Evil Twin Deck #771328 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Fiendsmith Engraver x3, Live☆Twin Ki-sikil x3, Live☆Twin Ki-sikil Frost x3. Created Oct 21, 2026 by YGO Mod.

Deck Evil Twin OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 21, 2026
40± 8/ 100
Power Score
Structural 55
Reliability 42
Going First 50
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 40/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 55
Going First 50
Going Second 60
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Combo
  • Secondary strategies: Stun, Tempo
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Evil Twin link beatdown: Live Twin Ki-sikil and Lil-la lead into Evil Twin links (Ki-sikil, Lil-la, Ki-sikil Deal, Trouble Sunny) for a high-ATK board (Inferred from card text).; Fiendsmith Extra Deck line (Lacrima, Desirae, Requiem, Sequence) and Super Starslayer TY-PHON as a backup finisher (Inferred).
  • Turn 1 (going first): Open a Live Twin starter (Ki-sikil, Lil-la or Snitch search) and extend into an Evil Twin link on T1-T2; hand traps stay in hand as protection (Inferred).
  • Turn 2 (going second): Hold Ash Blossom, Ghost Ogre, Effect Veiler and Nibiru as hand traps to disrupt the opponent's first summon, then rebuild through the Ki-sikil/Lil-la recursion (Inferred).
  • Recovery: Recursion through Mulcharmy Fuwalos, Live Twin Ki-sikil Frost, the Lil-la GY revival and Fiendsmith GY effects (Inferred from card text).
  • After siding: No side deck (0 cards), so there is no post-side plan; the list is fixed for every game (Verified).

Why it scores here

This is an illegal list: Ash Blossom & Joyous Spring runs 3 copies against an OCG limit of 2, and Fiendsmith Engraver runs 3 against a limit of 1, so the final score is capped low and the evaluation is structural only. The engine reads as reasonably accessible: the 15-copy archetype core has about a 92% chance of at least one live card in a 5-card opening hand (Inferred), and the Live Twin starters are backed by Sunny's Snitch and Secret Password searches. Interaction is dense, with 18 hand traps and about 98% odds of at least one in a 6-card going-second hand (Inferred), which earns the going-second and interaction dimensions. Brick risk, the lack of recorded boards to measure median output, and the absence of a side deck hold the score back, and the lack of any dated meta sample leaves Meta Power null. Popularity and archetype usage were not used to raise the score, and card scores were not averaged into it.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(at least one 3-copy starter in a 5-card hand) ≈ 0.34 per card, 0.92 for the 15-copy archetype core; Snitch and Secret Password give extra searches (Inferred)
D2 Opening-Hand Quality & Brick Management 42 18 hand traps and several conditional summons (Ash, Ghost Ogre, D.D. Crow, Veiler) are dead outside their windows, so full-brick hands are plausible (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards, so the ceiling comes only from text: Ki-sikil to Lil-la to Evil Twin links to Trouble Sunny is a multi-link line (Inferred)
D4 Combo Floor & Median Output 45 No recorded board output, so median and floor are unknown and only starter variety from the list is considered (Provisional)
D5 Interruption Resilience & Route Redundancy 62 Several independent starters and recursion routes (Ki-sikil Frost, Lil-la GY revival, Fiendsmith GY effects) give alternate lines after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Recursion and GY summons from Fuwalos, Frost, Lacrima and Engraver regenerate resources; no resource_signature data was supplied (Inferred)
D7 End-Board & Interaction Quality 68 Ash Blossom, Ghost Belle, Veiler, Ghost Ogre and Nibiru cover many interaction windows, while Droll and Ash duplicate the negation text (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 72 98% chance of at least one hand trap in a 6-card hand (Inferred), plus Ghost Belle and Ghost Ogre for board breaking (Inferred)
D9 Offensive Pressure & Closing Power 62 Evil Twin's Trouble Sunny (3300 ATK), Chaos Angel (3500 ATK) and TY-PHON (2900 ATK) in the Extra Deck give high closing power (Verified stats, Inferred use)
D10 Main Deck Efficiency & Flexibility 50 40 main cards and 20 distinct cards with 3-copy stacking, plus the illegal copy counts on Engraver and Ash Blossom, lower efficiency (Verified composition)
D11 Extra Deck Efficiency & Coverage 58 15 Extra Deck slots are full, with 10 Link monsters and several Fusion/Xyz options; mandatory and flex coverage are uneven (Verified composition)
D12 Side Deck Adaptability 15 Side deck has 0 cards, so there is no post-side adaptation or matchup-specific plan (Verified)
D13 Matchup Coverage & Format Fit 40 No dated metagame sample or tournament link; archetype meta share is absent and the guide notes the pure Spright build is weaker in OCG (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step Link chains, Fiendsmith and Evil Twin interactions, and many hand-trap timing decisions raise the error rate (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 55, Going First ≈ 50, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: illegal_list_cap (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability + illegal-list modifier (-12); Meta Power provisional and not used. Structural 55 and TR 42 give 52.4, then -12 = 40.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction: 18 hand traps and about 98% odds of at least one in a going-second hand (Inferred)
  • Multiple independent starters (Ki-sikil, Lil-la, Ki-sikil Frost, Snitch) and recursion routes (Inferred)
  • High-ATK Extra Deck closers: Chaos Angel, TY-PHON, Trouble Sunny (Verified stats)

