Crimson Dragon Deck #771325 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Therion 'Lily' Borea x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Droll & Lock Bird x1
- Lonefire Blossom x2
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Therion "King" Regulus x1
- Therion "Lily" Borea x3
- Vengeful Witch x3
- White Rose Dragon x2
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x3
- Ghost Ogre & Snow Rabbit x2
- Glow-Up Bulb x1
- Red Rose Dragon x2
- Revolution Synchron x1
- Roxrose Dragon x3
- Spore the Fairy Seed x1
- Twilight Rose Black Knight x2
- Basal Rose Shoot x1
- Black Garden x1
- Black Rose Garden x3
- Foolish Burial x1
- Forbidden Droplet x3
- Frozen Rose x1
- Harpie's Feather Duster x1
- Lightning Storm x2
- Synchro Rumble x1
- Therion Discolosseum x1
- Blooming of the Darkest Rose x1
- Gravity Collapse x3
Extra Deck (15)
- Crossrose Dragon x1
- Black Rose Dragon x2
- Black Rose Moonlight Dragon x1
- Bramble Rose Dragon x2
- Bystial Dis Pater x1
- Crimson Dragon x1
- Diabell, Queen of the White Forest x1
- Garden Rose Maiden x1
- Rage Rose Witch x1
- Ruddy Rose Dragon x1
- Swordsoul Supreme Sovereign - Chengying x1
- Garden Rose Flora x1
- Zalen the Shackled Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 33/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 54 |
| Going First | 52 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Stun
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Synchro boss pressure from Black Rose Dragon, Ruddy Rose Dragon and Crimson Dragon, supported by Rose-engine Special Summons and Plant Synchro material; Toolbox recursion and Therion / Mulcharmy card-advantage lines
- Turn 1 (going first): Open a Rose or Therion starter (Roxrose Dragon, White Rose Dragon, Black Rose Garden, Therion Discolosseum) and search into a Synchro line; hold Ash Blossom and Ghost Belle as protection
- Turn 2 (going second): Use the six-card hand's hand traps (Ash Blossom, Ghost Belle, Ghost Ogre, Droll & Lock Bird) to stop the opponent's first summon, then rebuild through Rose Tokens and Synchro
- Recovery: Recurse Plant monsters from the GY with Lonefire Blossom, Blooming of the Darkest Rose and Garden Rose Maiden; Mulcharmy draw effects refill the hand
- After siding: Not evaluable: the deck has no Side Deck (0 cards), so there is no post-side plan
Why it scores here
The deck is scored as a system, not as an average of its card scores. Its engine is a Rose / Crimson Dragon shell: Roxrose Dragon, White Rose Dragon and Red Rose Dragon start Special Summon chains that reach Black Rose Dragon, Ruddy Rose Dragon and Crimson Dragon, and the 15 Extra Deck slots carry several boss options. Interaction is dense (9 hand traps, 15 negation-text cards, 14 removal-text cards), which lifts the end-board and resilience scores. Consistency is only moderate: the archetype core is present at about 20% (3 of 15 usage-core cards), each 3-copy starter has roughly a 25% chance of appearing in a 5-card opening, and the searcher group reaches about 76% in opening hands. The list is Illegal because Ash Blossom & Joyous Spring is run 3 copies against a Semi-Limited limit of 2, so this is a theoretical, structural-only read and does not earn a normal contextual score. No combos, tournament link, or win-rate data were supplied, so popularity and meta-share earned no points.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(at least 1 of a 3-copy starter in a 5-card hand) = 0.25; searcher group P(at least 1) = 0.76; archetype core present only 3 of 15 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | Copy histogram 13/6/10 with 16 tech cards and 9 hand traps; several dead-in-hand hand traps reduce functional hands (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | No parseable boards; ceiling inferred from Black Rose Dragon and Ruddy Rose Dragon card text and Rose recursion (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No combos supplied, so median is text-only; median output set below the ceiling by brick and tech density (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | 9 hand traps and 15 negation-text cards provide multiple independent interruption routes; Rose recursion adds a second line (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | 13 searcher-text cards and Rose GY recursion (Garden Rose Maiden, Blooming) cover resource regrowth; Mulcharmy draw effects add card flow (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Interaction density from 15 negation-text and 14 removal-text cards, with Ghost Belle, Ash Blossom and Ruddy Rose Dragon layered (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 60 | Six-card hand has 9 hand traps, so going second can stop the first summon; no going-second split data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Black Rose Dragon and Ruddy Rose Dragon (2400 and 3200 ATK) with Crimson Dragon and Rose Token pressure (Verified stats, Inferred plan) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 55 main with 16 tech and 3-copy staples; Ash Blossom at 3 copies is the illegal excess, so efficiency is reduced (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 65 | 15 Extra slots, 14 Synchro/Link monsters with several boss and negation options; limited but well-used (Verified composition) |
| D12 | Side Deck Adaptability | 10 | Side Deck has 0 cards, so no post-side adaptability is possible (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | Tournament context unavailable and no dated metagame sample; matchup fit remains Provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multiple Synchro chains and Quick Effect timing decisions raise decision load; no step-by-step combo data (Inferred) |
How the score was computed
Strategy profile: Midrange primary; Toolbox secondary used for D5/D6 emphasis. Structural ≈ 54, Going First ≈ 52, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal: copy limit exceeded (-20); Banlist exposure (0). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 52.6 before modifiers; -20 illegal-deck cap (theoretical/structural-only read) = 33
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense interaction package: 9 hand traps plus 15 negation-text cards
- Rose recursion and Synchro boss options give a credible late game
- Extra Deck of 15 carries several boss-level Synchro monsters
Weaknesses
- Illegal list: Ash Blossom & Joyous Spring at 3 copies exceeds the Semi-Limited limit of 2
- No Side Deck (0 cards), so no post-side adaptation
- Archetype core present at only 3 of 15 usage-core cards; deck is a loose Rose / Therion / Mulcharmy mix
Critical choke points
- Early starter access: 3-copy starters appear in only about 25% of 5-card openings
- Single Ash Blossom copy count breach makes the list unplayable as built
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Ash Blossom & Joyous Spring | 1 non-Semi-Limited hand trap or a Rose searcher | Restores legality; the deck is otherwise structurally coherent |
| 2 | Off-archetype tech cards with no synergy | A Side Deck of 3 to 15 cards | Side Deck currently 0; post-side plan cannot be evaluated |
| 3 | Loose splash (Mulcharmy / Therion mix) | A tighter Rose core (Rose Dragon, Plant Synchro material) | Raises archetype purity and starter consistency |
Evidence & confidence
- Verified: Legality: Illegal, Ash Blossom & Joyous Spring 3 copies vs legal 2; Main 55 / Extra 15 / Side 0 within GameplayType size rules; Card texts and ATK/DEF values from the resolved card list; Hypergeometric draw probabilities from the Main Deck
- Observed: Usage statistics: 3 of 15 archetype-core cards present (20%)
- Inferred: Consistency read from starter and searcher hypergeometric estimates; Interaction and resilience read from negation/removal text tags; Floor, median and ceiling from text only (no recorded boards)
- Provisional: Meta Power (null) and matchup fit (D13) without a dated metagame sample
- Data gaps: no combos supplied: combo floor/median/ceiling is text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry: going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null; Side Deck is empty
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