Tenpai Dragon Deck #771349 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Blaster, Dragon Ruler of Infernos x3, Pile Armed Dragon x3, Redox, Dragon Ruler of Boulders x3. Created Oct 21, 2026 by YGO Mod.

Deck Tenpai Dragon OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 8/ 100
Power Score
Structural 51
Reliability 45
Going First 50
Going Second 45

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 51
Going First 50
Going Second 45
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Level 7 Dragon beatsticks and Dragon Ruler / Tenpai Dragon boards (Chasma x2, Blaster, Tidal, Tempest, Redox, Blaze), with the Dragon Ruler revive loop as the engine; Sangen Summoning / Sangen Kaimen searches into Tenpai Dragon Paidra, Fadra and Chundra for an extra Synchro or Xyz route
  • Turn 1 (going first): Open a Dragon Ruler or Tenpai Dragon starter, search with Spectral / Paidra / Sangen, then extend into a Level 7 Dragon Ruler; theoretical only, because the list is illegal as built
  • Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird and Harpie's Feather Duster to interrupt the opponent's first board, then revive a Dragon Ruler from the GY or banishment; theoretical only
  • Recovery: Dragon Rulers in the GY or banishment return through their own Quick Effects and Dragon Ruler Xyz/Synchro summons, so the deck can rebuild from a near-empty hand, but this depends on the illegal three Ash Blossoms being cut first
  • After siding: None: the side deck is empty, so there is no post-side adaptation, and this rates as a structural gap

Why it scores here

The deck is scored as a system, not as an average of its card scores. Its engine is a Dragon Ruler and Tenpai Dragon revive network: Level 7 Dragons recur from the GY and banishment, Sangen cards search the Tenpai Dragons, and the Extra Deck holds Chasma, Blaster-style boards and Synchro and Xyz beatsticks. Because the list runs 3 Ash Blossom against a 2-copy OCG limit, it is illegal as built, so it receives no normal Final Contextual score and is capped low as a theoretical, structural-only read. The main deck is oversized at 55 cards with 5.7 percent exact-archetype purity, 13 tech cards and 18 spells, so consistency is penalised. The side deck is empty, so there is no post-side plan. Archetype popularity (the core group appears in about 76 percent of opening hands) confirms the list is real and accessible, but it did not earn points by itself. No combo boards or tournament data exist, so the floor, median and ceiling are text-only inference.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least one 3-copy starter in a 5-card opening hand) ≈ 0.25; archetype-core group P ≈ 0.76; no single dominant starter (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Ten 3-copy cards and many Level 7 Dragons that conflict in hand, plus four hand traps that go dead without the right board (Inferred)
D3 Combo Conversion & Ceiling 60 Dragon Ruler revive loop and Chasma/Synchro/Xyz routes from text; no recorded boards to measure the ceiling (Inferred)
D4 Combo Floor & Median Output 40 combo data total 0; median output unknown, estimated from starter diversity (Inferred, low confidence)
D5 Interruption Resilience & Route Redundancy 60 Multiple recursive Dragons and Ash Blossom provide independent recovery routes after a single interruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Dragon Ruler recursion from GY and banishment and Spectral search give partial resource regeneration (Inferred)
D7 End-Board & Interaction Quality 55 Three Ash Blossom plus Droll & Lock Bird, Forbidden Droplet and Harpie's Feather Duster; 23 removal-text cards, but not layered on the end board (Inferred)
D8 Going-Second & Board-Breaking Power 50 Level 7 Dragon beatsticks challenge a board, but going-second interaction is limited by Droll and the Ash copy count (Inferred)
D9 Offensive Pressure & Closing Power 60 Chasma x2 (3000 ATK) and multiple 2800-ATK Dragons close games; no recorded end-board data (Verified stat plus Inferred)
D10 Main Deck Efficiency & Flexibility 35 55 main cards with 13 tech cards and 5.7 percent exact-archetype purity; over-wide for an engine this specific (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 Extra Deck is full at 15 with Synchro, Xyz and Link spread, but several slots are flex, and two Chasma and one Sangenpai carry the core (Verified composition)
D12 Side Deck Adaptability 15 Side deck is empty (0 cards), so there is no post-side plan (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated meta sample; archetype usage is context only (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Dragon recursion and many named hand traps give a demanding pilot; low error tolerance (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 51, Going First ≈ 50, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: legality_copy_limit (-20); empty_side_deck (0); main_deck_bloat (0). Final formula: Illegal deck: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 49.8, then legality modifier -20 and the illegal-deck cap; result is theoretical/structural-only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dragon Ruler and Tenpai Dragon revive network with multiple recursive Level 7 beatsticks
  • Strong Extra Deck coverage across Synchro, Xyz and Link, with Chasma x2 providing 3000 ATK
  • Core Tenpai Dragon engine is supported by usage stats (Chundra, Sangen Summoning and Kaimen each about 90 percent or more)

Weaknesses

  • Illegal copy count on Ash Blossom & Joyous Spring (3 vs 2)
  • Oversized 55-card main deck with 5.7 percent exact-archetype purity
  • Empty side deck; no post-side plan
  • Four hand traps and 13 tech cards compete for hand space

Critical choke points

  • The three Ash Blossoms are the illegal slot; cutting to 2 changes the interaction count
  • Sangen Summoning and Kaimen are the only Tenpai Dragon searchers in the main deck
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring None (or a legal non-copy card) Clears the copy-limit violation so the deck can receive a normal score
2 2 to 3 tech cards (for example Lightning Storm or Triple Tactics Thrust) A 15-card side deck covering the common threats the deck faces Brings the main deck nearer 40 to 45 and gives a post-side plan
3 Off-archetype spells that only tutor More Tenpai Dragon or Dragon Ruler core Raises archetype purity and the consistency of the engine

Evidence & confidence

  • Verified: Legality: Illegal, Ash Blossom & Joyous Spring 3 copies vs OCG Semi-Limited limit of 2; Main 55, Extra 15, Side 0 against OCG size rules; Archetype purity 5.7 percent and usage stats for core cards
  • Inferred: Starter access and brick estimates from hypergeometric values; Revive-loop and recursion reading from card text; Interaction density estimate from role tags
  • Provisional: Meta and format fit (no dated metagame sample)
  • Data gaps: no combos supplied - combo floor/median/ceiling is text-only inference no tournament link - archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick/starter/OTK rates) Meta Power is Provisional unless a dated metagame sample is supplied side deck is empty, so post-side scoring is unsupported

More OCG Info

Tenpai Dragon

Tenpai Dragon Breakdown

 
 

 

 

 

 

 

 
 

 

 
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