Maliss Deck #771340 — Yu-Gi-Oh! OCG

53 Main, 17 Extra, incl. Maliss White Rabbit x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 21, 2026 by YGO Mod.

Deck Maliss OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 22, 2026
30± 10/ 100
Power Score
Structural 54
Reliability 48
Going First 52
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Medium)

Overall score Value
Structural Deck Power 54
Going First 52
Going Second 58
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Combo
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 53 / Extra 17 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Link Summon chains of Maliss Link Monsters (Hearts Crypter, White Binder, Accesscode Talker, Firewall Dragon Darkfluid) into 2300-5000 ATK boards, with Perfectron Hydradrive Dragon as a removal finisher; Maliss trap recursion and Maliss Link pressure from the GY and banished zone
  • Turn 1 (going first): Open on Maliss monsters and Backup/Wizard @Ignister starters, Link Summon into a Maliss Link, and use Maliss traps to add or recycle pieces; hold Droll and Ash for the opponent's responses
  • Turn 2 (going second): Use hand traps (Ash Blossom, Droll & Lock Bird, Maxx C, Ghost Ogre) and Solemn Judgment to stop the opposing starter, then rebuild from the GY and banished Maliss
  • Recovery: Re-Special Summon Maliss monsters from GY and banishment via Maliss traps and Maliss in the Mirror, then re-Link Summon through the remaining Link Monsters
  • After siding: No side deck is registered, so no post-side plan can be evaluated

Why it scores here

The deck's Maliss core (23 archetype copies) gives a P(at least one archetype card in a 5-card opening hand) of about 0.95, so the engine is usually reachable on turn 1, which supports a solid D1 score. Its interaction density is high (Ash Blossom, Droll & Lock Bird, Maxx C, Solemn Judgment, Ghost Ogre, Infinite Impermanence, and Solemn Accusation), which lifts the end-board and going-second scores. Floor and median output cannot be judged because the export has no recorded boards, so the combo scores are text-only inferences. The score is capped at 30 because the list is illegal: Maliss in Underground runs 3 copies against a limit of 2, Link Decoder is Forbidden in OCG, and the Extra Deck holds 17 cards against a maximum of 15. The score was not derived by averaging card scores, and popularity (archetype usage stats) did not earn points.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 archetype core card in 5-card hand) ≈ 0.95, P(>=1 Maliss copy in hand) high; Maliss Link route is clear from text (Inferred)
D2 Opening-Hand Quality & Brick Management 50 53 main cards with 21 zero-level cards and 23 singletons; hand traps and Maliss monsters are reasonably interchangeable, but the Link route needs specific Link materials (Inferred)
D3 Combo Conversion & Ceiling 55 No recorded boards (combos_evidence total 0); ceiling read from Link ATK and Maliss loop text (Inferred)
D4 Combo Floor & Median Output 45 No combo median or distribution available; the floor is undefined by data (Provisional/Inferred)
D5 Interruption Resilience & Route Redundancy 60 Maliss recursion from GY and banished zones plus 8 hand traps give several independent restarts (Inferred)
D6 Resource Economy, Recovery & Grind 50 Maliss costs banish resources heavily; recovery depends on Maliss traps in the GY (Inferred)
D7 End-Board & Interaction Quality 68 28 removal-text and 13 negation-text cards, with layered hand traps and Solemn Judgment (Inferred from role tags)
D8 Going-Second & Board-Breaking Power 62 Going-second hand traps (Ash, Droll, Maxx C, Ghost Ogre) are strong, though the 6-card hand carries 8 hand traps with a 0.65 chance of at least one (Inferred)
D9 Offensive Pressure & Closing Power 62 Link Monsters at 2300-5000 ATK plus Perfectron's destruction effect give a real closing threat (Verified stats, Inferred application)
D10 Main Deck Efficiency & Flexibility 50 53 main cards in a legal 40-60 range but with 21 zero-level cards and many one-of tech slots; compactness is moderate (Verified counts)
D11 Extra Deck Efficiency & Coverage 40 17 Extra Deck cards exceed the 15-card limit; Link coverage is broad but not all of it is needed (Verified count)
D12 Side Deck Adaptability 15 No side deck registered, so no post-side adaptability can be assessed (data gap)
D13 Matchup Coverage & Format Fit 45 No tournament share or dated meta sample; format fit is Provisional
D14 Pilotability & Error Tolerance 35 Chained Link Summons, hand trap timing, and banish-cost choices create many decision points (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 54, Going First ≈ 52, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: Illegal list cap (-15.8); Banlist exposure (-3); No side deck (-2); Engine conflicts (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 52.8 before modifiers; modifiers -7 gives 45.8; capped at 30 because the deck is Illegal (theoretical/structural only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.95 · key two-card combo ≈ — · full-brick estimate ≈ 0.05 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is dense: 23 Maliss-family copies give about 0.95 chance of at least one in an opening hand
  • Layered interaction: 8 hand traps plus Solemn Judgment, Solemn Accusation, and Ghost Ogre
  • Link Summon end-boards reach 2300-5000 ATK

Weaknesses

  • Illegal as submitted: over the copy limit on Maliss in Underground and Forbidden Link Decoder present
  • Extra Deck exceeds the 15-card OCG limit
  • No side deck
  • No combo data to measure floor or median output

Critical choke points

  • Maliss in Underground and Link Decoder must be removed before the list is playable
  • Heavy reliance on Maliss Link Monsters to convert; losing the Link pieces removes most pressure
Priority Remove Add Reason
1 Link Decoder A legal Maliss or Ignister tech or a second-copy Maliss staple Link Decoder is Forbidden in OCG; the deck cannot be legal while it is in the list
2 One copy of Maliss in Underground A non-Maliss staple or a second Maliss trap Brings the copy count to the limit of 2 while keeping the engine
3 One Extra Deck Link Monster (e.g. Linguriboh or I:P Masquerena) Nothing; keep the Extra Deck at 15 cards Brings the Extra Deck to the 15-card maximum

Evidence & confidence

  • Verified: OCG legality: Link Decoder Forbidden; Maliss in Underground Semi-Limited (limit 2, run 3); Extra Deck 17 vs limit 15; Card text and stats for every listed card; Hypergeometric opening-hand probabilities from the main deck
  • Inferred: Consistency estimate from archetype core and starter probability; Interaction density from role tags and removal/negation text; Going-first and going-second splits from hand trap counts
  • Provisional: Meta Power (no dated metagame sample); Matchup and format-fit scores (no tournament data)
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot match record absent no win-rate telemetry; going-first, going-second and matchup rates are unknown no side deck registered; post-side plan cannot be assessed Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Maliss

Maliss Breakdown

 
 

 

 

 

 

 

 
 

 

 
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