Tearlaments Deck #771344 — Yu-Gi-Oh! OCG

55 Main, 12 Extra, incl. Armageddon Knight x3, Lava Golem x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Tearlaments OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
37± 8/ 100
Power Score
Structural 49
Reliability 40
Going First 45
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 37/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 48.9
Going First 45
Going Second 50
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 58 / Extra 12 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Fusion Summon El Shaddoll / Tearlaments boss monsters (Shekhinaga, Apkallone, Meshahrail, Winda) off a Fusion Spell and Shaddoll recursion; Flip-effect Shaddoll board pressure (Beast, Dragon, Grysta) with Mulcharmy draw engine
  • Turn 1 (going first): Open a Shaddoll-archetype Fusion Spell or Mulcharmy starter, search with Void Unleashing / Hedgehog, and Fusion Summon a boss; hand traps are the only defence if the board is built
  • Turn 2 (going second): Respond with Ash Blossom, Droll & Lock Bird, Solemn Judgment or Harpie's Feather Duster, then reconstruct through Shaddoll GY recursion
  • Recovery: Shaddoll Fusion / Resh Shaddoll Incarnation and Ariel recursion from the GY, plus Infernoid Evil and Mulcharmy draw effects
  • After siding: Not evaluable: the OCG list supplies no Side Deck (0 cards), so there is no post-side plan

Why it scores here

The score comes from the deck as a system: the Shaddoll Fusion engine has enough Fusion Spells and recursion to usually reach a boss monster, and the four hand traps plus Harpie's Feather Duster and Solemn Judgment give real interaction, but the Fusion-dependent starters are unreliable. Only 5 of the main deck's 58 cards are Fusion Spells and roughly 24% of hands open with a 3-copy card, so the floor is brick-prone. The list is illegal (Ash Blossom runs 3 copies against a limit of 2) and has no Side Deck, so the score is capped and Final is marked theoretical and structural-only. Archetype popularity and the guide's claim that Tearlaments is top tier did not earn points, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(>=1 3-copy card in 5-card hand) 0.24; archetype core P(open) 0.43; engine needs Fusion Spell plus Extra Deck boss (Inferred)
D2 Opening-Hand Quality & Brick Management 40 Fusion Spells and Extra-dependent starters brick without the Extra Deck; 11 tech and 4 hand traps per hand (Inferred)
D3 Combo Conversion & Ceiling 60 No recorded boards; El Shaddoll bosses have strong text but the line is text-only (Inferred)
D4 Combo Floor & Median Output 40 No combos supplied, so median output is unmeasured and set to a cautious mid score (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Shaddoll GY recursion and Mulcharmy draws give some redundancy, but the Tearlaments core is thin (Inferred)
D6 Resource Economy, Recovery & Grind 50 Recursion via Shaddoll Fusion, Resh Shaddoll Incarnation and Ariel recovers resources from the GY (Inferred)
D7 End-Board & Interaction Quality 62 Ash, Droll, Solemn and Feather Duster provide layered negation and removal, though Ash is over the copy limit (Verified text, Inferred)
D8 Going-Second & Board-Breaking Power 55 Probability of a hand trap in 6 cards going second is 0.36; no going-second split is recorded (Inferred)
D9 Offensive Pressure & Closing Power 60 Several 2500-2800 ATK Fusion bosses and Blazing Cartesia pressure; no end-board samples (Inferred)
D10 Main Deck Efficiency & Flexibility 48 58 Main Deck cards with 11 tech and 17 singletons; 32 distinct, so flexibility is moderate (Verified count, Inferred)
D11 Extra Deck Efficiency & Coverage 55 12 Fusion Monsters, all Fusion, with 8 distinct; Extra Deck is coherent but single-type (Verified)
D12 Side Deck Adaptability 20 No Side Deck supplied (0 cards), so post-side adaptability cannot be assessed (Verified)
D13 Matchup Coverage & Format Fit 45 Archetype share and tournament result are absent; guide calls Tearlaments top tier, which is context only (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Fusion sequences across Shaddoll and Tearlaments require many decision points (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 48.9, Going First ≈ 45, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: illegal copy limit / banlist exposure (-10); no side deck (0). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional), then legality modifier: 0.80*48.9 + 0.20*40 = 47.1 - 10 = 37

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.24 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered negation and removal: Ash Blossom, Droll & Lock Bird, Solemn Judgment, Harpie's Feather Duster
  • Shaddoll GY recursion gives partial resource recovery
  • Several 2500+ ATK Fusion bosses for closing

Weaknesses

  • Illegal copy count on Ash Blossom & Joyous Spring
  • No Side Deck, so no post-side plan
  • Fusion-dependent starters brick without the Extra Deck
  • Unresolved passcode in the main deck

Critical choke points

  • Fusion Spell plus a matching Extra Deck boss is required for most lines
  • Ash Blossom over the copy limit must be fixed before the list can be played
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring Copy of a legal Fusion Spell or hand trap (within the Semi-Limited limit of 2) Restores legality; Ash is at 3 copies against a limit of 2
2 Unresolved passcode 20366274 A resolvable card of the same intent The deck cannot be verified until this passcode resolves
3 none A Side Deck of 3-8 cards Post-side adaptability is 20 with no side cards, the lowest-scoring dimension

Evidence & confidence

  • Verified: Ash Blossom & Joyous Spring copy limit violation (3 run, 2 legal); Main 58 / Extra 12 / Side 0 counts within OCG size rules; Six Limited cards each run at 1 copy, all legal
  • Inferred: P(>=1 3-copy card in 5-card hand) 0.24 and archetype core P(open) 0.43; Brick rate and interaction density estimated from text
  • Provisional: Meta Power (no dated meta sample); Matchup fit (archetype share is context only)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent 1 passcode(s) in CardIDList could not be resolved to a card (counted as main) no win-rate telemetry exists in YGOVN — going-first/second, matchup, brick and starter rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Side deck empty — post-side plan cannot be assessed

More OCG Info

Tearlaments

Tearlaments Breakdown

 
 

 

 

 

 

 

 
 

 

 
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