Kashtira Deck #771354 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Dragunity Quirinus x3, Lava Golem x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Blackwing - Zephyros the Elite x1
- Bystial Magnamhut x1
- Dragunity Arma Mystletainn x1
- Dragunity Legatus x1
- Dragunity Quirinus x3
- Droll & Lock Bird x1
- Koa'ki Meiru Drago x1
- Lava Golem x3
- Mulcharmy Fuwalos x3
- Mulcharmy Meowls x2
- Mulcharmy Purulia x2
- Shiina, Twin Tempests of Celestial Thunder x1
- Tempest, Dragon Ruler of Storms x1
- Ash Blossom & Joyous Spring x3
- Dragunity Couse x1
- Dragunity Falchion x2
- Dragunity Phalanx x1
- Dragunity Remus x3
- Ringowurm, the Dragon Guarding the Hundred Apples x1
- Dragon Ravine x3
- Dragunity Divine Lance x1
- Dragunity Divine Wind x2
- Dragunity Glow x1
- Dragunity Whirlwind x1
- Gold Sarcophagus x1
- Harpie's Feather Duster x1
- Hey, Space Trunade! x1
- Lightning Storm x1
- Mistaken Arrest x3
- Terraforming x1
- Dragunity Oubliette x1
- Infinite Impermanence x3
- Solemn Judgment x1
- Solemn Strike x2
Extra Deck (15)
- Snake-Eyes Doomed Dragon x1
- Dragunity Knight - Romulus x1
- Dragunity Lord - Georgius x1
- Guardragon Pisty x1
- Hieratic Seal of the Heavenly Spheres x1
- Triple Burst Dragon x1
- Bystial Dis Pater x1
- Dragunity Knight - Areadbhair x1
- Dragunity Knight - Areus x1
- Dragunity Knight - Ascalon x1
- Dragunity Knight - Barcha x1
- Dragunity Knight - Gae Dearg x1
- Dragunity Knight - Trident x1
- Dragunity Knight - Luin x1
- Hieratic Dragon King of Atum x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 50 |
| Going First | 45 |
| Going Second | 52 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Toolbox
- Secondary strategies: Midrange, Control
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Dragunity Synchro and Link boards (Ascalon, Areadbhair, Areus, Trident, Georgius) backed by Bystial Dis Pater, but the deck has no recorded combo line to confirm any of them.; Mulcharmy and Dragunity draw and recursion engines that grind card advantage over long games.
- Turn 1 (going first): Open a Dragunity or Mulcharmy starter, then use Dragon Ravine, Dragunity Quirinus or Remus to reach a Synchro or Link boss. Hold Ash Blossom and Infinite Impermanence for the first disruption.
- Turn 2 (going second): Use Ash Blossom, Droll and Lock Bird, Solemn and Infinite Impermanence to stop the opponent's engine, then rebuild through Mulcharmy draws and Dragunity recursion.
- Recovery: Recover through GY recursion (Dragunity Remus, Falchion, Divine Wind) and Mulcharmy hand refill. Recovery depends on the 15 searcher-text cards, which give about 81 percent odds of at least one searcher in a 5-card opening hand (Inferred).
- After siding: No side deck is registered, so there is no post-side plan. Best-of-3 play would leave the deck with no way to adjust.
