026 by YGO Mod.

Deck Hecahands OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 8/ 100
Power Score
Structural 48
Reliability 40
Going First 46
Going Second 47

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 48
Going First 46
Going Second 47
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Control
  • Format: ocg

Legality

Main 56 / Extra 16 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Hecahands Fusion Monsters (Tyrant/Xeno/Dandalos class boards, plus Blue-Eyes Tyrant and Chaos MAX as secondary boss threats), converted from a Hecahands Ibtel or Yadel search/revive start; Blue-Eyes Spirit/Ultimate Spirit and Dragon Master Magia boards via Blue-Eyes White Dragon in hand or GY
  • Turn 1 (going first): Open on a Hecahands starter (Ibtel, Yadel, Mankibuel) or a Mulcharmy draw engine, search or revive a Hecahands monster, and protect with Ash Blossom, Ghost Ogre, Ghost Belle, or Infinite Impermanence
  • Turn 2 (going second): Use Ash Blossom, Ghost Ogre, Ghost Belle, Droll & Lock Bird, Effect Veiler, and Ib'al/Yad'al-Hecahands to stop the opponent's first line, then rebuild a Fusion board from the hand
  • Recovery: Mulcharmy Fuwalos/Purulia draw-on-summon effects, Hecahands Tartaros and Yadel recursion, and Maiden of White/Blue-Eyes GY revival; no spare Extra Deck slot covers the second search route
  • After siding: Not evaluable: Side Deck size is 0, so no post-side plan exists in this list

Why it scores here

This 56-card list is illegal in OCG: three Ash Blossom & Joyous Spring exceed the Semi-Limited limit of two, and the Extra Deck holds 16 cards against a maximum of 15, so the structural score is reported but the final score is capped at 30 per the illegal-deck rule. Structurally the deck can open reasonably often: Hecahands Ibtel (three copies), Mulcharmy draw-engine starters, and eleven hand traps give several independent first-turn routes, and the hypergeometric archetype-core estimate is about 0.75 for at least one core card in an opening five (Inferred). Conversion from starter to board is plausible through Hecahands Fusion and Blue-Eyes boss monsters, but there are no recorded boards, so the ceiling and median are text-only inference and the floor is unknown. Interaction is the deck's strongest area, with negation and removal text on Ib'al/Yad'al-Hecahands, Ghost Belle, Ghost Ogre, and Effect Veiler, though the three-engine split (Hecahands, Blue-Eyes, Mulcharmy at 20.8 percent exact-name purity) lowers consistency and pilotability. Popularity and archetype usage were not used to raise points, and card scores were not averaged into this deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(>=1 archetype-core card in opening 5) = 0.748 across 13 copies; Hecahands Ibtel x3 starts the engine, but the list has three competing starter families (Inferred)
D2 Opening-Hand Quality & Brick Management 45 23 of 36 distinct main cards are singletons, and Chaos MAX, Blue-Eyes, and Hecahands starters compete for hand space; brick risk is elevated (Inferred)
D3 Combo Conversion & Ceiling 50 Ceiling read from text only: Hecahands Fusion into 3400-ATK Tyrant/Xeno and Blue-Eyes Chaos MAX; no recorded boards to verify (Inferred)
D4 Combo Floor & Median Output 40 No combo data rows; the median is unknown and treated as low pending board data (Provisional)
D5 Interruption Resilience & Route Redundancy 55 Two Hecahands lines (Ibtel reveal and Yadel/Tartaros recursion) plus Mulcharmy draw engines give more than one route after a single disruption (Inferred)
D6 Resource Economy, Recovery & Grind 45 Mulcharmy draw effects and Yadel/Tartaros recursion regenerate resources, but Chaos MAX and Fusion costs are heavy on the hand (Inferred)
D7 End-Board & Interaction Quality 60 11 hand traps and 11 negation-text cards, including Ash Blossom, Ib'al/Yad'al-Hecahands, Ghost Belle, and Effect Veiler, give layered interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 50 Harpie's Feather Duster and Lightning Storm break spell/trap or attack-position boards; Dragon Master Magia and Indigo-Eyes Silver Dragon add board-breaking reach (Inferred)
D9 Offensive Pressure & Closing Power 55 Closing power comes from 3400-ATK Tyrant and Xeno and 2900-ATK Dandalos with take-control text; no board-level win-rate data exists (Inferred)
D10 Main Deck Efficiency & Flexibility 45 56 main-deck cards, 23 singletons, and 13 off-archetype cards; the size is legal but compact engines are not the design (Inferred)
D11 Extra Deck Efficiency & Coverage 50 16 Extra cards against a 15-card limit, with Fusion, Synchro, Xyz, and Link slots serving different routes; one slot must be cut (Verified)
D12 Side Deck Adaptability 20 No side deck is registered, so no post-side adaptability can be credited (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated metagame sample; archetype format fit cannot be scored (Provisional)
D14 Pilotability & Error Tolerance 35 Three engines (Hecahands fusion, Blue-Eyes summons, Mulcharmy draws) with multi-step chains raise decision load and error risk (Inferred)

How the score was computed

Strategy profile: Midrange primary (approx. 80) with Toolbox secondary (approx. 20); D13 weight folded into Meta-provisional. Structural ≈ 48, Going First ≈ 46, Going Second ≈ 47, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Banlist exposure (-4); Engine conflict (-3). Final formula: Uncapped = 0.80*Structural(48) + 0.20*TournamentReliability(40) + ContextModifiers(-7) = 39.4; Illegal cap applied, final = 30 (theoretical/structural only, Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.75 · key two-card combo ≈ — · full-brick estimate ≈ 0.25 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered interaction: 11 hand traps and 11 negation-text cards
  • Two or more independent starter routes (Hecahands Ibtel, Mulcharmy draw engines)
  • Strong Fusion boss options (Blue-Eyes Tyrant, Hecahands Xeno, Dandalos)

Weaknesses

  • Illegal in OCG: Ash Blossom over copy limit and Extra Deck at 16 cards
  • No side deck, so no post-side plan
  • Three archetype cores with 20.8 percent exact-name purity

Critical choke points

  • Hecahands monster in hand or Deck is required for almost every Fusion route
  • Dependence on Blue-Eyes White Dragon for Chaos MAX and Blue-Eyes Spirit lines
Priority Remove Add Reason
1 One Ash Blossom & Joyous Spring Legal copy count (2 max) or a non-Semi-Limited hand trap Required to make the list legal; the score cannot be finalized otherwise
2 One Extra Deck card (Crimson Dragon, Indigo-Eyes, or Dragon Master Magia) None needed Extra Deck is 16 against a 15-card maximum
3 Off-archetype Blue-Eyes or Mulcharmy singles Hecahands-first support or a side deck Improves exact-name purity and gives post-side options

Evidence & confidence

  • Verified: Illegal status: Ash Blossom 3 copies vs legal 2; Extra Deck 16 vs OCG max 15; Side deck count 0; Archetype usage: Yad'al/Ib'al-Hecahands 88 percent inclusion
  • Inferred: Starter access 0.748 for archetype core; Interaction density from negation and removal text; Brick risk from singleton count; Ceiling from text only
  • Provisional: Meta Power (null, no dated metagame sample); Matchup fit (no tournament link)
  • Data gaps: Illegal list: score is capped and must be re-evaluated after the copy-limit and Extra Deck fixes No combos supplied; combo floor, median, and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent 1 passcode (23995346) could not be resolved and is counted as Main Deck No win-rate telemetry exists in YGOVN; brick and starter rates are Inferred Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Hecahands

Hecahands Breakdown

 
 

 

 

 

 

 

 
 

 

 
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