Orcust Deck #771309 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Girsu, the Orcust Mekk-Knight x3, Mulcharmy Fuwalos x3, Orcust Cymbal Skeleton x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Droll & Lock Bird x1
- Girsu, the Orcust Mekk-Knight x3
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x2
- NT8000 - SIRIUS x1
- Orcust Cymbal Skeleton x3
- Orcust Harp Horror x3
- Orcust Knightmare x3
- The Great Gallant Bandit x3
- World Legacy - "World Crown" x1
- World Legacy - "World Wand" x1
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x2
- Ghost Ogre & Snow Rabbit x2
- Foolish Burial x1
- Foolish Burial Goods x3
- Forbidden Crown x1
- Forbidden Droplet x3
- Orcustrated Babel x1
- Orcustrated Return x1
- Pot of Sloth x3
- Dominus Impulse x3
- Dominus Spark x2
- Infinite Impermanence x3
- Orcust Crescendo x1
- Solemn Accusation x1
- Solemn Judgment x1
Extra Deck (15)
- Garura, Wings of Resonant Life x1
- Mudragon of the Swamp x1
- Predaplant Triphyoverutum x1
- Borrelsword Dragon x1
- Enlilgirsu, the Orcust Mekk-Knight x1
- Galatea-I, the Orcust Automaton x2
- Galatea, the Orcust Automaton x2
- I:P Masquerena x1
- Longirsu, the Orcust Orchestrator x1
- S:P Little Knight x1
- W:P Fancy Ball x1
- Dingirsu, the Orcust of the Evening Star x2
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 40/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 53.5 |
| Going First | 52 |
| Going Second | 48 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Combo
- Secondary strategies: Toolbox, Stun
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Orcust Link and Xyz boards (Galatea, Enlilgirsu, Dingirsu, Longirsu) built through Orcust recursion and World Legacy follow-ups, closing through 2,500 to 3,000 ATK boss monsters; Pressure from The Great Gallant Bandit and Borrel/Predaplant-adjacent Extra Deck boards, if the Orcust engine stalls
- Turn 1 (going first): Open a starter (Orcust Knightmare, Orcust Cymbal Skeleton, Orcust Harp Horror, or Girsu) and link out through Orcust recursion, then keep Ash Blossom, Infinite Impermanence, or Droll & Lock Bird up as interaction
- Turn 2 (going second): Use six-card hand Hand Traps (Ash, Ghost Belle, Ghost Ogre, Droll) to break the opponent's first combo, then rebuild through Orcustrated Babel and World Legacy Wand/Crown
- Recovery: Mulcharmy Fuwalos and Purulia draw on empty boards, Orcustrated Return and Foolish Burial rebuild the GY, and Orcust Crescendo recovers a banished DARK Machine
- After siding: Not evaluable: the deck has no Side Deck (0 cards), so no post-side plan exists
Why it scores here
The deck is Illegal: three Semi-Limited cards (Ash Blossom & Joyous Spring, Foolish Burial Goods, Dominus Impulse) are run three times against an OCG limit of two, so it receives a structural read only and the score is capped low. The Orcust core is consistent: the archetype core group has a 97.7% chance of at least one piece in a five-card opening hand (Inferred), and the Extra Deck (10 Links, 2 Xyz, 3 Fusion) gives broad Link and Xyz access. Interaction is dense, with 11 hand traps, 22 negation-text cards and 27 removal-text cards, which lifts the interaction dimension. The score does not come from averaging card scores or from Orcust being a popular archetype: no combo boards are recorded, so the conversion and median dimensions rest on text reads only. The list has no Side Deck and only 27 distinct main-deck cards with 27% exact-archetype purity, so flexibility and post-side adaptation score low.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 58 | Archetype core group P(≥1 in opening hand) ≈ 0.98; single-copy starter P(≥1 in hand5) ≈ 0.25 at 3 copies; Orcust starters are plural (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | 11 hand traps plus 16 tech cards in 55 Main Deck slots; brick risk from tech and Normal Summon conflicts is moderate (Inferred) |