Weaknesses

  • Illegal copy counts on Ash Blossom and Fiendsmith Engraver
  • No side deck (0 cards) and no post-side plan
  • High hand-trap count raises brick risk in hands without a live starter (Inferred)
  • No recorded boards, so median output and combo ceiling are unmeasured

Critical choke points

  • Live Twin Ki-sikil and Lil-la must both be drawn to start the Evil Twin link chain (Inferred)
  • Engraver is Limited to 1 and runs 3, so the Fiendsmith line is unreliable until the list is legal (Verified)
Priority Remove Add Reason
1 1 Fiendsmith Engraver (3 to 1 copy) 1 non-Limited Fiend or Live Twin searcher, or a second Snitch Brings the list inside the OCG Limited rule and keeps the Fiendsmith search without the copy violation.
2 1 Ash Blossom & Joyous Spring (3 to 2 copies) 1 Infinite Impermanence or Ghost Belle & Haunted Mansion Brings Ash Blossom inside its Semi-Limited count and keeps interaction density.
3 1 Droll & Lock Bird 1 side-deck slot for matchup coverage A side deck is missing entirely; adding a few side cards would give the list post-side options.

Evidence & confidence

  • Verified: Legality: 40 Main, 15 Extra, 0 Side; Ash Blossom 3 vs 2 and Engraver 3 vs 1 are over the OCG limit; Card text and stats for every listed card; Composition counts (Link 10, Fusion 3, Synchro 1, Xyz 1; 18 hand traps); Usage stats show the 15-copy archetype core at 100% inclusion for A Bao A Qu and high inclusion for Trouble Sunny
  • Inferred: Starter consistency: 0.34 per 3-copy card and 0.92 for the 15-copy core in a 5-card hand; Interaction density and going-second hand-trap odds (0.98 in 6 cards); Combo ceiling from text (Ki-sikil to Lil-la to Evil Twin links to Trouble Sunny); Going-first and going-second power estimates
  • Provisional: Meta Power (null, no dated metagame sample); Matchup and format fit, including the guide's remark that pure Spright is weaker in OCG
  • Data gaps: Illegal list: copy limits are broken for Ash Blossom and Fiendsmith Engraver, so this is a theoretical/structural read only No combos supplied, so median, floor and ceiling are text-only inference No tournament link: archetype meta share and per-pilot records are absent No win-rate telemetry (going-first/second, matchup, brick and starter rates) Data inconsistency: usage_statistics marks A Bao A Qu, Evil Twin's Trouble Sunny and Evil Twin Ki-sikil Deal as not in this deck (in_this_deck false), but they appear in the Extra Deck card list; the stats may be Main-Deck-only Deck title is null and the single guide snippet is truncated with no section data Meta Power is provisional unless a dated metagame sample is supplied

More OCG Info

Evil Twin

Evil Twin Breakdown

 
 

 

 

 

 

 

 
 

 

 
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