Therions Deck #771318 — Yu-Gi-Oh! OCG

54 Main, 16 Extra, incl. Girsu, the Orcust Mekk-Knight x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 21, 2026 by YGO Mod.

Deck Therions OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 21, 2026
30± 6/ 100
Power Score
Structural 44
Reliability 38
Going First 40
Going Second 47

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±6 · Confidence: Low)

Overall score Value
Structural Deck Power 44
Going First 40
Going Second 47
Meta Power provisional
Tournament Reliability 38
  • Primary strategy: Toolbox
  • Secondary strategies: Stun
  • Format: ocg

Legality

Main 54 / Extra 16 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Link-based board from R.B. and Sky Striker link monsters, with Nibiru and Regulus as large beatsticks; Recursion of R.B. monsters from the GY through R.B. Operation Test, R.B. Last Stand and R.B. VALCan Rocket
  • Turn 1 (going first): Open with R.B. Stage Landing or R.B. Funk Dock to search an R.B. piece, then link out through R.B. Ga10 Cutter or Driller and protect the line with hand traps
  • Turn 2 (going second): Use Ash Blossom, Ghost Belle, Ghost Ogre, Droll & Lock Bird and Effect Veiler to stop the opponent's engine, then rebuild from the GY
  • Recovery: Recover with GY-based Special Summons from R.B. Operation Test and R.B. Last Stand, then re-link with Extra Deck monsters
  • After siding: No Side Deck is registered, so no post-side plan exists

Why it scores here

The deck is scored as a system, not as an average of its 70 card copies. It can reliably open a hand with a hand trap or a starter, since 13 hand-trap copies give about 0.83 chance of at least one going second, while a single 3-copy starter only reaches about 0.26 in a 5-card opening hand. Its plan converts through R.B. and Sky Striker link lines, but no recorded boards exist, so the conversion ceiling and median are text-only inference. Interaction is broad, with 14 negation-text cards and several Quick-Effect hand traps, which lifts the interaction score. Popularity was not credited: the Therions archetype name matches none of the main-deck cards exactly (0% exact purity), and the usage stats only confirm a standard core. The score is capped because the list is illegal (Extra Deck over limit and Ash Blossom over copy limit), so this is a structural read only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 50 P(>=1 3-copy starter in 5-card hand) ~0.26; starters spread over R.B. and Sky Striker lines with no single engine (Inferred)
D2 Opening-Hand Quality & Brick Management 40 13 hand traps and 17 tech cards in 54 main slots, with many dead-in-hand cards outside a live engine (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable recorded boards; ceiling from card text only (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards; median output unknown, treated as moderate (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Several independent link routes plus GY recursion from R.B. cards; no measured recovery data (Inferred)
D6 Resource Economy, Recovery & Grind 45 8 searcher-text cards and GY recursion, but no resource-signature data (Inferred)
D7 End-Board & Interaction Quality 60 14 negation-text cards and 13 hand traps; breadth is high, durability limited to Quick-Effect hand traps (Inferred)
D8 Going-Second & Board-Breaking Power 50 Raigeki, Lightning Storm, Harpie's Feather Duster and Evenly Matched give going-second board breaking; Ga10 Pile Bunker adds a stat check (Inferred)
D9 Offensive Pressure & Closing Power 45 Nibiru 3000 ATK and Regulus 2800 ATK are the closers, but the Link-based attackers are small (Verified stats, Inferred role)
D10 Main Deck Efficiency & Flexibility 42 32 distinct main cards with 17 tech slots and 26 level-0 spell and trap cards dilute the engine (Inferred)
D11 Extra Deck Efficiency & Coverage 35 16 Extra Deck slots, one over the OCG limit, across 11 distinct Link monsters from three sub-archetypes (Verified count, Inferred use)
D12 Side Deck Adaptability 10 No Side Deck registered, so no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 40 Archetype share and matchup data absent; placed at a neutral-low provisional value (Provisional)
D14 Pilotability & Error Tolerance 35 Multiple Quick-Effect hand traps and link-chain sequencing create many decision points (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 44, Going First ≈ 40, Going Second ≈ 47, Meta = provisional, Tournament Reliability ≈ 38. Modifiers: banlist exposure (-6); engine conflicts (-3). Final formula: Structural 43.7 (Toolbox weights); Final = min(0.80*Structural + 0.20*TournamentReliability + Modifiers, 30) = min(33.5, 30) = 30 (Illegal cap; Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.26 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Broad hand-trap suite (13 copies) covers most Quick-Effect interaction
  • Several independent link routes limit single-card dependence for the starter
  • Strong going-second answers (Raigeki, Lightning Storm, Harpie's Feather Duster)

Weaknesses

  • Illegal list: Extra Deck over limit and Ash Blossom over copy limit
  • Three sub-archetypes plus generic tech with no unifying engine
  • No Side Deck, so no post-side plan
  • Low hand-level consistency: about 0.26 chance of a 3-copy starter in the opening 5

Critical choke points

  • Extra Deck over limit must be fixed before the list can be played
  • Ash Blossom copy count must drop to 2
Priority Remove Add Reason
1 One Ash Blossom & Joyous Spring copy Any legal card Fixes the copy-limit violation
2 One Extra Deck link monster (e.g., Helping Robo for Underwater Combat) None Brings the Extra Deck to the 15-card maximum
3 A few generic tech cards (e.g., Clockwork Night, Terraforming) A Side Deck of 15 cards Adds post-side adaptability, which the list currently lacks

Evidence & confidence

  • Verified: Illegal status: Extra Deck count 16 exceeds the maximum of 15; Ash Blossom & Joyous Spring has 3 copies against a Semi-Limited limit of 2; Banlist statuses for Droll & Lock Bird, Harpie's Feather Duster, Sky Striker Mecha - Hornet Drones and Terraforming are Limited, each at 1 copy and legal; Main Deck size 54 is within the 40-60 range; no Side Deck registered
  • Inferred: Starter access probabilities from hypergeometric estimates; Hand-trap and negation density from card text; Engine conflicts from archetype spread
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament link)
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry exists in YGOVN Meta Power is Provisional unless a dated metagame sample is supplied No Side Deck registered for the deck

More OCG Info

Therions

Therions Breakdown

 
 

 

 

 

 

 

 
 

 

 
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