Blitzclique Deck #771363 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Crackle Blitzclique x3, Grain Blitzclique x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Blitzclique OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
40± 8/ 100
Power Score
Structural 60
Reliability 52
Going First 58
Going Second 64

Deck — Deck Power Evaluation

Final Contextual Deck Power: 40/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 60
Going First 58
Going Second 64
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Tempo
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Blitzclique Thunder monsters chained through hand-reveal destroy/Special Summon effects into Whisker Blitzclique (3000 ATK) and Extra Deck Synchro/Fusion boss monsters; Extra Deck Synchro bosses (Psychic End Punisher, Storm-Bane Dragon Destorbim, Thunder Dragon Colossus) once the board is cleared
  • Turn 1 (going first): Open a Blitzclique starter (Surge, Crackle, Grain, Emi) and use its hand-reveal destroy to clear one blocker, Special Summoning a Thunder monster from hand, then extend into a Synchro boss
  • Turn 2 (going second): Hold Ash Blossom, Ghost Ogre, Effect Veiler, Droll and Solemn Judgment to stop the opponent's first summon or activation, then use a hand-reveal Blitzclique starter on the next turn
  • Recovery: Recover through Blitzclique Overvolt and Blitzclique - Breakaway from the GY, Pot of Sloth and Pot of Extravagance for card flow, and Blitzclique Alternator to add a Thunder monster
  • After siding: Not evaluable: the deck has no Side Deck, so there is no post-side plan

Why it scores here

The deck's power comes from the system rather than from averaging its cards. Thirty archetype-core copies give a 98.5% chance of at least one Blitzclique card in a 5-card opening hand, so the engine is very likely to be live on turn 1 (Inferred). Its hand-reveal destroy effects, ten hand traps, and 17 searchers give it interaction and card flow before and during the opponent's turn. The median and ceiling of its real boards cannot be measured: there are no recorded combos, so the ceiling is a text-based reading only (Inferred). Popularity did not earn points, and the deck is illegal because Ash Blossom & Joyous Spring is run three times against a limit of two, so the final score is capped low and treated as theoretical.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(at least one archetype-core card in opening hand of 5) = 0.985 across 30 core copies; hypergeometric estimate (Inferred)
D2 Opening-Hand Quality & Brick Management 60 Ten hand traps and 14 tech cards add dead-card risk, partly offset by 17 searchers and the Blitzclique hand-reveal starters (Inferred)
D3 Combo Conversion & Ceiling 62 No parseable combos; ceiling read from card text: Whisker Blitzclique can Special Summon up to 3 Thunder monsters and destroy up to that many cards (Inferred)
D4 Combo Floor & Median Output 50 No recorded boards, so the median output is unmeasured and set neutral at 50 (Provisional)
D5 Interruption Resilience & Route Redundancy 66 Multiple hand traps and recursion (Overvolt, Breakaway) allow the engine to continue after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 62 Pot of Sloth, Pot of Prosperity and Pot of Extravagance plus GY recursion give card flow and recovery (Inferred)
D7 End-Board & Interaction Quality 70 36 removal-text and 15 negation-text cards, with Solemn Judgment, Dominus Purge and Blitzclique Return Stroke as layered interaction (Inferred semantic)
D8 Going-Second & Board-Breaking Power 64 Ash Blossom, Ghost Ogre, Effect Veiler and Droll give strong going-second hand-trap coverage; 72% chance of at least one hand trap in a 6-card hand (Inferred)
D9 Offensive Pressure & Closing Power 62 Whisker Blitzclique (3000 ATK), Psychic End Punisher (3500 ATK) and Storm-Bane Dragon Destorbim (3000 ATK) provide closing bodies (Verified stats)
D10 Main Deck Efficiency & Flexibility 55 55 Main Deck cards with 14 tech slots and 24 distinct cards; the 3-copy core is compact but the deck runs off-archetype tech (Inferred)
D11 Extra Deck Efficiency & Coverage 68 15 Extra Deck cards: 10 Synchro, 3 Fusion and 2 Xyz, with the Synchro bosses carrying the deck (Verified composition)
D12 Side Deck Adaptability 15 No Side Deck is present, so post-side adaptability cannot be scored and is set very low (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype meta-share absent (Provisional)
D14 Pilotability & Error Tolerance 45 Many timing-sensitive hand traps and hand-reveal effects; decision points are high, so repeatable play needs skill (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 60, Going First ≈ 58, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: banlist exposure (illegal copy count) (-8); no side deck (-4); illegal-status cap (-7). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 58.6 before modifiers; modifiers -12 gives 46.6; Illegal deck capped at 40 and labeled theoretical/structural-only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ 0.02 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Thirty archetype-core copies make the engine almost always live on turn 1 (Inferred)
  • Layered hand traps and hand-reveal destroy effects give strong interaction on both turns (Inferred)
  • Strong Synchro bosses in the Extra Deck, including Psychic End Punisher and Storm-Bane Dragon Destorbim (Verified stats)

Weaknesses

  • Illegal copy count of Ash Blossom & Joyous Spring (3 vs limit 2)
  • No Side Deck, so no post-side plan
  • No recorded combos, so the ceiling and median are unmeasured

Critical choke points

  • Single-copy Blitzclique Return Stroke and Emi Blitzclique as the only route to some hand-reveal starts (Inferred)
  • Reliance on the Thunder monster count for Blitzclique effects (Inferred)
Priority Remove Add Reason
1 One copy of Ash Blossom & Joyous Spring None (or any legal card) Restores legality so the deck can receive a normal Final Contextual score
2 None A Side Deck of up to 15 cards A best-of-3 deck with zero Side Deck cards has no post-side adaptation

Evidence & confidence

  • Verified: Ash Blossom & Joyous Spring is run 3 copies against a legal limit of 2 (Semi-Limited); Main Deck 55 and Extra Deck 15 are within the OCG size rules; Main Deck and Extra Deck stats and composition match the evidence
  • Observed: Archetype-core inclusion of Surge, Crackle and Breakaway at 96-100% in usage statistics
  • Inferred: Opening-hand consistency from hypergeometric estimates (0.985 core, 0.72 hand trap); Interaction and card-flow quality from card text; Going-second strength from hand-trap density
  • Provisional: Meta power and matchup fit: no dated metagame sample supplied; Median output: no recorded boards
  • Data gaps: no combos supplied, so combo floor/median/ceiling is text-only inference no tournament link, so archetype meta-share and per-pilot record are absent no win-rate telemetry exists in YGOVN for this deck Meta Power is Provisional unless a dated metagame sample is supplied deck has no Side Deck, so post-side plan is not evaluable deck title is null in the export

More OCG Info

Blitzclique

Blitzclique Breakdown

 
 

 

 

 

 

 

 
 

 

 
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