Kashtira Deck #771354 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Dragunity Quirinus x3, Lava Golem x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Kashtira OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 22, 2026
35± 8/ 100
Power Score
Structural 50
Reliability 35
Going First 45
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 50
Going First 45
Going Second 52
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange, Control
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Dragunity Synchro and Link boards (Ascalon, Areadbhair, Areus, Trident, Georgius) backed by Bystial Dis Pater, but the deck has no recorded combo line to confirm any of them.; Mulcharmy and Dragunity draw and recursion engines that grind card advantage over long games.
  • Turn 1 (going first): Open a Dragunity or Mulcharmy starter, then use Dragon Ravine, Dragunity Quirinus or Remus to reach a Synchro or Link boss. Hold Ash Blossom and Infinite Impermanence for the first disruption.
  • Turn 2 (going second): Use Ash Blossom, Droll and Lock Bird, Solemn and Infinite Impermanence to stop the opponent's engine, then rebuild through Mulcharmy draws and Dragunity recursion.
  • Recovery: Recover through GY recursion (Dragunity Remus, Falchion, Divine Wind) and Mulcharmy hand refill. Recovery depends on the 15 searcher-text cards, which give about 81 percent odds of at least one searcher in a 5-card opening hand (Inferred).
  • After siding: No side deck is registered, so there is no post-side plan. Best-of-3 play would leave the deck with no way to adjust.

Why it scores here

The deck's Dragunity and Mulcharmy engines give it a real opening-hand plan: about 81 percent odds of a searcher in a 5-card hand and about 25 percent odds of any single 3-copy starter (Inferred hypergeometric estimates). Interaction is dense, with 7 hand traps, 11 negation-text cards and 18 removal-text cards, which keeps the score from falling further. Two points carry the score down. The deck is illegal: Ash Blossom runs 3 copies against a limit of 2, and the deck has no side. It also mixes several sub-archetypes (Dragunity, Mulcharmy, Solemn, Harpie, Cyclone, Blackwing), so only 0 percent of cards are exact Kashtira. The score is a structural read of the list as a system, not an average of card scores, and popularity from the Kashtira guide did not earn points. No combos were recorded, so every ceiling and floor value is text-only inference.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 52 P(at least one 3-copy starter in 5 cards) ≈ 0.25; searcher-text group ≈ 0.81; core archetype group ≈ 0.69 (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Seven hand traps and 13 tech cards compete for slots, and 21 of 34 distinct main-deck cards are singletons, which raises brick and conflict risk (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards exist, so the best-line ceiling is a text-only read of Dragunity Synchro and Link extensions to bosses (Inferred)
D4 Combo Floor & Median Output 40 No median power index is available. Floor is estimated from the tech and singleton density and the reliance on archetype cores (Inferred)
D5 Interruption Resilience & Route Redundancy 58 Ash Blossom, Infinite Impermanence and Dragunity recursion (Remus, Falchion, Divine Wind) give several independent answers to a disruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 Searcher text is dense (15 cards) and Dragunity GY recursion recovers resources. Mulcharmy draw effects trade against hand size (Inferred)
D7 End-Board & Interaction Quality 60 Negation text on 11 cards, removal text on 18 cards and 7 hand traps give broad, layered interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 55 Going-second interaction (Ash, Droll, Solemn, Infinite Impermanence) is strong. Board-breaking depends on Lightning Storm, Harpie's Feather Duster and Solemn (Inferred)
D9 Offensive Pressure & Closing Power 60 Bystial Dis Pater (3500 ATK), Dragunity Knight Ascalon and Areadbhair (3300 ATK) and Areus (2900 ATK) give high-ATK closers (verified stats)
D10 Main Deck Efficiency & Flexibility 45 A 55-card main with 34 distinct cards and several off-plan sub-archetypes (Mulcharmy, Solemn, Harpie, Cyclone, Blackwing) lowers coherence (verified composition)
D11 Extra Deck Efficiency & Coverage 50 15 Extra Deck cards cover Synchro, Link and Fusion bosses. Several are off-plan, such as Snake-Eyes and Triple Burst Dragon, and mandatory-slot coverage is uneven (verified composition)
D12 Side Deck Adaptability 15 No side deck is registered (Side Deck size 0), so there is no post-side adaptability (verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated meta sample. Usage stats show only 5 of 10 core cards present, so format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Several Synchro and Link lines, Mulcharmy draw triggers and the Ash/Droll/Solemn decision points give a high decision load (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 50, Going First ≈ 45, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Banlist and copy-limit exposure (-8); No side deck and no tournament evidence (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers; Illegal deck, so the result is capped low and labelled structural-only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher text (15 cards) gives a high chance of finding a starter
  • Layered interaction: 7 hand traps, 11 negation-text cards, 18 removal-text cards
  • High-ATK Synchro and Link closers (Ascalon, Areadbhair, Dis Pater, Areus)
  • Recursion from the GY (Remus, Falchion, Divine Wind) supports recovery

Weaknesses

  • Illegal as built: Ash Blossom runs 3 copies against a limit of 2
  • Sub-archetype mix (Dragunity, Mulcharmy, Solemn, Harpie, Cyclone, Blackwing) with no Kashtira core
  • Many singleton tech cards raise brick and conflict risk
  • No side deck, so no adaptability across a best-of-3
  • No recorded combos, so the ceiling and median cannot be confirmed

Critical choke points

  • Dragunity Synchro/Link boss access depends on a few starters and Dragon Ravine
  • Mulcharmy draw triggers depend on the hand being near empty
Priority Remove Add Reason
1 One Ash Blossom & Joyous Spring One card from the Dragunity or hand-trap core Brings the list within the OCG Semi-Limited limit of 2, which is required for legality.
2 One off-plan singleton tech card A second copy of a core Dragunity starter or searcher Raises the odds of an early starter and reduces brick risk.
3 None A 5 to 10 card side deck Gives the deck a post-side plan for best-of-3 play.

Evidence & confidence

  • Verified: Illegal status: Ash Blossom & Joyous Spring copies_run 3 against legal copies 2 (OCG Semi-Limited); Main 55, Extra 15, Side 0 are within OCG size rules; Six restricted cards at Limited with legal copies 1 and copies_run 1; Card stats and text from the export; Archetype spread (Dragunity 30, Mulcharmy 7, Solemn 3) and core-stat presence 5 of 10
  • Inferred: P(starter in opening hand) ≈ 0.25 per 3-copy card; searcher-group ≈ 0.81; core-group ≈ 0.69; Interaction density reads from card text; Brick and conflict estimate from the singleton count; Going-first and going-second estimates
  • Provisional: Meta Power (null, no dated metagame sample); Matchup and format fit (no tournament link)
  • Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot match record are absent No win-rate telemetry in YGOVN for going-first, going-second, matchup or brick rates Meta Power is Provisional without a dated metagame sample No side deck registered, so post-side adaptability is unknown Title is null, so the deck is identified only by its archetype and card list

More OCG Info

Kashtira

Kashtira Breakdown

 
 

 

 

 

 

 

 
 

 

 
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