Phantom Knights Deck #771274 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Lava Golem x3, Mulcharmy Fuwalos x3, The Phantom Knights of Decayed Cloak x3. Created Oct 21, 2026 by YGO Mod.

Deck Phantom Knights OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
40± 8/ 100
Power Score
Structural 60
Reliability 52
Going First 64
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 40/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 60.5
Going First 64
Going Second 66
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Xyz Summons (Phantom Knights Xyz, Raider's Knight, Malevolent Scythe) with Rank-Up-Magic follow-up and Phantom Knights recursion from the GY; Link pressure (Rusty Bardiche) and Xyz Dragon boards (Dark Requiem, Arc Rebellion)
  • Turn 1 (going first): Open on Phantom Knights monsters that Special Summon from hand (Silent Boots, Doomed Soleret, Decayed Cloak) to reach a Level 3 Xyz pair, while holding hand traps (Ash, Ghost Belle, Infinite Impermanence) for the opponent's first activation
  • Turn 2 (going second): Use hand traps (Ash, Ghost Belle, Infinite Impermanence, Droll & Lock Bird, Dominus Impulse) to break the opponent's first board, then rebuild through GY Phantom Knights effects into an Xyz or Link
  • Recovery: Banish Phantom Knights from the GY for their GY and banish effects, search via Silent Boots, Decayed Cloak and Ancient Cloak, and Rank-Up-Magic to re-establish Xyz boards
  • After siding: No side deck (0 cards), so there is no post-side plan; best-of-3 adaptation is not available as built

Why it scores here

The deck reliably reaches a live Phantom Knights engine: 27 exact-name archetype copies give roughly a 97% chance of at least one in a 5-card opening hand (Inferred), and the Silent Boots, Doomed Soleret and Decayed Cloak hand-summon routes keep the first turn functional. Its interaction density is the strongest part of the system, with 8 hand traps, 17 negation-text cards and 29 removal-text cards, so a going-second player has about a 63% chance of holding at least one hand trap (Inferred). Recursion from the GY through banish-cost effects supports resilience and resource regrowth across turns. Scoring is applied to the system: consistency, interaction and recovery were weighted, while the 56% core presence, the many off-archetype support cards and the Mulcharmy-versus-field-trap engine conflict held the score down. The deck is illegal as built (3 copies each of Ash Blossom and Dominus Impulse against a limit of 2), has no side deck and no combo or tournament data, so the final score is capped at 40 and reported as theoretical and structural only; popularity in usage statistics was not credited as power, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(at least one core Phantom Knights in hand of 5) ≈ 0.97 across 27 copies; hand-summon starters present (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Mulcharmy (7), Forbidden (3), Cyclone (2) and generic staples dilute the engine; exact-name purity 38.6% (Inferred)
D3 Combo Conversion & Ceiling 52 No recorded boards, so ceiling is a text-only read of Xyz and GY-recursion lines (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards and no median power data; floor cannot be measured (Provisional)
D5 Interruption Resilience & Route Redundancy 70 Eight hand traps plus GY banish-cost recursion let the engine continue after a single interruption (Inferred)
D6 Resource Economy, Recovery & Grind 68 GY banish effects, 8 searcher-text cards and Rank-Up-Magic regrow resources between turns (Inferred)
D7 End-Board & Interaction Quality 78 17 negation-text and 29 removal-text cards, with Fog Blade, Umbrage Veil and Solemn Judgment layering interaction (Inferred)
D8 Going-Second & Board-Breaking Power 74 Going-second hand traps are present in about 63% of hands; Dominus Impulse and Ash cover the opponent's first Special Summon (Inferred)
D9 Offensive Pressure & Closing Power 66 Extra Deck includes 2000–3000 ATK Xyz and Link bosses (Break Sword, Dark Requiem, Arc Rebellion, Karmael); closing is real but unrecorded (Inferred)
D10 Main Deck Efficiency & Flexibility 45 55 main cards with 10 three-of slots, 14 generic or off-archetype staples and no tech-density advantage (Inferred)
D11 Extra Deck Efficiency & Coverage 58 15 Extra slots, but about 7 are off-plan (Dharc, Cherubini, Masquerena, Shamanite, Ophion, Karmael, I:P) (Verified structure, Inferred use)
D12 Side Deck Adaptability 10 Side deck is 0 cards, so no post-side adaptation exists (Verified)
D13 Matchup Coverage & Format Fit 50 Archetype usage shows the list is real (core 56% present), but no dated meta sample exists (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step GY-banish and hand-summon sequencing with many optional decision points (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 60.5, Going First ≈ 64, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: banlist exposure (-3); no Side Deck (-2); engine conflict (-1); illegal_cap (0). Final formula: Illegal cap applied. Uncapped: 0.80*60.5 + 0.20*52 + modifiers(-6) ≈ 53; capped at 40 for an illegal list (theoretical/structural only). Meta Power provisional/null.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.97 · key two-card combo ≈ — · full-brick estimate ≈ 0.03 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core engine accessibility: 27 exact-name Phantom Knights copies give about 97% opening-hand access.
  • Interaction density: 8 hand traps, 17 negation-text and 29 removal-text cards.
  • Recursion from the GY through banish-cost effects supports resilience and rebuild.

Weaknesses

  • Illegal as built: Ash Blossom and Dominus Impulse at 3 copies each against a limit of 2.
  • No side deck, so no best-of-3 adaptation.
  • Low exact-name purity (38.6%) and several off-plan Extra Deck cards.
  • Mulcharmy engine conflicts with field-occupying Spell/Traps.

Critical choke points

  • Legal copy-limit fix is required before any production-grade read is meaningful.
  • Hand-summon starters need a Phantom Knights monster in hand; a hand with only hand traps stalls.
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring and 1 Dominus Impulse 1 legal non-restricted card from the same role (second-tier hand trap or a Phantom Knights searcher) Restores legality; the score is capped until this is fixed.
2 Mulcharmy Fuwalos or Meowls (weakest engine-conflicting copies) A Phantom Knights monster or Spell/Trap that fits the Xyz engine Reduces engine conflict and raises exact-name purity.
3 None (no side deck) A 15-card side deck with 2-3 answers to the matchup's main threats Gives a post-side plan, raising D12 from 10 to a usable range.

Evidence & confidence

  • Verified: Legality: Illegal, Ash Blossom and Dominus Impulse over copy limit.; Main 55, Extra 15, Side 0 against OCG size rules.; Card texts for all 29 distinct Main Deck cards and 14 Extra Deck cards.
  • Observed: Usage stats: core present 56%, 14 of 25 core cards run.
  • Inferred: 97% core-starter access (hypergeometric, Main Deck only).; 63% hand-trap access going second.; Interaction and resilience reads from card text.
  • Provisional: Meta power and matchup fit (no dated meta sample).; Tournament reliability (no win-rate or tournament data).
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — going-first/second, matchup, game-level, brick/starter/OTK rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied no side deck — post-side performance cannot be evaluated

More OCG Info

Phantom Knights

Phantom Knights Breakdown

 
 

 

 

 

 

 

 
 

 

 
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