| D3 | Combo Conversion & Ceiling | 50 | No parseable combo boards supplied; ceiling read from text only (Machine recursion into Link/Xyz boards, Galatea and Dingirsu) (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded boards, so median output is unknown; starter diversity is moderate across 3 Orcust starters (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Multiple recursion routes (Orcust Cymbal, Harp Horror, Crescendo) and two hand-trap families allow a second line after disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Mulcharmy draw engine and Orcustrated Return/Babel recovery offset resource spend; no netCardAdvantage data (Inferred) |
| D7 | End-Board & Interaction Quality | 68 | 22 negation-text and 11 hand-trap cards, with Droll & Lock Bird and Solemn Judgment (Limited) layering interaction (Verified/Inferred) |
| D8 | Going-Second & Board-Breaking Power | 50 | Going-second split unavailable; hand traps and Dominus Spark provide board-breaking reach but no Side Deck supports it (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Boss Links reach 2,500 to 3,000 ATK (Dingirsu 2,600, Longirsu 2,500, Predaplant Triphyoverutum 3,000) (Verified stats, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 27 distinct main-deck cards, 27.1% exact-archetype purity, and 7 cards over the OCG copy limit (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 70 | 10 Link, 2 Xyz and 3 Fusion Extra Deck slots, with Galatea and Enlilgirsu providing access routes (Verified composition) |
| D12 | Side Deck Adaptability | 20 | No Side Deck (Side Deck size 0), so no adaptation is possible (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link; archetype meta-share unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Link and Xyz sequencing with many once-per-turn choices; error tolerance is moderate (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 53.5, Going First ≈ 52, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal copy limit (-10); No Side Deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 51.8, then Illegal copy-limit modifiers applied and capped low; theoretical/structural only
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ 0.02 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Orcust core is nearly always accessible in an opening hand (Inferred)
- Dense interaction: 11 hand traps and 22 negation-text cards
- Broad Link and Xyz Extra Deck coverage with 2,500+ ATK boss options
Weaknesses
- Illegal: three cards exceed the OCG copy limit
- Low exact-archetype purity (27%) and many off-archetype staples
- No Side Deck, so no post-side plan
- No recorded combo boards to confirm conversion or median output
Critical choke points
- Illegal copy limits must be fixed before any play-level read is valid
- Single-copy Galatea and Enlilgirsu Link access depends on the Orcust starter surviving hand traps
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One copy each of Ash Blossom & Joyous Spring, Foolish Burial Goods and Dominus Impulse | Legal OCG-compliant copies (2 each), or Orcust Mekk-Knight/World Legacy staples | Restores the list to legal copy limits, which is required before any normal Final Contextual score can apply |
| 2 | Off-archetype tech cards with low synergy (e.g. Forbidden Droplet, Solemn Accusation) | Additional Orcust monsters or Orcust Spell/Traps | Raises exact-archetype purity and engine coherence |
| 3 | None | A 15-card Side Deck | Adds post-side adaptability, currently 0 for a best-of-3 format |
Evidence & confidence
- Verified: Main Deck 55 cards and Extra Deck 15 cards are within OCG size rules; Ash Blossom, Foolish Burial Goods and Dominus Impulse each run 3 copies against a limit of 2; Side Deck is empty (0 cards); Extra Deck: 10 Link, 2 Xyz, 3 Fusion
- Observed: Archetype usage stats: Girsu 87.5%, Ash Blossom 72.9%, Harp Horror 77.1%, Mulcharmy Fuwalos 70.8% inclusion
- Inferred: Archetype core group P(≥1 in opening hand) ≈ 0.98 (hypergeometric); Interaction density is high based on negation and hand-trap text; Structural scoring with the Combo profile gives 53.5
- Provisional: Meta Power and tournament reliability (no dated metagame or tournament link)
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry — going-first/second and matchup signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Deck has no Side Deck, so post-side analysis is not possible
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