Dragunity Deck #771353 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Dragunity Quirinus x3, Lava Golem x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Dragunity OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
35± 10/ 100
Power Score
Structural 54
Reliability 48
Going First 52
Going Second 56

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 52
Going Second 56
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Midrange
  • Secondary strategies: Control, Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Synchro and Link boards from the Dragunity engine (Ascalon, Areadbhair, Areus, Georgius) with Dragon Ravine and Dragunity Divine Wind as searchers (Inferred from text); Mulcharmy draw pressure and Bystial Dis Pater as a Synchro boss (Inferred from text)
  • Turn 1 (going first): Opening hand with a searcher (Dragon Ravine, Divine Wind, Quirinus, Remus) plus hand interaction (Ash Blossom, Infinite Impermanence, Mistaken Arrest) to protect a T2 Synchro or Link line
  • Turn 2 (going second): Hand traps (Ash Blossom, Droll & Lock Bird, Infinite Impermanence) and Solemn negations to stop the opponent's board, then Dragunity Remus or Falchion recursion to rebuild
  • Recovery: Dragon Ravine and Dragunity Glow search Level 4 or 5 Dragunity monsters; Dragunity Remus and Quirinus recur from the GY (Inferred from text)
  • After siding: Not assessable: the deck has no Side Deck (0 cards), so no post-side plan exists in the evidence

Why it scores here

The deck reliably opens a searcher (about 0.81 for at least one of the 15 searcher-text cards in a 5-card hand, Inferred) and has a large interaction suite: 7 hand traps, 11 negation-text cards and 18 removal-text cards. Its end-board strength comes from the Dragunity Synchro and Link line (Ascalon, Areadbhair, Areus, Georgius, Dis Pater) and the Dragon Ravine recursion. No recorded boards exist, so the combo ceiling and median are text-only inferences and are scored low-confidence. The list is illegal as built: Ash Blossom & Joyous Spring runs 3 copies against an OCG limit of 2, which caps the score under the rubric. Popularity did not earn points, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least one of 3 Dragon Ravine in 5-card hand) ≈ 0.25; P(≥1 searcher-text card) ≈ 0.81; 15 searcher-text cards support a reliable opening (Inferred)
D2 Opening-Hand Quality & Brick Management 50 21 singleton slots with several narrow cards (Lightning Storm, Harpie's Feather Duster, Terraforming, Gold Sarcophagus) that are dead without matching targets (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable combo boards; ceiling read from card text only, with Synchro and Link boards and Shiina and Dis Pater as bosses (Inferred, low confidence)
D4 Combo Floor & Median Output 40 No recorded boards, so median and floor are unmeasured; the text-only read is a low-tier Synchro output with heavy interaction (Inferred, provisional)
D5 Interruption Resilience & Route Redundancy 55 Seven hand traps plus Dragunity GY recursion (Remus, Quirinus, Falchion) give several independent recovery routes (Inferred)
D6 Resource Economy, Recovery & Grind 55 Searchers (Dragon Ravine, Divine Wind, Glow) and GY recursion regenerate resources; Gold Sarcophagus and Terraforming add cost-free card access (Inferred)
D7 End-Board & Interaction Quality 72 Solemn Judgment, Solemn Strike, Infinite Impermanence, Droll & Lock Bird, Lightning Storm and Ash Blossom layer interaction on the field and in hand; the 3-copy Ash over-limit is not counted against interaction quality (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 65 Going-second value comes from hand traps, Ash Blossom, Droll and Lightning Storm, which challenge an established board; no going-second combo split exists (Inferred)
D9 Offensive Pressure & Closing Power 68 End-board includes Ascalon 3300 ATK, Areadbhair 3300 ATK, Areus 2900 ATK, Shiina 2900 ATK and Dis Pater 3500 DEF with a 3500 ATK body (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 50 34 distinct main-deck cards across 55 slots, with 21 singletons and a mix of narrow tech; the copy histogram is uneven (Inferred)
D11 Extra Deck Efficiency & Coverage 60 Extra Deck is 15 cards: 8 Synchro, 5 Link, 1 Xyz, 1 Fusion; the Dragunity core is covered, but Hieratic, Snake-Eyes and Bystial pieces are off-core (Verified composition, Inferred flexibility)
D12 Side Deck Adaptability 20 Side Deck is empty (0 of 15 allowed), so there is no post-side adaptability; this is a structural absence, not a performance result (Verified count)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype share is unavailable, so the score is a provisional placeholder (Provisional)
D14 Pilotability & Error Tolerance 50 Multi-engine sequencing (Dragunity, Mulcharmy, Solemn, Hieratic, Bystial) requires many decision points and a clear priority order, so error tolerance is moderate (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 54, Going First ≈ 52, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: banlist exposure (-6); engine conflicts (-2). Final formula: Theoretical: 0.80*Structural(54) + 0.20*TournamentReliability(48) + modifiers(-8) = 45; Meta provisional. Illegal cap applied (Ash Blossom 3 vs 2 legal copies), so the reported score is 35 and is structural-only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction suite: 7 hand traps, 11 negation-text cards, 18 removal-text cards
  • Strong Synchro and Link end boards with 3300-ATK Dragunity Knights and a 3500-DEF Dis Pater
  • Searcher density (15 cards with searcher text) and GY recursion give resource recovery

