Evil Eye Deck #771361 — Yu-Gi-Oh! OCG
40 Main, 15 Extra, incl. Fiendsmith Engraver x3, Mulcharmy Fuwalos x3, Serziel, Watcher of the Evil Eye x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (40)
- Basilius, Familiar of the Evil Eye x1
- Basiltrice, Familiar of the Evil Eye x2
- Catoblepas, Familiar of the Evil Eye x1
- Droll & Lock Bird x1
- Fabled Lurrie x1
- Fiendsmith Engraver x3
- Lacrima the Crimson Tears x1
- Mulcharmy Fuwalos x3
- Serziel, Watcher of the Evil Eye x3
- Ash Blossom & Joyous Spring x3
- Ghost Ogre & Snow Rabbit x3
- Evil Eye Awakening x1
- Evil Eye Domain - Pareidolia x3
- Evil Eye of Gorgoneio x2
- Evil Eye of Selene x1
- Evil Eyes Unleashed x3
- Fiendsmith's Sanct x1
- Fiendsmith's Tract x1
- Terraforming x1
- Evil Eye Retribution x2
- Infinite Impermanence x3
Extra Deck (15)
- Fiendsmith's Desirae x1
- Fiendsmith's Lacrima x1
- Necroquip Princess x1
- Fiendsmith's Agnumday x1
- Fiendsmith's Requiem x1
- Fiendsmith's Sequence x1
- Gorgon, Empress of the Evil Eyed x1
- S:P Little Knight x1
- Zerrziel, Ruler of the Evil Eyed x1
- Chaos Angel x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- Melomelody the Brass Djinn x1
- Number 3: Cicada King x1
- Super Starslayer TY-PHON - Sky Crisis x1
- The Phantom Knights of Break Sword x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 15/100 (±5 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 53 |
| Going First | 55 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 48 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Combo
- Format: ocg
Legality
Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Evil Eye Link/Fiendsmith Extra Deck boss (Zerrziel, Gorgon, Fiendsmith's Desirae, Fiendsmith's Lacrima) enabled by Evil Eye engine starters (Serziel, Basiltrice, Basilius, Catoblepas) and Evil Eye Spell/Trap support; Recursion-based follow-up from the GY (Basiltrice, Catoblepas, Lurrie, Fiendsmith's Requiem) and Evil Eye of Selene equip pressure
- Turn 1 (going first): Open a Serziel, Basiltrice or Basilius starter with Evil Eye Awakening, Evil Eye Domain - Pareidolia and Evil Eyes Unleashed to fetch Equip/Link material, then Link or Fusion into a boss while holding hand traps (Ash Blossom, Ghost Ogre, Infinite Impermanence, Droll & Lock Bird) for the opponent's first response
- Turn 2 (going second): Hold Ash Blossom, Ghost Ogre, Droll & Lock Bird and Infinite Impermanence as hand traps against the opponent's starter, then rebuild through Evil Eye Retribution and Serziel's equip-destroy line
- Recovery: Recycle from the GY via Basiltrice and Catoblepas special summons (both banish on leaving), Fiendsmith Lacrima/Requiem GY revival, and searchers Fiendsmith's Tract and Evil Eye Domain - Pareidolia
- After siding: No side deck is registered (0 cards, OCG allows up to 15), so there is no post-side plan; the list cannot adapt between games
Why it scores here
The deck is Illegal in OCG as submitted: Ash Blossom & Joyous Spring is run 3 copies against a Semi-Limited limit of 2, and Fiendsmith Engraver is run 3 copies against a Limited limit of 1, so the evaluation is theoretical and structural only and the final score is capped at 15. Structurally the list reliably opens an Evil Eye starter: the 12 archetype-core copies give about an 85% chance of at least one in a 5-card opening hand, and the 16 searcher-text cards and 10 hand traps give a functional opening and a real going-second interaction package. Its end-board interaction (Evil Eye Retribution, Serziel and Evil Eye of Selene equip destruction, Fiendsmith and Evil Eye removal text) and GY recursion (Basiltrice, Catoblepas, Lurrie) give it some resilience after disruption. The score is held down by a split engine: only 21 of 40 main cards are exact Evil Eye names, with 16 generic and Fiendsmith cards, and the Extra Deck mixes Fiendsmith, Evil Eye, Phantom Knights, Djinn, Divine Arsenal and Super Starslayer pieces that do not all share a plan. Popularity of the archetype did not earn points, and no card scores were averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(≥1 archetype-core copy in opening 5) ≈ 0.85 across 12 core copies; starter density is high but Evil Eye starters are spread across several names (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | Searcher text on 16 cards and hand traps on 10 cover most hands, but multiple non-engine Normal Summon monsters and generic spells add dead-card risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 50 | No parseable recorded boards; ceiling read from card text only (Serziel, Basiltrice, Evil Eye of Selene, Fiendsmith Lacrima) (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded boards exist, so the median is unknowable from data and rests on text-only reasoning (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Ten hand traps, Evil Eye Retribution negation and GY recursion from Basiltrice/Catoblepas/Lurrie give alternative lines after one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Evil Eye Unleashed and Retribution cost LP and card resources, while Fiendsmith and Evil Eye GY recursion partly restores resources (Inferred) |
