Phantom Knights Deck #771274 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Lava Golem x3, Mulcharmy Fuwalos x3, The Phantom Knights of Decayed Cloak x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Droll & Lock Bird x1
- Lava Golem x3
- Mulcharmy Fuwalos x3
- Mulcharmy Meowls x2
- Mulcharmy Purulia x2
- The Phantom Knights of Ancient Cloak x1
- The Phantom Knights of Decayed Cloak x3
- The Phantom Knights of Doomed Soleret x3
- The Phantom Knights of Ragged Gloves x1
- The Phantom Knights of Silent Boots x3
- The Phantom Knights of Stained Greaves x1
- The Phantom Knights of Torn Scales x3
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x2
- Foolish Burial x1
- Forbidden Droplet x3
- Harpie's Feather Duster x1
- Hey, Space Trunade! x1
- Lightning Storm x1
- Mistaken Arrest x3
- Reinforcement of the Army x1
- The Phantom Knights' Rank-Up-Magic Launch x1
- The Phantom Knights' Rank-Up-Magic Requiem x1
- Dominus Impulse x3
- Infinite Impermanence x2
- Phantom Knights' Fog Blade x2
- Phantom Knights' Wing x1
- Solemn Judgment x1
- The Phantom Knights of Umbrage Veil x2
Extra Deck (15)
- Cherubini, Ebon Angel of the Burning Abyss x1
- Dharc the Dark Charmer, Gloomy x1
- I:P Masquerena x1
- S:P Little Knight x1
- The Phantom Knights of Rusty Bardiche x1
- Arc Rebellion Xyz Dragon x1
- Dark Rebellion Xyz Dragon x1
- Dark Requiem Xyz Dragon x1
- Evilswarm Ophion x1
- Exosister Karmael x1
- Raider's Knight x1
- Shamanite Shamanknight x1
- The Phantom Knights of Break Sword x2
- The Phantom Knights of Malevolent Scythe x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 40/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 60.5 |
| Going First | 64 |
| Going Second | 66 |
| Meta Power | provisional |
| Tournament Reliability | 52 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Xyz Summons (Phantom Knights Xyz, Raider's Knight, Malevolent Scythe) with Rank-Up-Magic follow-up and Phantom Knights recursion from the GY; Link pressure (Rusty Bardiche) and Xyz Dragon boards (Dark Requiem, Arc Rebellion)
- Turn 1 (going first): Open on Phantom Knights monsters that Special Summon from hand (Silent Boots, Doomed Soleret, Decayed Cloak) to reach a Level 3 Xyz pair, while holding hand traps (Ash, Ghost Belle, Infinite Impermanence) for the opponent's first activation
- Turn 2 (going second): Use hand traps (Ash, Ghost Belle, Infinite Impermanence, Droll & Lock Bird, Dominus Impulse) to break the opponent's first board, then rebuild through GY Phantom Knights effects into an Xyz or Link
- Recovery: Banish Phantom Knights from the GY for their GY and banish effects, search via Silent Boots, Decayed Cloak and Ancient Cloak, and Rank-Up-Magic to re-establish Xyz boards
- After siding: No side deck (0 cards), so there is no post-side plan; best-of-3 adaptation is not available as built
Why it scores here
The deck reliably reaches a live Phantom Knights engine: 27 exact-name archetype copies give roughly a 97% chance of at least one in a 5-card opening hand (Inferred), and the Silent Boots, Doomed Soleret and Decayed Cloak hand-summon routes keep the first turn functional. Its interaction density is the strongest part of the system, with 8 hand traps, 17 negation-text cards and 29 removal-text cards, so a going-second player has about a 63% chance of holding at least one hand trap (Inferred). Recursion from the GY through banish-cost effects supports resilience and resource regrowth across turns. Scoring is applied to the system: consistency, interaction and recovery were weighted, while the 56% core presence, the many off-archetype support cards and the Mulcharmy-versus-field-trap engine conflict held the score down. The deck is illegal as built (3 copies each of Ash Blossom and Dominus Impulse against a limit of 2), has no side deck and no combo or tournament data, so the final score is capped at 40 and reported as theoretical and structural only; popularity in usage statistics was not credited as power, and card scores were not averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 72 | P(at least one core Phantom Knights in hand of 5) ≈ 0.97 across 27 copies; hand-summon starters present (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | Mulcharmy (7), Forbidden (3), Cyclone (2) and generic staples dilute the engine; exact-name purity 38.6% (Inferred) |
