Orcust Deck #771315 — Yu-Gi-Oh! OCG

54 Main, 16 Extra, incl. Girsu, the Orcust Mekk-Knight x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 21, 2026 by YGO Mod.

Deck Orcust OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 22, 2026
33± 8/ 100
Power Score
Structural 46
Reliability 42
Going First 44
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 33/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 46
Going First 44
Going Second 50
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange, Link-Summon engine (R.B. / Sky Striker / Orcust)
  • Format: ocg

Legality

Main 54 / Extra 16 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Link-field boards and direct attacks from R.B. / Sky Striker / Orcust Link monsters (theoretical; no recorded boards); Nibiru, the Primal Being and Therion King Regulus as high-ATK finishers if summoned
  • Turn 1 (going first): Open a starter (R.B. Stage Landing, Triple Tactics Thrust, Mulcharmy draw engine) and Link Summon from the hand; no combo steps are recorded, so this is structural only
  • Turn 2 (going second): Six-card hand with 13 hand traps (Ash, Ghost Ogre, Ghost Belle, Effect Veiler, Droll, Evenly Matched, Nibiru) to interrupt the opponent's first board, then rebuild through Link Summons
  • Recovery: Searchers (Sky Striker Mobilize, Clockwork Knight, Galatea-I, Barricadeborg Blocker) and recursion via R.B. Operation Test and Lambda Cannon
  • After siding: Not assessable: the deck runs no side deck (side count 0)

Why it scores here

This 54-card Main Deck spreads across at least seven archetype families (R.B., Sky Striker, Mulcharmy, Mekk-Knight, Orcust, Therion, Cyclone) and only one card carries the exact Orcust name, so the list is a toolbox rather than a focused engine. Interaction is the strongest part of the system: 13 hand traps and 14 negation-text cards give it a real answer to the first board, which lifts the interaction and going-second dimensions. Opening consistency is weak: the archetype core hits at least one copy in a 5-card opening hand about 70 percent of the time, but most of the engines are single copies that depend on specific links, so bricks and conflicting Link Summons are likely. There are no recorded boards, so the combo ceiling and median are text-only inferences, and the deck has no side deck. The score is capped because the deck is illegal (three Ash Blossoms against a limit of two, and 16 Extra Deck cards against a maximum of 15), so this is a structural read only. Popularity of the Orcust name, archetype usage statistics and the card scores were not averaged or used to add points.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 50 P(at least 1 of the 11-copy archetype core in a 5-card opening hand) ≈ 0.70; single-copy R.B. and Sky Striker engines drop per-card odds to ~0.09-0.18 (Inferred)
D2 Opening-Hand Quality & Brick Management 38 13 hand traps and 17 tech cards across three or more engines, with P(at least 1 hand trap in a 6-card going-second hand) ≈ 0.83, so dead or conflicting cards are likely (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable boards in combo data (total 0); the best Link Summon line is text-only and unverified (Inferred)
D4 Combo Floor & Median Output 35 No combo boards are recorded, so the median and floor cannot be measured; scored low for the mixed-archetype engine conflict (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Multiple independent interaction and recursion routes (Ash, Ghost Belle, Ghost Ogre, Effect Veiler, R.B. Operation Test, Lambda Cannon), but the Link engines share few pieces (Inferred)
D6 Resource Economy, Recovery & Grind 50 8 searcher-text cards and draw effects (Mulcharmy Fuwalos and Purulia, Sky Striker Mobilize) support recovery, but no resource data exists (Inferred)
D7 End-Board & Interaction Quality 70 14 negation-text and 20 removal-text cards, including Lightning Storm, Raigeki, Harpie's Feather Duster and Evenly Matched, give broad layered interaction (Inferred semantic)
D8 Going-Second & Board-Breaking Power 60 13 hand traps and Nibiru, the Primal Being (3000 ATK) give some answer to an established board when going second; no going-second split is recorded (Inferred)
D9 Offensive Pressure & Closing Power 55 Nibiru at 3000 ATK, Therion King Regulus at 2800 ATK, and Link monsters at 1500 ATK provide closing power; no end-board data is recorded (Inferred)
D10 Main Deck Efficiency & Flexibility 35 54 Main Deck cards across 32 distinct names with 1.4 percent exact-archetype purity; slots are split across three or more engines (Verified purity, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 35 16 Link Monsters across 11 distinct names is over the 15-card Extra limit (verified violation), and several Link Monsters have no clear engine partner (Verified/Inferred)
D12 Side Deck Adaptability 20 The deck runs no side deck (side count 0), so there is no post-side plan to evaluate (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link, no archetype meta-share and no dated sample; format fit is provisional, and the illegal list cannot be credited for fit (Provisional)
D14 Pilotability & Error Tolerance 40 Three competing engines, Link-material requirements and many branch decisions per turn make the deck demanding to pilot (Inferred)

How the score was computed

Strategy profile: Toolbox primary; Midrange not blended in. Structural ≈ 46, Going First ≈ 44, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: Illegal copy limit (-8); Extra Deck size overflow (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 45.2, then illegal-deck modifiers -12 and cap => 33

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.7 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Broad layered interaction: 13 hand traps plus negation and removal text cards
  • Board-breaking and recovery options: Lightning Storm, Raigeki, Evenly Matched, R.B. Operation Test
  • High-ATK finishers when summoned: Nibiru 3000, Therion King Regulus 2800

Weaknesses

  • Illegal list: copy-limit violation and Extra Deck overflow
  • Three or more engines with 1.4 percent exact-archetype purity leads to conflicting Link Summons
  • Many single-copy engine pieces make the core unreliable on a 5-card opening
  • No side deck and no recorded boards

Critical choke points

  • Link Summons depend on specific Link Monster and material pairs, so a single hand-trap response can break the line
  • Ash Blossom over the copy limit means the list cannot be played as built
Priority Remove Add Reason
1 1x Ash Blossom & Joyous Spring none Brings the copy count to the Semi-Limited limit of 2; this is required for the list to be legal
2 1 Extra Deck Link Monster (for example Helping Robo for Underwater Combat or Clockwork Knight) none Brings the Extra Deck to 15, the OCG maximum; choose the card with the least engine support
3 1-2 off-archetype tech cards (for example Lightning Storm or Clockwork Night) a 10-15 card side deck tuned to the expected matchup The deck currently has no post-side plan; OCG allows a side deck of up to 15 cards

Evidence & confidence

  • Verified: Illegal status: Ash Blossom & Joyous Spring run 3 times against a limit of 2; Extra Deck of 16 exceeds the 15-card OCG maximum; Copy histogram: 18 single, 6 double, 8 triple copies in the Main Deck; Exact-archetype purity of 1.4 percent with 9 Sky Striker and 23 R.B. cards; Side deck is empty (side count 0)
  • Inferred: Core-engine access of about 0.70 for at least one archetype-core card in a 5-card opening hand; Hand-trap coverage of about 0.83 for at least one hand trap in a 6-card going-second hand; Interaction density is high based on card text; Consistency is limited by the number of single-copy engine pieces
  • Provisional: Meta power and format fit (no dated metagame sample or tournament link)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first/second, matchup, brick and starter rates) exists in YGOVN Meta Power is provisional without a dated metagame sample No side deck, so post-side performance cannot be assessed Deck title is null

More OCG Info

Orcust

Orcust Breakdown

 
 

 

 

 

 

 

 
 

 

 
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