Witchcrafter Deck #771313 — Yu-Gi-Oh! OCG

56 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Spenta, the Magistus Sealer x3, The Great Gallant Bandit x3. Created Oct 21, 2026 by YGO Mod.

Deck Witchcrafter OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
25± 8/ 100
Power Score
Structural 61
Reliability 55
Going First 58
Going Second 64

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 61
Going First 58
Going Second 64
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Witchcrafter Vice-Madame and Zoroa boards built from the Witchcrafter and Magistus searcher chain (Inferred from card text; no recorded combos); Witchcrafter Pupils and Magistus Chorozo follow-up boards after hand-trap interaction (Inferred from card text)
  • Turn 1 (going first): Open on a searcher (Witchcrafter Creation, Walpurgis, Terracottan) into a Level 4 or lower starter, then bridge into Witchcrafter Schmietta or Genni for a Fusion or Link follow-up (Inferred)
  • Turn 2 (going second): Hold Ash Blossom, Ghost Ogre, Droll and Infinite Impermanence as hand traps to break the opponent's first summon, then rebuild from the searcher chain (Inferred)
  • Recovery: Recover through Witchcrafter Distortion from the GY and Witchcrafter Celebration or Haine as removal, backed by Mulcharmy draw effects (Inferred)
  • After siding: No side deck is registered, so there is no post-side plan; the deck can only adjust inside the Main Deck after the four Forbidden Extra Deck and Main Deck cards are removed

Why it scores here

The deck is illegal in OCG: five cards (Triple Tactics Talent x2, Charmer Quartet in Bloom, Borreload Savage Dragon, Red-Eyes Dark Dragoon and Cross-Sheep) exceed a legal limit of zero, so the score is capped at 25 and labelled theoretical and structural only. Before that cap, the system reads as a coherent Midrange shell: 19 searcher-text cards and 23 archetype-core copies give a high chance of an engine piece in the opening hand, and 12 hand traps plus 14 negation-text cards give it layered interaction. The score is not a function of the individual card scores and does not come from Witchcrafter being a popular archetype; no usage share or tournament result was used. Its weak points are the lack of a side deck, the lack of recorded combos to measure median output, and fourteen-plus decision points that lower pilotability. Once the Forbidden copies are removed, the structure should be re-evaluated with a legal list.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 78 P(at least one archetype-core card in opening hand of 5) = 0.94 across 23 copies; 19 searcher-text cards (Inferred)
D2 Opening-Hand Quality & Brick Management 62 Exact-name purity is only 26.8% with 21 generic and several sub-archetype cards, so some hands are redundant; copy histogram 18 singles, 7 doubles, 8 triples (Inferred)
D3 Combo Conversion & Ceiling 55 No recorded combos; ceiling read from Vice-Madame and Zoroa text plus Fusion and Link bridges (Inferred, text-only)
D4 Combo Floor & Median Output 45 No recorded boards, so median output cannot be measured; kept below the ceiling with the Provisional adjustment (Inferred)
D5 Interruption Resilience & Route Redundancy 70 12 hand traps and 14 negation-text cards give several independent answers to one disruption (Inferred from text flags)
D6 Resource Economy, Recovery & Grind 68 Searchers, GY recursion through Distortion and Celebration, and Creation's GY return support rebuilds (Inferred from text)
D7 End-Board & Interaction Quality 72 Interaction density is high: Infinite Impermanence, Ash Blossom, Ghost Ogre, Droll and Solemn cover summons and activations (Inferred from role flags)
D8 Going-Second & Board-Breaking Power 70 Hand-trap hit rate on going second is 0.78 for a six-card hand, and Vice-Madame gives a board breaker (Inferred)
D9 Offensive Pressure & Closing Power 60 Vice-Madame at 2700 ATK and Zoroa at 2900 ATK are the closers, but the Forbidden copies that would add pressure are not legal (Inferred from card stats)
D10 Main Deck Efficiency & Flexibility 55 Main Deck is 56 cards, inside the 40-60 range, but 17 tech and 12 hand-trap slots dilute the engine (Inferred from composition)
D11 Extra Deck Efficiency & Coverage 58 Fifteen Extra Deck slots are full, with 4 of 15 Forbidden and only 1 Synchro for flexibility (Verified from legality and composition)
D12 Side Deck Adaptability 10 No side deck is registered, so there is no post-side adaptability to score (Verified from composition; no post-side data)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample, so matchup fit is Provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Fusion, Link and searcher chains with many optional responses give a high decision burden (Inferred from text)

How the score was computed

Strategy profile: Midrange primary, Toolbox secondary; structural weights used as-is. Structural ≈ 61, Going First ≈ 58, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: banlist exposure (-8); no side deck (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 60 before modifiers; modifiers -12 gives 48; Illegal cap sets the reported score to 25

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core and searchers give a high chance of a live engine piece in the opening hand (Inferred)
  • Layered hand traps and negation text cover summons, activations and the first board (Inferred)
  • Fusion and Link extra-deck bridges give several ways to convert a starter (Inferred)

Weaknesses

  • Five Forbidden cards make the list illegal in OCG as built (Verified)
  • No side deck and no post-side plan (Verified)
  • Low exact-name purity with many generic and off-archetype slots dilutes the engine (Verified from composition)
  • No recorded combos, so median output and realistic ceiling cannot be measured (Verified gap)

Critical choke points

  • Searcher chain through Witchcrafter Creation, Walpurgis and Terracottan is needed for most conversions (Inferred)
  • Witchcrafter Vice-Madame and Zoroa are the only closers identified from card text (Inferred)
Priority Remove Add Reason
1 Triple Tactics Talent (2 copies), Charmer Quartet in Bloom, Borreload Savage Dragon, Red-Eyes Dark Dragoon, Cross-Sheep Legal OCG replacements from the Witchcrafter core such as Witchcrafter Madame Verre or a second Witchcrafter Pupils The list is illegal as built; nothing else in the evaluation is meaningful until these slots are fixed
2 One copy of Mulcharmy Purulia A side deck of 15 cards with hand traps and a Witchcrafter answer The deck has no side deck, so it has no post-side plan

Evidence & confidence

  • Verified: Five Forbidden cards over the OCG copy limit of zero; Main Deck count 56 and Extra Deck count 15, both within size rules; Side deck count is zero; Ash Blossom at 2 copies is within its Semi-Limited limit
  • Inferred: Searcher and engine accessibility from hypergeometric draws; Hand-trap and interaction density from role flags and text; Ceiling from card text on Vice-Madame and Zoroa; Going-second hand-trap hit rate
  • Provisional: Meta power is null; Matchup fit and tournament reliability
  • Data gaps: No combos supplied, so floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot match record are absent No side deck registered No win-rate telemetry exists in YGOVN for this deck Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Witchcrafter

Witchcrafter Breakdown

 
 

 

 

 

 

 

 
 

 

 
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