| D3 | Combo Conversion & Ceiling | 52 | No recorded boards, so ceiling is a text-only read of Xyz and GY-recursion lines (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded boards and no median power data; floor cannot be measured (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 70 | Eight hand traps plus GY banish-cost recursion let the engine continue after a single interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 68 | GY banish effects, 8 searcher-text cards and Rank-Up-Magic regrow resources between turns (Inferred) |
| D7 | End-Board & Interaction Quality | 78 | 17 negation-text and 29 removal-text cards, with Fog Blade, Umbrage Veil and Solemn Judgment layering interaction (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 74 | Going-second hand traps are present in about 63% of hands; Dominus Impulse and Ash cover the opponent's first Special Summon (Inferred) |
| D9 | Offensive Pressure & Closing Power | 66 | Extra Deck includes 2000–3000 ATK Xyz and Link bosses (Break Sword, Dark Requiem, Arc Rebellion, Karmael); closing is real but unrecorded (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 55 main cards with 10 three-of slots, 14 generic or off-archetype staples and no tech-density advantage (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 58 | 15 Extra slots, but about 7 are off-plan (Dharc, Cherubini, Masquerena, Shamanite, Ophion, Karmael, I:P) (Verified structure, Inferred use) |
| D12 | Side Deck Adaptability | 10 | Side deck is 0 cards, so no post-side adaptation exists (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | Archetype usage shows the list is real (core 56% present), but no dated meta sample exists (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step GY-banish and hand-summon sequencing with many optional decision points (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 60.5, Going First ≈ 64, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: banlist exposure (-3); no Side Deck (-2); engine conflict (-1); illegal_cap (0). Final formula: Illegal cap applied. Uncapped: 0.80*60.5 + 0.20*52 + modifiers(-6) ≈ 53; capped at 40 for an illegal list (theoretical/structural only). Meta Power provisional/null.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.97 · key two-card combo ≈ — · full-brick estimate ≈ 0.03 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Core engine accessibility: 27 exact-name Phantom Knights copies give about 97% opening-hand access.
- Interaction density: 8 hand traps, 17 negation-text and 29 removal-text cards.
- Recursion from the GY through banish-cost effects supports resilience and rebuild.
Weaknesses
- Illegal as built: Ash Blossom and Dominus Impulse at 3 copies each against a limit of 2.
- No side deck, so no best-of-3 adaptation.
- Low exact-name purity (38.6%) and several off-plan Extra Deck cards.
- Mulcharmy engine conflicts with field-occupying Spell/Traps.
Critical choke points
- Legal copy-limit fix is required before any production-grade read is meaningful.
- Hand-summon starters need a Phantom Knights monster in hand; a hand with only hand traps stalls.
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Ash Blossom & Joyous Spring and 1 Dominus Impulse | 1 legal non-restricted card from the same role (second-tier hand trap or a Phantom Knights searcher) | Restores legality; the score is capped until this is fixed. |
| 2 | Mulcharmy Fuwalos or Meowls (weakest engine-conflicting copies) | A Phantom Knights monster or Spell/Trap that fits the Xyz engine | Reduces engine conflict and raises exact-name purity. |
| 3 | None (no side deck) | A 15-card side deck with 2-3 answers to the matchup's main threats | Gives a post-side plan, raising D12 from 10 to a usable range. |
Evidence & confidence
- Verified: Legality: Illegal, Ash Blossom and Dominus Impulse over copy limit.; Main 55, Extra 15, Side 0 against OCG size rules.; Card texts for all 29 distinct Main Deck cards and 14 Extra Deck cards.
- Observed: Usage stats: core present 56%, 14 of 25 core cards run.
- Inferred: 97% core-starter access (hypergeometric, Main Deck only).; 63% hand-trap access going second.; Interaction and resilience reads from card text.
- Provisional: Meta power and matchup fit (no dated meta sample).; Tournament reliability (no win-rate or tournament data).
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — going-first/second, matchup, game-level, brick/starter/OTK rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied no side deck — post-side performance cannot be evaluated
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