Crimson Dragon Deck #771325 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Therion 'Lily' Borea x3. Created Oct 21, 2026 by YGO Mod.

Deck Crimson Dragon OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
33± 8/ 100
Power Score
Structural 54
Reliability 45
Going First 52
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 33/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 52
Going Second 58
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Synchro boss pressure from Black Rose Dragon, Ruddy Rose Dragon and Crimson Dragon, supported by Rose-engine Special Summons and Plant Synchro material; Toolbox recursion and Therion / Mulcharmy card-advantage lines
  • Turn 1 (going first): Open a Rose or Therion starter (Roxrose Dragon, White Rose Dragon, Black Rose Garden, Therion Discolosseum) and search into a Synchro line; hold Ash Blossom and Ghost Belle as protection
  • Turn 2 (going second): Use the six-card hand's hand traps (Ash Blossom, Ghost Belle, Ghost Ogre, Droll & Lock Bird) to stop the opponent's first summon, then rebuild through Rose Tokens and Synchro
  • Recovery: Recurse Plant monsters from the GY with Lonefire Blossom, Blooming of the Darkest Rose and Garden Rose Maiden; Mulcharmy draw effects refill the hand
  • After siding: Not evaluable: the deck has no Side Deck (0 cards), so there is no post-side plan

Why it scores here

The deck is scored as a system, not as an average of its card scores. Its engine is a Rose / Crimson Dragon shell: Roxrose Dragon, White Rose Dragon and Red Rose Dragon start Special Summon chains that reach Black Rose Dragon, Ruddy Rose Dragon and Crimson Dragon, and the 15 Extra Deck slots carry several boss options. Interaction is dense (9 hand traps, 15 negation-text cards, 14 removal-text cards), which lifts the end-board and resilience scores. Consistency is only moderate: the archetype core is present at about 20% (3 of 15 usage-core cards), each 3-copy starter has roughly a 25% chance of appearing in a 5-card opening, and the searcher group reaches about 76% in opening hands. The list is Illegal because Ash Blossom & Joyous Spring is run 3 copies against a Semi-Limited limit of 2, so this is a theoretical, structural-only read and does not earn a normal contextual score. No combos, tournament link, or win-rate data were supplied, so popularity and meta-share earned no points.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least 1 of a 3-copy starter in a 5-card hand) = 0.25; searcher group P(at least 1) = 0.76; archetype core present only 3 of 15 (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Copy histogram 13/6/10 with 16 tech cards and 9 hand traps; several dead-in-hand hand traps reduce functional hands (Inferred)
D3 Combo Conversion & Ceiling 60 No parseable boards; ceiling inferred from Black Rose Dragon and Ruddy Rose Dragon card text and Rose recursion (Inferred)
D4 Combo Floor & Median Output 45 No combos supplied, so median is text-only; median output set below the ceiling by brick and tech density (Inferred)
D5 Interruption Resilience & Route Redundancy 60 9 hand traps and 15 negation-text cards provide multiple independent interruption routes; Rose recursion adds a second line (Inferred)
D6 Resource Economy, Recovery & Grind 55 13 searcher-text cards and Rose GY recursion (Garden Rose Maiden, Blooming) cover resource regrowth; Mulcharmy draw effects add card flow (Inferred)
D7 End-Board & Interaction Quality 70 Interaction density from 15 negation-text and 14 removal-text cards, with Ghost Belle, Ash Blossom and Ruddy Rose Dragon layered (Inferred)
D8 Going-Second & Board-Breaking Power 60 Six-card hand has 9 hand traps, so going second can stop the first summon; no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 60 Black Rose Dragon and Ruddy Rose Dragon (2400 and 3200 ATK) with Crimson Dragon and Rose Token pressure (Verified stats, Inferred plan)
D10 Main Deck Efficiency & Flexibility 50 55 main with 16 tech and 3-copy staples; Ash Blossom at 3 copies is the illegal excess, so efficiency is reduced (Verified)
D11 Extra Deck Efficiency & Coverage 65 15 Extra slots, 14 Synchro/Link monsters with several boss and negation options; limited but well-used (Verified composition)
D12 Side Deck Adaptability 10 Side Deck has 0 cards, so no post-side adaptability is possible (Verified)
D13 Matchup Coverage & Format Fit 50 Tournament context unavailable and no dated metagame sample; matchup fit remains Provisional (Provisional)
D14 Pilotability & Error Tolerance 45 Multiple Synchro chains and Quick Effect timing decisions raise decision load; no step-by-step combo data (Inferred)

How the score was computed

Strategy profile: Midrange primary; Toolbox secondary used for D5/D6 emphasis. Structural ≈ 54, Going First ≈ 52, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal: copy limit exceeded (-20); Banlist exposure (0). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 52.6 before modifiers; -20 illegal-deck cap (theoretical/structural-only read) = 33

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction package: 9 hand traps plus 15 negation-text cards
  • Rose recursion and Synchro boss options give a credible late game
  • Extra Deck of 15 carries several boss-level Synchro monsters

Weaknesses

  • Illegal list: Ash Blossom & Joyous Spring at 3 copies exceeds the Semi-Limited limit of 2
  • No Side Deck (0 cards), so no post-side adaptation
  • Archetype core present at only 3 of 15 usage-core cards; deck is a loose Rose / Therion / Mulcharmy mix

Critical choke points

  • Early starter access: 3-copy starters appear in only about 25% of 5-card openings
  • Single Ash Blossom copy count breach makes the list unplayable as built
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring 1 non-Semi-Limited hand trap or a Rose searcher Restores legality; the deck is otherwise structurally coherent
2 Off-archetype tech cards with no synergy A Side Deck of 3 to 15 cards Side Deck currently 0; post-side plan cannot be evaluated
3 Loose splash (Mulcharmy / Therion mix) A tighter Rose core (Rose Dragon, Plant Synchro material) Raises archetype purity and starter consistency

Evidence & confidence

  • Verified: Legality: Illegal, Ash Blossom & Joyous Spring 3 copies vs legal 2; Main 55 / Extra 15 / Side 0 within GameplayType size rules; Card texts and ATK/DEF values from the resolved card list; Hypergeometric draw probabilities from the Main Deck
  • Observed: Usage statistics: 3 of 15 archetype-core cards present (20%)
  • Inferred: Consistency read from starter and searcher hypergeometric estimates; Interaction and resilience read from negation/removal text tags; Floor, median and ceiling from text only (no recorded boards)
  • Provisional: Meta Power (null) and matchup fit (D13) without a dated metagame sample
  • Data gaps: no combos supplied: combo floor/median/ceiling is text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry: going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null; Side Deck is empty

More OCG Info

Crimson Dragon

Crimson Dragon Breakdown

 
 

 

 

 

 

 

 
 

 

 
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