Tearlaments Deck #771344 — Yu-Gi-Oh! OCG
55 Main, 12 Extra, incl. Armageddon Knight x3, Lava Golem x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Armageddon Knight x3
- Droll & Lock Bird x1
- Lava Golem x3
- Mulcharmy Fuwalos x3
- Mulcharmy Meowls x2
- Mulcharmy Purulia x2
- Tearlaments Havnis x1
- Tearlaments Scheiren x1
- Naelshaddoll Ariel x1
- Reeshaddoll Wendi x1
- Shaddoll Beast x1
- Shaddoll Dragon x1
- Shaddoll Hedgehog x1
- Shaddoll Squamata x3
- Tohushaddoll Grysta x2
- Ash Blossom & Joyous Spring x3
- Blazing Cartesia, the Virtuous x2
- Dimensional Fissure x3
- El Shaddoll Fusion x1
- Foolish Burial x1
- Fusion Deployment x3
- Harpie's Feather Duster x1
- Hey, Space Trunade! x1
- Lev Shaddoll Fusion x3
- Lightning Storm x1
- Shaddoll Fusion x3
- Triple Tactics Thrust x1
- Void Unleashing x3
- Resh Shaddoll Incarnation x1
- Shaddoll Schism x1
- Solemn Judgment x1
Extra Deck (12)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 37/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 48.9 |
| Going First | 45 |
| Going Second | 50 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Toolbox
- Format: ocg
Legality
Main 58 / Extra 12 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Fusion Summon El Shaddoll / Tearlaments boss monsters (Shekhinaga, Apkallone, Meshahrail, Winda) off a Fusion Spell and Shaddoll recursion; Flip-effect Shaddoll board pressure (Beast, Dragon, Grysta) with Mulcharmy draw engine
- Turn 1 (going first): Open a Shaddoll-archetype Fusion Spell or Mulcharmy starter, search with Void Unleashing / Hedgehog, and Fusion Summon a boss; hand traps are the only defence if the board is built
- Turn 2 (going second): Respond with Ash Blossom, Droll & Lock Bird, Solemn Judgment or Harpie's Feather Duster, then reconstruct through Shaddoll GY recursion
- Recovery: Shaddoll Fusion / Resh Shaddoll Incarnation and Ariel recursion from the GY, plus Infernoid Evil and Mulcharmy draw effects
- After siding: Not evaluable: the OCG list supplies no Side Deck (0 cards), so there is no post-side plan
Why it scores here
The score comes from the deck as a system: the Shaddoll Fusion engine has enough Fusion Spells and recursion to usually reach a boss monster, and the four hand traps plus Harpie's Feather Duster and Solemn Judgment give real interaction, but the Fusion-dependent starters are unreliable. Only 5 of the main deck's 58 cards are Fusion Spells and roughly 24% of hands open with a 3-copy card, so the floor is brick-prone. The list is illegal (Ash Blossom runs 3 copies against a limit of 2) and has no Side Deck, so the score is capped and Final is marked theoretical and structural-only. Archetype popularity and the guide's claim that Tearlaments is top tier did not earn points, and card scores were not averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 45 | P(>=1 3-copy card in 5-card hand) 0.24; archetype core P(open) 0.43; engine needs Fusion Spell plus Extra Deck boss (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 40 | Fusion Spells and Extra-dependent starters brick without the Extra Deck; 11 tech and 4 hand traps per hand (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | No recorded boards; El Shaddoll bosses have strong text but the line is text-only (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No combos supplied, so median output is unmeasured and set to a cautious mid score (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Shaddoll GY recursion and Mulcharmy draws give some redundancy, but the Tearlaments core is thin (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Recursion via Shaddoll Fusion, Resh Shaddoll Incarnation and Ariel recovers resources from the GY (Inferred) |
| D7 | End-Board & Interaction Quality | 62 | Ash, Droll, Solemn and Feather Duster provide layered negation and removal, though Ash is over the copy limit (Verified text, Inferred) |
| D8 | Going-Second & Board-Breaking Power | 55 | Probability of a hand trap in 6 cards going second is 0.36; no going-second split is recorded (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Several 2500-2800 ATK Fusion bosses and Blazing Cartesia pressure; no end-board samples (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 48 | 58 Main Deck cards with 11 tech and 17 singletons; 32 distinct, so flexibility is moderate (Verified count, Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 12 Fusion Monsters, all Fusion, with 8 distinct; Extra Deck is coherent but single-type (Verified) |
| D12 | Side Deck Adaptability | 20 | No Side Deck supplied (0 cards), so post-side adaptability cannot be assessed (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | Archetype share and tournament result are absent; guide calls Tearlaments top tier, which is context only (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-step Fusion sequences across Shaddoll and Tearlaments require many decision points (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 48.9, Going First ≈ 45, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: illegal copy limit / banlist exposure (-10); no side deck (0). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional), then legality modifier: 0.80*48.9 + 0.20*40 = 47.1 - 10 = 37
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.24 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Layered negation and removal: Ash Blossom, Droll & Lock Bird, Solemn Judgment, Harpie's Feather Duster
- Shaddoll GY recursion gives partial resource recovery
- Several 2500+ ATK Fusion bosses for closing
Weaknesses
- Illegal copy count on Ash Blossom & Joyous Spring
- No Side Deck, so no post-side plan
- Fusion-dependent starters brick without the Extra Deck
- Unresolved passcode in the main deck
Critical choke points
- Fusion Spell plus a matching Extra Deck boss is required for most lines
- Ash Blossom over the copy limit must be fixed before the list can be played
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Ash Blossom & Joyous Spring | Copy of a legal Fusion Spell or hand trap (within the Semi-Limited limit of 2) | Restores legality; Ash is at 3 copies against a limit of 2 |
| 2 | Unresolved passcode 20366274 | A resolvable card of the same intent | The deck cannot be verified until this passcode resolves |
| 3 | none | A Side Deck of 3-8 cards | Post-side adaptability is 20 with no side cards, the lowest-scoring dimension |
Evidence & confidence
- Verified: Ash Blossom & Joyous Spring copy limit violation (3 run, 2 legal); Main 58 / Extra 12 / Side 0 counts within OCG size rules; Six Limited cards each run at 1 copy, all legal
- Inferred: P(>=1 3-copy card in 5-card hand) 0.24 and archetype core P(open) 0.43; Brick rate and interaction density estimated from text
- Provisional: Meta Power (no dated meta sample); Matchup fit (archetype share is context only)
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent 1 passcode(s) in CardIDList could not be resolved to a card (counted as main) no win-rate telemetry exists in YGOVN — going-first/second, matchup, brick and starter rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Side deck empty — post-side plan cannot be assessed
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