Knightmare Deck #771272 — Yu-Gi-Oh! OCG

59 Main, 15 Extra, incl. Danger! Chupacabra! x3, Danger! Nessie! x3, Danger!? Jackalope? x3. Created Oct 21, 2026 by YGO Mod.

Deck Knightmare OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
24± 8/ 100
Power Score
Structural 48
Reliability 45
Going First 45
Going Second 42

Deck — Deck Power Evaluation

Final Contextual Deck Power: 24/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 48
Going First 45
Going Second 42
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 59 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Danger! monsters recycled from hand (reveal and discard, then Special Summon another Danger! monster and draw), building a board of Level 3 to 8 DARK monsters that link into Knightmare and Galaxy Extra Deck threats; Extra Deck Xyz and Link boards (Number S38, Dark Rebellion, Knightmare Unicorn) backed by hand traps and Lightning Vortex
  • Turn 1 (going first): Open with a Danger! monster in hand, reveal and discard it to summon a second Danger! monster, draw a card, then continue into a Link or Xyz board
  • Turn 2 (going second): Use the 10 hand traps (Infinite Impermanence, Effect Veiler, Droll & Lock Bird, Nibiru) to answer the opponent's first board, then rebuild through the Danger! revival loop
  • Recovery: Danger! Response Team and Second Expedition into Danger! return or recycle Danger! monsters, and Monster Reincarnation and Dark World Dealings refill the hand
  • After siding: Not evaluable: the deck has no Side Deck, so there is no post-side plan

Why it scores here

The deck is Illegal: Allure of Darkness is run three times against a limit of one, so the score is capped and the evaluation is structural only. Scoring treats the list as a system. Its reliable part is the Danger! reveal-and-discard loop, which gives an accessible hand-to-board engine on both turns (about 0.24 for at least one copy of any single 3-copy card in a 5-card opening hand, Inferred). Conversion is modest: the deck has no recorded boards, so the ceiling and median are text-only estimates, and the Danger! monsters are mostly Level 3 to 8 DARK bodies that need Extra Deck support to reach threat level. Interaction is moderate, with 10 hand traps (about 0.69 for at least one going second) and Lightning Vortex as board breakers, but Ash Blossom and Ash Blossom-style protection are absent. The score does not come from Knightmare popularity, since only 2 of 74 copies carry the exact archetype name, and it does not come from averaging individual card powers. Meta Power is provisional, and there is no tournament data.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(≥1 of any 3-copy card in hand5) ≈ 0.24; the Danger! reveal loop gives a 2-card bootstrap but has no dedicated starter (Inferred)
D2 Opening-Hand Quality & Brick Management 45 22 Danger! monsters and 6 searchers keep most hands live, but 4 single-copy cards and 11 non-engine tech cards add brick risk (Inferred)
D3 Combo Conversion & Ceiling 50 No recorded combos exist, so ceiling is a text-only read of Danger! plus Extra Deck Link and Xyz conversion (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards; the median is assumed to be a single Danger! summon plus one Link or Xyz, which is weaker than the ceiling (Inferred)
D5 Interruption Resilience & Route Redundancy 55 The Danger! loop recurs through Response Team and Second Expedition, and 10 hand traps cover disruption, but no independent second line is confirmed (Inferred)
D6 Resource Economy, Recovery & Grind 50 Recycling from the GY through Monster Reincarnation and Dark World Dealings is card-positive but slow; the Limited cards add little card economy (Inferred)
D7 End-Board & Interaction Quality 55 10 hand traps, Lightning Vortex, Infinite Impermanence, and Nibiru give broad, layered interaction, but there are no face-up backrow answers (Inferred)
D8 Going-Second & Board-Breaking Power 40 Going-second board breaking depends on Lightning Vortex and Monster Reborn, with limited non-engine density in the 59-card main deck (Inferred)
D9 Offensive Pressure & Closing Power 50 Danger! Bigfoot and Thunderbird reach 2800 to 3000 ATK, and Galaxy-style Xyz boards can close, but the deck has no direct or piercing finisher (Inferred)
D10 Main Deck Efficiency & Flexibility 35 59 Main Deck cards, 24 distinct, with 15 three-copy cards; the illegal third copy of Allure of Darkness and four single-copy cards cut efficiency (Verified)
D11 Extra Deck Efficiency & Coverage 45 15 Extra Deck slots: 8 Xyz and 7 Link with a mix of link ratings; Knightmare Unicorn and Phoenix are supported, but Galaxy-Eyes and Galaxy have little main-deck support (Inferred)
D12 Side Deck Adaptability 35 No Side Deck is listed, so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link, so meta-share and matchup fit are unknown; the Knightmare archetype is only 2 of 74 cards (Provisional)
D14 Pilotability & Error Tolerance 60 Reveal-and-summon chains and the Extra Deck Link and Xyz choices are heavy for a new player but predictable once learned (Inferred)

How the score was computed

Strategy profile: 0.85 Midrange + 0.15 Toolbox (disclosed hybrid; Toolbox weights not applied separately). Structural ≈ 48, Going First ≈ 45, Going Second ≈ 42, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal copy-limit violation (-20); Banlist exposure (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 47, then Illegal cap via modifiers (-20 copy-limit violation, -3 banlist exposure) = 24

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.24 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Danger! reveal loop gives a bootstrap on both turns
  • 10 hand traps and multi-tool interaction
  • Access to Link and Xyz board threats through a 15-card Extra Deck

Weaknesses

  • Illegal: Allure of Darkness at 3 copies exceeds the limit of 1
  • No Knightmare core: exact archetype purity is 2.7%
  • Thin finishing power: no direct or piercing closers
  • No recorded combos or tournament data to validate the ceiling

Critical choke points

  • Any Danger! monster is needed to start the loop, so dead hands without one lose the engine
  • Extra Deck Link or Xyz summons require materials that the Danger! loop must supply
Priority Remove Add Reason
1 Allure of Darkness (3 copies) Allure of Darkness (1 copy) or a legal draw spell Brings the deck to a legal copy limit; the score cap is removed once the list is legal
2 Single-copy tech cards outside the Danger! loop A second copy of a Danger! searcher or a Knightmare Link Raises consistency and gives the Knightmare name a stronger Extra Deck presence
3 Dark World Dealings Ash Blossom & Joyous Spring (legal copies) Adds protection against the common hand-based interruptions the deck currently lacks

Evidence & confidence

  • Verified: Allure of Darkness is over the copy limit (3 vs 1), so the deck is Illegal; Main Deck is 59 cards and Extra Deck is 15, both within OCG size rules; No Side Deck is listed; Only 2 of 74 cards carry the exact Knightmare archetype name
  • Inferred: Starter access ≈ 0.24 per 3-copy card in hand5 and ≈ 0.69 for a hand trap going second; Danger! reveal loop is a 2-card bootstrap; Going-first and going-second power estimates
  • Provisional: Meta Power is null; Matchup fit is unknown with no tournament link
  • Data gaps: No combos supplied; ceiling and median are text-only inference No tournament link; archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first/second, matchup, brick/starter rates) Meta Power is provisional unless a dated metagame sample is supplied No Side Deck list, so post-side adaptability cannot be scored

More OCG Info

Knightmare

Knightmare Breakdown

 
 

 

 

 

 

 

 
 

 

 
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