Weaknesses

  • Illegal as built: Ash Blossom & Joyous Spring runs 3 copies against a legal maximum of 2
  • No Side Deck (0 of 15 slots used)
  • Several narrow cards (Lightning Storm, Harpie's Feather Duster, Terraforming, Gold Sarcophagus) need specific targets
  • No recorded combo boards, so consistency and conversion are unmeasured

Critical choke points

  • The Ash Blossom over-limit makes the list illegal and must be fixed before any normal score applies
  • Dragunity Lord - Georgius, a core card at 60% inclusion, is missing from the list
  • Searcher access depends on Dragon Ravine (3 copies) and Divine Wind (2 copies); about 0.25 for one copy of a 3-copy card in a 5-card hand
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring 1 non-restricted card of the pilot's choice Brings the list within the OCG copy limit (Semi-Limited, 2 legal copies); the replacement is not chosen by this evaluation because no card-specific text read supports a specific pick
2 none (no side deck exists) a Side Deck of up to 15 cards Side Deck is empty; post-side adaptability (D12) cannot be assessed or scored higher without one
3 one of the narrow tech cards (Lightning Storm or Harpie's Feather Duster) a card that works without a specific board state Both need a matching board to be useful, which lowers consistency (Inferred)

Evidence & confidence

  • Verified: OCG main deck 55 cards (range 40–60), extra 15 (range 0–15), side 0 (range 0–15); Ash Blossom & Joyous Spring: 3 copies run, 2 legal copies (Semi-Limited); Extra Deck breakdown: 8 Synchro, 5 Link, 1 Xyz, 1 Fusion; Role tags: 7 hand traps, 13 tech, 15 searcher-text, 11 negation-text, 18 removal-text; Archetype core inclusion: Ash Blossom 70%, Droll & Lock Bird 70%, Mulcharmy Fuwalos 60%; Dragunity Lord - Georgius 60% but absent
  • Inferred: P(≥1 searcher-text card in 5-card hand) ≈ 0.81 supports engine access (D1); Brick risk from narrow tech (Lightning Storm, Feather Duster, Terraforming, Gold Sarcophagus) (D2); Interaction-led going-second plan from hand traps and Solemn negations (D7, D8); Recursion routes through Remus, Quirinus, Falchion and Dragon Ravine (D5, D6)
  • Provisional: Meta Power and matchup fit (D13) with no dated metagame or tournament sample; Tournament reliability (48) estimated from the structural read, not measured
  • Data gaps: no combos supplied: floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry for going-first, going-second, matchup or brick rate Meta Power is provisional without a dated metagame sample deck title is null; no side deck present

More OCG Info

Dragunity

Dragunity Breakdown

 
 

 

 

 

 

 

 
 

 

 
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