Cyberdark Deck #771285 — Yu-Gi-Oh! OCG

55 Main, incl. Armed Samurai - Ben Kei x3, Iron Blacksmith Kotetsu x3, Axe of Despair x3. Created Oct 21, 2026 by YGO Mod.

Deck Cyberdark OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: Low
18± 8/ 100
Power Score
Structural 26
Reliability 20
Going First 22
Going Second 24

Deck — Deck Power Evaluation

Final Contextual Deck Power: 18/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 25.6
Going First 22
Going Second 24
Meta Power provisional
Tournament Reliability 20
  • Primary strategy: Toolbox
  • Secondary strategies: Control
  • Format: ocg

Legality

Main 55 / Extra 0 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: None identifiable. The list has no engine or finisher: 8 monsters in 55 cards, and the closing cards (Mask of Brutality, Big Bang Shot, Armed Samurai - Ben Kei) need a monster already on board.; Piercing and ATK boosts from Big Bang Shot and Mask of Brutality on whatever monster survives, with Ojama Trio tokens as chip damage.
  • Turn 1 (going first): Draw and search with Upstart Goblin, Jar of Greed and Sangan, then clear the opponent's Spells and Traps with Heavy Storm, Mystical Space Typhoon and Swords of Revealing Light. Requires a monster in the opening hand, which is about 56% (Inferred).
  • Turn 2 (going second): Hold Solemn Judgment, Royal Decree and Ring of Destruction for the opponent's turn, then remove the first threat. Ring of Destruction costs LP parity, so it is weak when the opponent is at high life.
  • Recovery: Sangan, Iron Blacksmith Kotetsu and Reinforcement of the Army fetch monsters from the Deck, but Reinforcement is capped at one legal copy, so recovery relies on the draw spells.
  • After siding: No Side Deck is registered (side 0), so there is no post-side plan.

Why it scores here

This list does not read as a Cyberdark deck. It has zero Cyberdark-named cards, none of the 25 usage-stat core cards, and no Extra Deck, so the archetype label is unsupported. Only 8 of 55 main-deck cards are monsters, which makes it a spell/trap toolbox: removal and draw spells (Heavy Storm, Solemn Judgment, Royal Decree, Ring of Destruction, Upstart Goblin) do the work, but nothing reliably turns that interaction into pressure. The scores come from the system as a whole (consistency, interaction density, and conversion), not from averaging card scores, and popularity was not a factor because no usage stats apply. Three Forbidden cards and two Limited cards over their copy limit make the list Illegal, so this is a structural-only read with a low cap.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 28 Only 8 monsters in 55 cards; P(at least one monster in opening 5) is about 0.56 and no engine starter is identified (Inferred).
D2 Opening-Hand Quality & Brick Management 15 About 44% of opening 5-card hands contain no monster (hypergeometric, Inferred); many hands are Spell/Trap-only and dead without a board (Inferred).
D3 Combo Conversion & Ceiling 20 No parseable boards and no combos, so the ceiling is text-only and weak (Inferred).
D4 Combo Floor & Median Output 18 No recorded combos; the median output reads as low, with draw and removal spells and no finisher (Inferred).
D5 Interruption Resilience & Route Redundancy 25 Redundant interaction (Heavy Storm, MST, Swords, Ring) gives some recovery, but there is no independent second line once the monster is removed (Inferred).
D6 Resource Economy, Recovery & Grind 35 Several draw spells (Upstart Goblin, Jar of Greed, Reckless Greed) and recursion via Sangan, but the draws are over-limit or Forbidden and card advantage is thin (Inferred).
D7 End-Board & Interaction Quality 50 Dense spell/trap removal and negation (Solemn, Royal Decree, Heavy Storm, Ring of Destruction, Swords of Revealing Light) gives strong layering on paper (Inferred semantic read).
D8 Going-Second & Board-Breaking Power 35 Ring of Destruction and Big Bang Shot can challenge a board, but both are conditional on monsters and LP (Inferred).
D9 Offensive Pressure & Closing Power 20 Ben Kei, Mask of Brutality, and Big Bang Shot add ATK and piercing, but the deck has too few monsters to close (Inferred).
D10 Main Deck Efficiency & Flexibility 20 55 cards with only 8 monsters, 3 copies of several dead spells, and 5 illegal copy counts; the size is within 40-60 but the composition is inefficient (Inferred).
D11 Extra Deck Efficiency & Coverage 10 No Extra Deck, so the Extra slots are unused; this does not earn points (verified: extra_count 0).
D12 Side Deck Adaptability 10 No Side Deck (side_count 0), so there is no post-side adaptability (verified).
D13 Matchup Coverage & Format Fit 20 No tournament link or dated meta sample; format fit is unknown and provisional.
D14 Pilotability & Error Tolerance 50 Simple one-card decisions, but the play pattern depends on which Spell/Trap is held; moderate error tolerance (Inferred).

How the score was computed

Strategy profile: Toolbox. Structural ≈ 25.6, Going First ≈ 22, Going Second ≈ 24, Meta = provisional, Tournament Reliability ≈ 20. Modifiers: Banlist exposure (-4); Archetype mismatch / no engine (-3). Final formula: Illegal list: theoretical/structural-only. 0.80*Structural (25.6) + 0.20*TournamentReliability (20) = 24.5 before modifiers; modifiers total -7; Meta provisional; rounded to 18 and capped low.


More OCG Info

Cyberdark

Cyberdark Breakdown

 
 

 

 

 

 

 

 
 

 

 
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