Why it scores here
The deck's Dragunity and Mulcharmy engines give it a real opening-hand plan: about 81 percent odds of a searcher in a 5-card hand and about 25 percent odds of any single 3-copy starter (Inferred hypergeometric estimates). Interaction is dense, with 7 hand traps, 11 negation-text cards and 18 removal-text cards, which keeps the score from falling further. Two points carry the score down. The deck is illegal: Ash Blossom runs 3 copies against a limit of 2, and the deck has no side. It also mixes several sub-archetypes (Dragunity, Mulcharmy, Solemn, Harpie, Cyclone, Blackwing), so only 0 percent of cards are exact Kashtira. The score is a structural read of the list as a system, not an average of card scores, and popularity from the Kashtira guide did not earn points. No combos were recorded, so every ceiling and floor value is text-only inference.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 52 | P(at least one 3-copy starter in 5 cards) ≈ 0.25; searcher-text group ≈ 0.81; core archetype group ≈ 0.69 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | Seven hand traps and 13 tech cards compete for slots, and 21 of 34 distinct main-deck cards are singletons, which raises brick and conflict risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No parseable boards exist, so the best-line ceiling is a text-only read of Dragunity Synchro and Link extensions to bosses (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No median power index is available. Floor is estimated from the tech and singleton density and the reliance on archetype cores (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 58 | Ash Blossom, Infinite Impermanence and Dragunity recursion (Remus, Falchion, Divine Wind) give several independent answers to a disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Searcher text is dense (15 cards) and Dragunity GY recursion recovers resources. Mulcharmy draw effects trade against hand size (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | Negation text on 11 cards, removal text on 18 cards and 7 hand traps give broad, layered interaction (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 55 | Going-second interaction (Ash, Droll, Solemn, Infinite Impermanence) is strong. Board-breaking depends on Lightning Storm, Harpie's Feather Duster and Solemn (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Bystial Dis Pater (3500 ATK), Dragunity Knight Ascalon and Areadbhair (3300 ATK) and Areus (2900 ATK) give high-ATK closers (verified stats) |
| D10 | Main Deck Efficiency & Flexibility | 45 | A 55-card main with 34 distinct cards and several off-plan sub-archetypes (Mulcharmy, Solemn, Harpie, Cyclone, Blackwing) lowers coherence (verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 50 | 15 Extra Deck cards cover Synchro, Link and Fusion bosses. Several are off-plan, such as Snake-Eyes and Triple Burst Dragon, and mandatory-slot coverage is uneven (verified composition) |
| D12 | Side Deck Adaptability | 15 | No side deck is registered (Side Deck size 0), so there is no post-side adaptability (verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link and no dated meta sample. Usage stats show only 5 of 10 core cards present, so format fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Several Synchro and Link lines, Mulcharmy draw triggers and the Ash/Droll/Solemn decision points give a high decision load (Inferred) |
How the score was computed
Strategy profile: Toolbox. Structural ≈ 50, Going First ≈ 45, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Banlist and copy-limit exposure (-8); No side deck and no tournament evidence (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers; Illegal deck, so the result is capped low and labelled structural-only
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense searcher text (15 cards) gives a high chance of finding a starter
- Layered interaction: 7 hand traps, 11 negation-text cards, 18 removal-text cards
- High-ATK Synchro and Link closers (Ascalon, Areadbhair, Dis Pater, Areus)
- Recursion from the GY (Remus, Falchion, Divine Wind) supports recovery
Weaknesses
- Illegal as built: Ash Blossom runs 3 copies against a limit of 2
- Sub-archetype mix (Dragunity, Mulcharmy, Solemn, Harpie, Cyclone, Blackwing) with no Kashtira core
- Many singleton tech cards raise brick and conflict risk
- No side deck, so no adaptability across a best-of-3
- No recorded combos, so the ceiling and median cannot be confirmed
Critical choke points
- Dragunity Synchro/Link boss access depends on a few starters and Dragon Ravine
- Mulcharmy draw triggers depend on the hand being near empty
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One Ash Blossom & Joyous Spring | One card from the Dragunity or hand-trap core | Brings the list within the OCG Semi-Limited limit of 2, which is required for legality. |
| 2 | One off-plan singleton tech card | A second copy of a core Dragunity starter or searcher | Raises the odds of an early starter and reduces brick risk. |
| 3 | None | A 5 to 10 card side deck | Gives the deck a post-side plan for best-of-3 play. |
Evidence & confidence
- Verified: Illegal status: Ash Blossom & Joyous Spring copies_run 3 against legal copies 2 (OCG Semi-Limited); Main 55, Extra 15, Side 0 are within OCG size rules; Six restricted cards at Limited with legal copies 1 and copies_run 1; Card stats and text from the export; Archetype spread (Dragunity 30, Mulcharmy 7, Solemn 3) and core-stat presence 5 of 10
- Inferred: P(starter in opening hand) ≈ 0.25 per 3-copy card; searcher-group ≈ 0.81; core-group ≈ 0.69; Interaction density reads from card text; Brick and conflict estimate from the singleton count; Going-first and going-second estimates
- Provisional: Meta Power (null, no dated metagame sample); Matchup and format fit (no tournament link)
- Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot match record are absent No win-rate telemetry in YGOVN for going-first, going-second, matchup or brick rates Meta Power is Provisional without a dated metagame sample No side deck registered, so post-side adaptability is unknown Title is null, so the deck is identified only by its archetype and card list
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