Superheavy Samurai Deck #771282 — Yu-Gi-Oh! OCG
49 Main, 21 Extra, incl. Convex Knight x3, Gadget Gamer x3, Morphtronic Celfon x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (49)
- Ancient Gear Box x1
- Cannon Soldier x1
- Convex Knight x3
- Gadget Gamer x3
- Gadget Hauler x1
- Gizmek Taniguku, the Immobile Intellect x1
- Heavy Freight Train Derricrane x1
- Morphtronic Celfon x3
- Night Train Blue Traveler x3
- Scrap Recycler x1
- Therion "King" Regulus x1
- Ash Blossom & Joyous Spring x3
- Morphtronic Scannen x1
- Morphtronic Smartfon x3
- Morphtronic Telefon x3
- Called by the Grave x1
- Exceptional Schedule x3
- Junk Box x1
- Life Extreme x1
- Machine Duplication x2
- Metalsilver Armor x1
- Morphtronic Converter x1
- Morphtronic Repair Unit x2
- Premature Burial x1
- Revolving Switchyard x1
- Supermagic Sword of Raptinus x1
- Urgent Schedule x2
- Infinite Impermanence x3
Extra Deck (21)
- Amphibious Swarmship Amblowhale x1
- Ancient Gear Ballista x1
- Clockwork Knight x2
- Double Headed Anger Knuckle x1
- Platinum Gadget x1
- Qliphort Genius x1
- R.B. The Brute Blues x1
- Saryuja Skull Dread x1
- Surgical Striker - S.P.E.C.T.R.A. x1
- F.A. Dawn Dragster x1
- Hi-Speedroid Hagoita x1
- Morphtronic Earfon x1
- Power Tool Braver Dragon x1
- Superheavy Samurai Swordmaster Musashi x1
- Formula Synchron x2
- Gear Gigant X x1
- Superdreadnought Rail Cannon Flying Launcher x1
- Superdreadnought Rail Cannon Gustav Max x1
- Superdreadnought Rail Cannon Gustav Rocket x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 26/100 (Confidence: Low)
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: ocg
Legality
Main 49 / Extra 21 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).
Identity & game plan
- Win condition: Extra Deck end-boards from Train/Morphtronic/Link lines: Superdreadnought Rail Cannon Gustav Rocket (ATK 5000) and Flying Launcher, plus Power Tool Braver Dragon, if the Level 10 and Link lines connect.; Gustav Max chip damage (2000 per detach) and Saryuja Skull Dread, which is Forbidden here and cannot legally be played.
- Turn 1 (going first): Open a Level 1 Morphtronic (Smartfon, Telefon or Celfon) with Gadget Gamer or Night Train Blue Traveler for search, then reach a Synchro, Link or Xyz Level 10 end-board. Opening starters are unreliable: P(at least one 3-copy Morphtronic in opening 5) is about 28%.
- Turn 2 (going second): Six-card hand with Infinite Impermanence and Ash Blossom (both legal copies only in limited numbers) to answer the first opposing line, then recover through the Morphtronic Graveyard revive and Junk Box.
- Recovery: Morphtronic Repair Unit and Junk Box re-summon Level 4 or lower Morphtronic from the Graveyard. Night Train Blue Traveler and Gadget Hauler also rebuild the board from the Graveyard.
- After siding: No side deck is registered (side_count 0 of a 0–15 allowance), so there is no post-side plan and no effective way to adjust to a matchup.
Why it scores here
This list is Illegal for OCG: four Forbidden cards are run, Ash Blossom is over its Semi-Limited limit, and the Extra Deck holds 21 cards against a 15-card cap, so it is scored as theoretical and structural only. As a system it has real redundancy in searchers (about 89% chance of at least one in an opening 5) and six hand traps, but the Morphtronic starters are individually hard to open (about 28% for a 3-copy card in hand 5) and 16 of 28 main-deck cards are singletons, which pulls consistency down. Going-second interaction is the strongest part of the design. Offence depends on Level 10 Xyz and Synchro lines that cannot be verified without combo data. No recorded combos, no tournament link and no side deck are present, so the floor, median and ceiling are inferred from card text only and the score is capped low. The score was built from the system's consistency, interaction and resilience, not from the archetype's popularity and not from averaging individual card scores. The 'Superheavy Samurai' label does not match the list: exact-name purity is 0%, and most copies are Morphtronic, Train and Gadget.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 35 | P(≥1 3-copy Morphtronic starter in opening 5) ≈ 0.28; searcher text P(≥1 in opening 5) ≈ 0.89; no combo or line data (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 35 | 16 of 28 distinct main-deck cards are singletons; 20 zero-Level spells/traps and a 49-card main deck with many narrow starters; brick rate is an estimate (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No parseable boards (combos_evidence.total_combos = 0); ceiling is a text-only read of Gustav Rocket and Flying Launcher (Inferred) |
| D4 | Combo Floor & Median Output | 30 | No combo sample, so median and floor cannot be measured; text-only estimate (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 45 | Six hand traps and a Morphtronic revival from the GY give some route redundancy; no independent-line data (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 40 | Morphtronic Repair Unit, Junk Box and Night Train revive from the GY; no resource_signature data (Inferred) |
| D7 | End-Board & Interaction Quality | 55 | Six hand traps and 10 negation-text cards; Ash Blossom over limit, and Called by the Grave and Cannon Soldier are Forbidden (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 50 | Going-second hand-trap P(≥1 in hand 6) ≈ 0.56 with two hand traps; no going-second combo split (Inferred) |
| D9 | Offensive Pressure & Closing Power | 50 | Gustav Rocket ATK 5000 and Flying Launcher ATK 3800 as text-read end-boards; no end-board sample (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 49 main-deck cards are within the 40–60 range, but 28 distinct cards and singleton-heavy build reduce flexibility (Verified legality, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 20 | 21 Extra-Deck cards against a 15-card cap; four Forbidden Extra cards in the list (Verified) |
| D12 | Side Deck Adaptability | 10 | No side deck (side_count = 0, sideMax 15) (Verified) |
| D13 | Matchup Coverage & Format Fit | 25 | No tournament link; archetype meta-share is absent (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multiple decision branches across Link, Synchro and Xyz summons with Morphtronic revives; complexity is high (Inferred) |
How the score was computed
Strategy profile: Midrange primary, Toolbox secondary (mixed weighting). Modifiers: none.
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