Fabled Deck #771300 — Yu-Gi-Oh! OCG

52 Main, 13 Extra, incl. Fiendsmith Engraver x3, Lava Golem x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Fabled OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 10/ 100
Power Score
Structural 44
Reliability 35
Going First 42
Going Second 46

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 44
Going First 42
Going Second 46
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Control
  • Format: ocg

Legality

Main 52 / Extra 13 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Extra Deck link and fusion boss beats (Luce the Dusk's Dark, Fiendsmith's Desirae, A Bao A Qu, Underworld Goddess) once a Fiendsmith or Infernity starter opens the board; Infernity recursion from the GY via Infernity Launcher, Infernity Patriarch and Infernity Necromancer
  • Turn 1 (going first): Search or Special Summon a starter (Infernity Archfiend, Fabled Lurrie discard, This Creepy Little Punk) and build toward a Link or Fusion boss, holding Infernity Barrier or Solemn cards for interaction
  • Turn 2 (going second): Use hand traps (Droll & Lock Bird, Evenly Matched) and Solemn Judgment or Strike to slow the opponent's first summon, then rebuild through Mulcharmy draws and Archfiend Heiress searches
  • Recovery: Mulcharmy Fuwalos and Purulia draw on opponent summons, Archfiend Heiress and Unchained Soul searches refill, and Infernity monsters return from the GY
  • After siding: Not evaluable: the deck runs no side deck, so there is no post-side plan to score

Why it scores here

The deck's reliable opening is weak: its starters are spread across Fiendsmith, Infernity, Archfiend and Mulcharmy, so the 3-copy and 1-copy starters each have about a 27% (3-copy) or 10% (1-copy) chance of appearing in a 5-card opening hand, and a searcher is live about 71% of the time (Inferred). The interaction suite is the deck's strongest part, with four hand traps, about ten negation cards and roughly seventeen removal-text cards, which earns D7 but is capped by the Limited-copy conflict. No combo data was supplied, so conversion and median output rest on text-only reading and were scored conservatively. The deck has no side deck and no tournament or meta sample, so post-side and matchup dimensions are low and provisional. The score is capped as theoretical because two cards run three copies against a one-copy OCG limit. The score comes from consistency, interaction and the Extra Deck on the system, not from averaging the card scores or from the Fabled archetype label.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 48 P(≥1 of a 3-copy starter in 5 cards) ≈ 0.27; searcher text live ≈ 0.71; core archetype group open ≈ 0.53 (Inferred)
D2 Opening-Hand Quality & Brick Management 40 Copy histogram 18 singletons / 2 doubles / 10 triples; several Infernity and Archfiend pieces need an empty hand, so dead draws are common (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable combos in the evidence; ceiling is a text-only read of Link and Fusion bosses with searchers (Inferred)
D4 Combo Floor & Median Output 30 No recorded boards, so median output is unknown; scored low for conditional starters (Inferred)
D5 Interruption Resilience & Route Redundancy 45 Recursion via Infernity Launcher, Necromancer and Mulcharmy draws gives some second lines, but many starters are one-card or hand-empty-gated (Inferred)
D6 Resource Economy, Recovery & Grind 45 11 searcher-text cards and Fabled Lurrie GY recursion give moderate grind; no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 65 4 hand traps, about 10 negation-text cards, about 17 removal-text cards, and Infernity Barrier layering (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 50 Droll, Evenly Matched and Solemn cards give going-second answers; no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 45 Several 2800–3500 ATK Extra Deck bosses (Luce, Desirae, A Bao A Qu, Underworld Goddess) are in the deck, but no end-board data (Verified stat / Inferred)
D10 Main Deck Efficiency & Flexibility 45 30 distinct main cards, 18 singletons, 30 Level-0 spells and traps; size legal at 52 but copy-limit broken (Verified)
D11 Extra Deck Efficiency & Coverage 60 10 Link, 2 Fusion and 1 XYZ across 13 Extra cards; good coverage of Link boss routes (Verified composition)
D12 Side Deck Adaptability 15 Side deck is empty; no post-side plan exists to score (Verified)
D13 Matchup Coverage & Format Fit 35 No tournament link or dated meta sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 40 Multiple conditional summons and hand-empty requirements (Infernity, Necromancer, Patriarch) raise decision load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 44, Going First ≈ 42, Going Second ≈ 46, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: copy-limit violation (-8); banlist exposure (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 42.2, then context modifiers -12 and capped as theoretical-only because the deck is Illegal = 30

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.71 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered interaction: four hand traps, about ten negation cards and roughly seventeen removal-text cards
  • Extra Deck link coverage (10 Link monsters) gives several boss routes
  • Searcher density (11) keeps the engine findable more often than a pure starter build

Weaknesses

  • Copy-limit violation on two Fiendsmith cards makes the list illegal as built
  • Three starter archetypes compete for the same hand, so the deck is less coherent than the Fabled header suggests
  • No side deck, so there is no post-side adaptation
  • Several conditional summons require an empty hand, which reduces hand quality

Critical choke points

  • Fiendsmith Engraver and Fiendsmith's Tract are both over the limit; a legal build must cut two copies each
  • Infernity effects need an empty hand, so opening with a full hand loses the engine
Priority Remove Add Reason
1 2 copies of Fiendsmith Engraver or Fiendsmith's Tract (one of each over the limit) Legal single copies or a different searcher Restores legality so the deck can receive a normal Final score
2 Off-archetype singletons with low payoff A side deck of 8–15 cards answering the Mulcharmy or Infernity routes Adds the post-side plan that D12 currently lacks

Evidence & confidence

  • Verified: Legality violations: Fiendsmith Engraver and Fiendsmith's Tract at 3 copies vs a 1-copy OCG limit; Deck size 52 main / 13 extra / 0 side; Card text for the listed cards, including hand-trap and negation text; Usage statistics show 5 of 8 core cards present
  • Inferred: Starter and searcher probabilities from the hypergeometric table; Interaction density read from card text; Going-first and going-second estimates; Consistency and brick-rate estimates
  • Provisional: Meta Power is null; matchup fit (D13) is provisional with no dated meta sample
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry for going-first/second, matchup or brick rates No side deck, so post-side performance cannot be scored Meta Power is provisional without a dated metagame sample

More OCG Info

Fabled

Fabled Breakdown

 
 

 

 

 

 

 

 
 

 

 
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