| D7 | End-Board & Interaction Quality | 66 | Removal text on 18 cards and negation text on 8, with Evil Eye Retribution and Serziel/Selene equip destruction giving layered interaction (Inferred from text) |
| D8 | Going-Second & Board-Breaking Power | 62 | Ten hand traps and negation text give strong going-second disruption, with ~85% chance of at least one hand trap in a 6-card hand (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Extra Deck bosses (Desirae 2800 ATK, Zerrziel 2600 ATK link, Gorgon 1900 ATK link) provide closing pressure, but only a few are reliably summoned (Inferred from stats) |
| D10 | Main Deck Efficiency & Flexibility | 45 | Main deck is 40 cards with 21 distinct names and 34 off-archetype copies; generic and Fiendsmith overlap reduces coherence (Verified composition, Inferred consequence) |
| D11 | Extra Deck Efficiency & Coverage | 42 | 15 distinct Extra Deck cards spread across Fiendsmith, Evil Eye, Phantom Knights, Djinn, Divine Arsenal and Super Starslayer, with several off-plan picks (Verified composition) |
| D12 | Side Deck Adaptability | 20 | No side deck is registered at all (0 of up to 15 cards), so post-side adaptation is absent (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated metagame sample; archetype meta-share is absent (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multiple summon routes across Fiendsmith and Evil Eye with banish-on-leave and equip-link chains raise the decision load (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 53, Going First ≈ 55, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: banlist exposure (-6); no Side Deck (-4). Final formula: Pre-cap: 0.80*Structural(53) + 0.20*TournamentReliability(48) + Modifiers(-10) ≈ 42 (Meta provisional); Illegal cap applied → final score 15 (theoretical/structural only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.85 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Evil Eye core is 12 copies and opens reliably (about 85% at least one in a 5-card hand)
- Ten hand traps plus Evil Eye Retribution give strong going-second disruption
- Layered end-board interaction through removal and negation text
- GY recursion (Basiltrice, Catoblepas, Lurrie) gives resilience after one interruption
Weaknesses
- Illegal as built: two cards exceed their OCG copy limits
- Zero side deck, so no post-side plan in best-of-3
- Split engine: 34 off-archetype main copies and a mixed Extra Deck
- No recorded combos, so ceiling and median are unmeasured
Critical choke points
- Any Evil Eye monster (starter or link material) must be on board for most lines, so opening without one is dead
- Fiendsmith Engraver and Ash Blossom must be cut to legal counts before the list can be played
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Ash Blossom & Joyous Spring | A non-hand-trap Evil Eye or generic playable | Brings Semi-Limited Ash Blossom to the legal limit of 2 copies |
| 2 | 2 copies of Fiendsmith Engraver | Evil Eye or generic searchers/starters | Brings Limited Fiendsmith Engraver to the legal limit of 1 copy |
| 3 | Off-plan Extra Deck picks (e.g. Divine Arsenal AA-ZEUS, Super Starslayer TY-PHON, Necroquip Princess) | Evil Eye or Fiendsmith link/fusion routes | Improves Extra Deck coherence without changing the core engine |
| 4 | 0 side cards | A 10–15 card OCG side deck | Adds post-side adaptation the deck currently cannot do |
Evidence & confidence
- Verified: Illegal status: Ash Blossom 3 vs legal 2 (Semi-Limited) and Fiendsmith Engraver 3 vs legal 1 (Limited); Main 40 / Extra 15 / Side 0 composition and archetype spread; Copy histogram and restricted-card list
- Inferred: Opening probabilities (hypergeometric) for core, searcher and hand-trap groups; Structural dimension scores from card text and composition; Going-first and going-second power estimates
- Provisional: Meta power (no dated metagame sample); Matchup/format fit (no tournament link)
- Data gaps: Illegal copy counts make the list unplayable as built; scores describe the theoretical list only No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry; consistency and going-first/second splits are Inferred No side deck registered; post-side dimension is Provisional Meta power is Provisional unless a dated metagame sample is supplied
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