Ancient Gears Deck #771279 — Yu-Gi-Oh! OCG

49 Main, 21 Extra, incl. Convex Knight x3, Gadget Gamer x3, Morphtronic Celfon x3. Created Oct 21, 2026 by YGO Mod.

Deck Ancient Gears OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 21, 2026
20± 8/ 100
Power Score
Structural 45
Reliability 30
Going First 47
Going Second 42

Deck — Deck Power Evaluation

Final Contextual Deck Power: 20/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 44.6
Going First 47
Going Second 42
Meta Power provisional
Tournament Reliability 30
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange
  • Format: ocg

Legality

Main 49 / Extra 21 / Side 0 — status under the rules at evaluation time: Illegal. 6 violation(s).

Identity & game plan

  • Win condition: Level 10 Train/Machine Xyz and Synchro boards: Superdreadnought Rail Cannon Gustav Rocket and Flying Launcher, fed by Night Train Blue Traveler and Heavy Freight Train Derricrane (Inferred from card text); Link and Synchro pressure: Clockwork Knight, Qliphort Genius, Amphibious Swarmship Amblowhale, Power Tool Braver Dragon (Inferred)
  • Turn 1 (going first): Normal Summon Gadget Gamer or a Level 1 Morphtronic (Smartfon/Telefon/Celfon), use the Level 1 Machine to reach Level 10 Train monsters, and hold Ash Blossom and Infinite Impermanence as hand traps (Inferred)
  • Turn 2 (going second): Hold Ash Blossom, Infinite Impermanence and Called by the Grave (illegal here) to answer the opponent's first starter, then rebuild through Morphtronic and Train searches (Inferred)
  • Recovery: Morphtronic and Train searchers (Night Train, Exceptional Schedule, Urgent Schedule) recover the hand, but there is no card-level recursion beyond the Level 10 GY revival (Inferred)
  • After siding: No side deck is registered, so there is no post-side plan; best-of-3 cannot be evaluated (verified by Side Deck size 0)

Why it scores here

The deck is scored as a system, not as an average of its cards. Its starter access is reasonable: about 89% of opening hands (5 cards, going first) include at least one of the 17 searcher-text cards, and the Morphtronic and Gadget Level 1 starters give a real T1 route into Level 10 Train monsters. Its ceiling is limited by the lack of any recorded combo boards, so offensive power rests on text reads of Gustav Rocket and Flying Launcher, which are not verified in play. Interaction is broad (6 hand-trap-tagged cards, 10 negation-text cards, 11 removal-text cards), but four cards are Forbidden in OCG and one more copy of Ash Blossom exceeds its limit, so the list cannot be played as built. Popularity does not earn points: the archetype is listed as Ancient Gears, but only 5 of 24 core Ancient Gears cards are present and exact-name purity is 0%, so the list is a Morphtronic/Train/Gadget engine deck. The score is capped low because the deck is illegal.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one searcher-text card in 5-card opening hand) ~0.89; Morphtronic/Gadget starter chain is plausible from text; no combo boards to verify (Inferred)
D2 Opening-Hand Quality & Brick Management 48 Hand-trap group P(at least one in 6-card going-second hand) ~0.56; 16 singleton slots and many Morphtronic-only cards risk dead draws (Inferred)
D3 Combo Conversion & Ceiling 40 No recorded combos; Level 10 Train Xyz and Synchro routes are read from card text only (Inferred)
D4 Combo Floor & Median Output 35 No recorded boards, so median output is unknown and is estimated low from fragmented archetype support (Inferred)
D5 Interruption Resilience & Route Redundancy 45 Six hand-trap-tagged cards and Ash Blossom give some continuity, but the Ash copy count and Forbidden cards reduce the real count (Inferred)
D6 Resource Economy, Recovery & Grind 50 Searchers and Level 10 recursion via Night Train and Derricrane exist in text; no resource-signature data (Inferred)
D7 End-Board & Interaction Quality 55 Negation and removal text is broad (10 and 11 cards), but Called by the Grave and Cannon Soldier are Forbidden in OCG (Verified legality, Inferred quality)
D8 Going-Second & Board-Breaking Power 45 Going-second value rests on Hand traps and Called by the Grave, which cannot be played; no split data (Inferred)
D9 Offensive Pressure & Closing Power 55 Gustav Rocket (5000 ATK, Unlimited) and Flying Launcher (3800 ATK) are strong closers in text; they need Level 10 material that the deck only partly supports (Inferred)
D10 Main Deck Efficiency & Flexibility 35 49 main cards with 28 distinct names, 70 off-archetype copies and 16 singletons; compactness is weak (Verified composition)
D11 Extra Deck Efficiency & Coverage 35 21 Extra Deck cards is 6 over the OCG limit of 15; the extra spread is link 10 / synchro 7 / xyz 4 (Verified legality)
D12 Side Deck Adaptability 10 No side deck registered (Side Deck size 0); no post-side evidence exists (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link; archetype meta-share absent; matchup fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Morphtronic/Train/Gadget lines with many Special Summon conditions raise pilot demand (Inferred)

How the score was computed

Strategy profile: Balanced (default; strategy unclear, no combo evidence). Structural ≈ 44.6, Going First ≈ 47, Going Second ≈ 42, Meta = provisional, Tournament Reliability ≈ 30. Modifiers: banlist exposure (-8); engine conflicts (-4). Final formula: Illegal deck: pre-cap 0.80*44.6 + 0.20*30 - 12 = 23.7; capped to 20 as theoretical/structural-only (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.89 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Broad searcher density (17 cards) gives frequent access to the engine
  • Negation and removal text coverage is wide across main and Extra Deck
  • Level 10 Train and Morphtronic routes give a real closing plan from text

Weaknesses

  • Illegal in OCG: four Forbidden cards and one over-limit Ash Blossom
  • Extra Deck is 21 cards against a limit of 15
  • Only 5 of 24 Ancient Gears core cards are present; the list is not an Ancient Gears build
  • No side deck, so there is no post-side plan

Critical choke points

  • Level 1 Machine starters (Morphtronic and Gadget) are the only T1 link into the Level 10 plan
  • Forbidden Called by the Grave and Cannon Soldier are removed by the copy limit, so the removal plan is weaker than the text suggests
Priority Remove Add Reason
1 Cannon Soldier, Called by the Grave, F.A. Dawn Dragster, Saryuja Skull Dread (all Forbidden) Non-Forbidden substitutes from the same Train/Morphtronic pool The deck cannot be played as built; these are hard legality blockers
2 One copy of Ash Blossom & Joyous Spring A non-Semi-Limited card in its place The Semi-Limited limit is 2 copies
3 Six Extra Deck cards (down to 15) Nothing; keep the Level 10 and Link cores The OCG Extra Deck limit is 15

Evidence & confidence

  • Verified: Legality: 49 main, 21 extra, 0 side; 4 Forbidden cards; Ash Blossom at 3 copies vs limit 2; Composition: 28 distinct main names, 70 off-archetype copies, 0% exact-name purity; Usage: 5 of 24 core cards present (20.8%)
  • Inferred: Starter probability and hand-trap odds from hypergeometric estimates; Win-condition and going-first/second plans from card text
  • Provisional: Meta power and matchup fit: no dated metagame sample or tournament link
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and pilot record absent no side deck; best-of-3 adaptability cannot be evaluated no win-rate telemetry for going-first, going-second or matchups Meta Power provisional without a dated sample

More OCG Info

Ancient Gears

Ancient Gears Breakdown

 
 

 

 

 

 

 

 
 

 

 
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