Orcust Deck #771309 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Girsu, the Orcust Mekk-Knight x3, Mulcharmy Fuwalos x3, Orcust Cymbal Skeleton x3. Created Oct 21, 2026 by YGO Mod.

Deck Orcust OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 22, 2026
40± 8/ 100
Power Score
Structural 54
Reliability 45
Going First 52
Going Second 48

Deck — Deck Power Evaluation

Final Contextual Deck Power: 40/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 53.5
Going First 52
Going Second 48
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Orcust Link and Xyz boards (Galatea, Enlilgirsu, Dingirsu, Longirsu) built through Orcust recursion and World Legacy follow-ups, closing through 2,500 to 3,000 ATK boss monsters; Pressure from The Great Gallant Bandit and Borrel/Predaplant-adjacent Extra Deck boards, if the Orcust engine stalls
  • Turn 1 (going first): Open a starter (Orcust Knightmare, Orcust Cymbal Skeleton, Orcust Harp Horror, or Girsu) and link out through Orcust recursion, then keep Ash Blossom, Infinite Impermanence, or Droll & Lock Bird up as interaction
  • Turn 2 (going second): Use six-card hand Hand Traps (Ash, Ghost Belle, Ghost Ogre, Droll) to break the opponent's first combo, then rebuild through Orcustrated Babel and World Legacy Wand/Crown
  • Recovery: Mulcharmy Fuwalos and Purulia draw on empty boards, Orcustrated Return and Foolish Burial rebuild the GY, and Orcust Crescendo recovers a banished DARK Machine
  • After siding: Not evaluable: the deck has no Side Deck (0 cards), so no post-side plan exists

Why it scores here

The deck is Illegal: three Semi-Limited cards (Ash Blossom & Joyous Spring, Foolish Burial Goods, Dominus Impulse) are run three times against an OCG limit of two, so it receives a structural read only and the score is capped low. The Orcust core is consistent: the archetype core group has a 97.7% chance of at least one piece in a five-card opening hand (Inferred), and the Extra Deck (10 Links, 2 Xyz, 3 Fusion) gives broad Link and Xyz access. Interaction is dense, with 11 hand traps, 22 negation-text cards and 27 removal-text cards, which lifts the interaction dimension. The score does not come from averaging card scores or from Orcust being a popular archetype: no combo boards are recorded, so the conversion and median dimensions rest on text reads only. The list has no Side Deck and only 27 distinct main-deck cards with 27% exact-archetype purity, so flexibility and post-side adaptation score low.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 Archetype core group P(≥1 in opening hand) ≈ 0.98; single-copy starter P(≥1 in hand5) ≈ 0.25 at 3 copies; Orcust starters are plural (Inferred)
D2 Opening-Hand Quality & Brick Management 55 11 hand traps plus 16 tech cards in 55 Main Deck slots; brick risk from tech and Normal Summon conflicts is moderate (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable combo boards supplied; ceiling read from text only (Machine recursion into Link/Xyz boards, Galatea and Dingirsu) (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so median output is unknown; starter diversity is moderate across 3 Orcust starters (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Multiple recursion routes (Orcust Cymbal, Harp Horror, Crescendo) and two hand-trap families allow a second line after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 Mulcharmy draw engine and Orcustrated Return/Babel recovery offset resource spend; no netCardAdvantage data (Inferred)
D7 End-Board & Interaction Quality 68 22 negation-text and 11 hand-trap cards, with Droll & Lock Bird and Solemn Judgment (Limited) layering interaction (Verified/Inferred)
D8 Going-Second & Board-Breaking Power 50 Going-second split unavailable; hand traps and Dominus Spark provide board-breaking reach but no Side Deck supports it (Inferred)
D9 Offensive Pressure & Closing Power 55 Boss Links reach 2,500 to 3,000 ATK (Dingirsu 2,600, Longirsu 2,500, Predaplant Triphyoverutum 3,000) (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 45 27 distinct main-deck cards, 27.1% exact-archetype purity, and 7 cards over the OCG copy limit (Verified composition)
D11 Extra Deck Efficiency & Coverage 70 10 Link, 2 Xyz and 3 Fusion Extra Deck slots, with Galatea and Enlilgirsu providing access routes (Verified composition)
D12 Side Deck Adaptability 20 No Side Deck (Side Deck size 0), so no adaptation is possible (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link; archetype meta-share unavailable (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Link and Xyz sequencing with many once-per-turn choices; error tolerance is moderate (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 53.5, Going First ≈ 52, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal copy limit (-10); No Side Deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 51.8, then Illegal copy-limit modifiers applied and capped low; theoretical/structural only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ 0.02 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Orcust core is nearly always accessible in an opening hand (Inferred)
  • Dense interaction: 11 hand traps and 22 negation-text cards
  • Broad Link and Xyz Extra Deck coverage with 2,500+ ATK boss options

Weaknesses

  • Illegal: three cards exceed the OCG copy limit
  • Low exact-archetype purity (27%) and many off-archetype staples
  • No Side Deck, so no post-side plan
  • No recorded combo boards to confirm conversion or median output

Critical choke points

  • Illegal copy limits must be fixed before any play-level read is valid
  • Single-copy Galatea and Enlilgirsu Link access depends on the Orcust starter surviving hand traps
Priority Remove Add Reason
1 One copy each of Ash Blossom & Joyous Spring, Foolish Burial Goods and Dominus Impulse Legal OCG-compliant copies (2 each), or Orcust Mekk-Knight/World Legacy staples Restores the list to legal copy limits, which is required before any normal Final Contextual score can apply
2 Off-archetype tech cards with low synergy (e.g. Forbidden Droplet, Solemn Accusation) Additional Orcust monsters or Orcust Spell/Traps Raises exact-archetype purity and engine coherence
3 None A 15-card Side Deck Adds post-side adaptability, currently 0 for a best-of-3 format

Evidence & confidence

  • Verified: Main Deck 55 cards and Extra Deck 15 cards are within OCG size rules; Ash Blossom, Foolish Burial Goods and Dominus Impulse each run 3 copies against a limit of 2; Side Deck is empty (0 cards); Extra Deck: 10 Link, 2 Xyz, 3 Fusion
  • Observed: Archetype usage stats: Girsu 87.5%, Ash Blossom 72.9%, Harp Horror 77.1%, Mulcharmy Fuwalos 70.8% inclusion
  • Inferred: Archetype core group P(≥1 in opening hand) ≈ 0.98 (hypergeometric); Interaction density is high based on negation and hand-trap text; Structural scoring with the Combo profile gives 53.5
  • Provisional: Meta Power and tournament reliability (no dated metagame or tournament link)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry — going-first/second and matchup signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Deck has no Side Deck, so post-side analysis is not possible

More OCG Info

Orcust

Orcust Breakdown

 
 

 

 

 

 

 

 
 

 

 
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