Adventurer Token Deck #771324 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Therion 'Lily' Borea x3. Created Oct 21, 2026 by YGO Mod.

Deck Adventurer Token OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
40± 12/ 100
Power Score
Structural 55
Reliability 45
Going First 52
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 40/100 (±12 · Confidence: Low)

Overall score Value
Structural Deck Power 54.6
Going First 52
Going Second 58
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Combo
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Synchro boards led by Black Rose Dragon, Ruddy Rose Dragon and Bystial Dis Pater, with Rose Dragon recursion and Plant-token pressure; Rose Token and Mulcharmy card advantage that grinds the opponent out over several turns
  • Turn 1 (going first): Open a searcher (Roxrose Dragon, Red Rose Dragon, Therion Lily Borea, Black Rose Garden) and reach a Tuner plus non-Tuner Synchro. Hold Ash Blossom and Ghost Belle for the opponent's first activation. Speculative until combos are supplied (Inferred).
  • Turn 2 (going second): Use the six-card hand to hold hand traps (Ash Blossom, Ghost Belle, Ghost Ogre, Droll & Lock Bird) and interrupt the opponent's first board, then rebuild through Rose Dragon recursion. Inferred from text and the hand-trap probability.
  • Recovery: Return Rose Dragons and Plant monsters from the GY through Garden Rose Maiden, Glow-Up Bulb, Basal Rose Shoot and Blooming of the Darkest Rose. Inferred from card text only.
  • After siding: Not assessable: the deck has no Side Deck, so there is no post-side plan (best-of-3 adaptation is absent).

Why it scores here

The deck is scored as a system, not as an average of its cards. Its searcher density (13 searcher-text cards, P(at least one in a 5-card opening hand) about 0.76) and a 2-copy Rose Dragon engine give a plausible T1-T2 starter, but no combo boards were supplied, so the ceiling and floor are structural reads only (Inferred). Its interaction package (15 negation-text cards, 9 hand traps, 14 removal-text cards) carries the strongest score, especially going second (about 0.68 chance of at least one hand trap in a 6-card hand, Inferred). Structural power is held back by the lack of a Side Deck, the mixed Rose/Mulcharmy/Therion/Synchro body, and the lack of any dated matchup data. Popularity did not earn points: the archetype label Adventurer Token has 0 exact-name cards in the deck, and its core is 25 percent present. The deck is Illegal because Ash Blossom & Joyous Spring runs 3 copies against a limit of 2, so its final score is capped and marked structural-only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(at least one searcher-text card in a 5-card opening hand) about 0.76 across 13 searchers; the Rose Dragon engine depends on 2-copy monsters (Inferred)
D2 Opening-Hand Quality & Brick Management 50 9 hand traps plus dead-card risk in hand from Droll and conditional Synchro material; no brick estimate from the list is reliable (Inferred)
D3 Combo Conversion & Ceiling 60 Black Rose Dragon, Ruddy Rose Dragon and Bystial Dis Pater suggest a high Synchro ceiling, but no combo boards were recorded (Inferred semantic read)
D4 Combo Floor & Median Output 45 No combo data (0 boards), so the floor and median are unknown and scored conservatively (Provisional)
D5 Interruption Resilience & Route Redundancy 55 Multiple hand traps and GY recursion (Rose Dragon, Garden Rose Maiden, Glow-Up Bulb) give several independent lines (Inferred)
D6 Resource Economy, Recovery & Grind 60 Recursion via Rose monsters in the GY and Mulcharmy draw effects; net card advantage is not measured (Inferred)
D7 End-Board & Interaction Quality 68 15 negation-text and 14 removal-text cards, with Lightning Storm, Harpie's Feather Duster and Black Garden for the end board (Inferred from text flags)
D8 Going-Second & Board-Breaking Power 65 Going-second hand-trap probability about 0.68 for a 6-card hand; no going-second board data exists (Inferred)
D9 Offensive Pressure & Closing Power 60 Synchro closers at 2400 to 3200 ATK (Ruddy Rose Dragon 3200, Bystial Dis Pater 3500 ATK in the extra deck); Crimson Dragon is 0 ATK (Verified stats, Inferred pressure)
D10 Main Deck Efficiency & Flexibility 50 55 main-deck cards, 16 tech cards and 29 distinct main cards; main-deck count is in range, but one copy-limit breach lowers coherence (Verified composition, Inferred read)
D11 Extra Deck Efficiency & Coverage 55 15 Extra Deck cards: 14 Synchro and 1 Link, with Rose Dragon and Plant Synchro coverage; mostly coherent (Verified composition)
D12 Side Deck Adaptability 10 No Side Deck (0 cards), so there is no best-of-3 adaptation (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated metagame sample; Meta Power is provisional, and the archetype label and contents do not match (Provisional)
D14 Pilotability & Error Tolerance 50 Multi-step Synchro and Rose recursion lines with several optional triggers and hand-trap timing decisions (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 54.6, Going First ≈ 52, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: illegal_copy_limit (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 52.7 before modifiers; illegal-deck cap applied, final 40 (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.76 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation package (9 hand traps, 15 negation-text cards)
  • Several Synchro closers at 2400 to 3200 ATK
  • Searcher density gives a high chance of a starter in the opening hand

Weaknesses

  • Illegal copy-limit breach on Ash Blossom & Joyous Spring
  • No Side Deck, so no post-side plan
  • Label and contents do not match: Adventurer Token has 0 exact-name cards and 25 percent of core cards present
  • Mixed Rose, Mulcharmy, Therion and Synchro bodies may dilute the engine

Critical choke points

  • Ash Blossom & Joyous Spring copy limit must be fixed before the list is legal
  • Synchro summons depend on Tuner availability (Tuner monsters are numerous, but every line still needs one)
Priority Remove Add Reason
1 one copy of Ash Blossom & Joyous Spring a non-Semi-Limited card or a 1-copy Limited card Brings the deck to legal copy counts; the score cannot be given a normal contextual value until then
2 the Adventurer Token archetype label a correct archetype (Rose Dragon or Mulcharmy) The label does not match the 70 off-archetype copies, which distorts archetype-level usage comparisons
3 no Side Deck a 15-card Side Deck Lets the deck adapt in best-of-3 play (D12 is currently 10)

Evidence & confidence

  • Verified: Illegal status from the copy-limit check on Ash Blossom & Joyous Spring (3 copies, legal 2); Main 55, Extra 15, Side 0; size rules satisfied; Card stats and text for the 44 distinct cards listed; Core-card presence 25 percent (1 of 4 Adventurer core cards)
  • Inferred: Going-second hand-trap probability 0.68 and searcher probability 0.76; Synchro ceiling read from the card text of Black Rose Dragon, Ruddy Rose Dragon and Bystial Dis Pater; Interaction density from negation and removal text flags
  • Provisional: Meta Power and matchup fit: no dated metagame sample
  • Data gaps: no combos supplied; floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot record are absent no win-rate telemetry for going first, going second, matchups or brick rates no Side Deck, so post-side adaptability cannot be measured archetype label Adventurer Token does not match deck contents

More OCG Info

Adventurer Token

Adventurer Token Breakdown

 
 

 

 

 

 

 

 
 

 

 
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