Black Luster Soldier Deck #771269 — Yu-Gi-Oh! OCG

59 Main, 15 Extra, incl. Danger! Chupacabra! x3, Danger! Nessie! x3, Danger!? Jackalope? x3. Created Oct 21, 2026 by YGO Mod.

Deck Black Luster Soldier OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
25± 8/ 100
Power Score
Structural 51
Reliability 52
Going First 55
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 51
Going First 55
Going Second 50
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 59 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Danger! monsters reveal-summoned from hand build a board of Danger! Level 7-8 beaters (Dogman, Bigfoot, Thunderbird) and Xyz/Link finishers; Extra Deck Xyz/Link finishers (Hope Harbinger Titanic Galaxy, Galaxy-Eyes Photon Lord, Time Thief Redoer) once materials are on board
  • Turn 1 (going first): Reveal a Danger! monster from hand to Special Summon a second Danger! monster and draw, then extend into a Xyz or Link using the Danger! board
  • Turn 2 (going second): Hold hand traps (Infinite Impermanence, Effect Veiler, Nibiru, Droll and Lock Bird) to answer the opponent's first board, then reveal-summon Danger! monsters to rebuild
  • Recovery: Danger! monsters recur through Monster Reincarnation and Back to the Front from the GY; Response Team and Second Expedition return to the Deck to draw
  • After siding: No Side Deck is registered, so there is no post-side plan to evaluate

Why it scores here

The structural read comes from the system, not from averaging card scores: the 22 Danger! monster copies give a Danger! starter in the opening five about 0.91 of the time (Inferred, hypergeometric from the Main Deck), so the engine usually turns on. Interaction is real but thin: 10 hand-trap-tagged cards and 10 removal-text cards give a 0.69 chance of at least one hand trap in a six-card going-second hand (Inferred). The combo ceiling and median are both scored from text alone because no recorded boards exist, which holds D3 and D4 near 40. Popularity and archetype label earned no points: the archetype field reads Black Luster Soldier, but only 1 card is an exact-name match (1.4%) and 1 of 14 archetype-core cards is present, so the list is really a Danger! build. The deck is Illegal (3 copies of Allure of Darkness against a Limited limit of 1), so the score is capped at 25 and is structural-only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 75 P(>=1 Danger! monster in 5 cards) about 0.91 from 22 copies in 59 cards; engine is reveal-based, not dependent on one card (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Reveal-summon starters are rarely dead in hand, but Danger! Response Team, Second Expedition and Lightning Vortex add non-engine bricks; no brick rate was computed (Inferred)
D3 Combo Conversion & Ceiling 40 Ceiling read from card text only: Danger! Bigfoot and Thunderbird can remove boards, Galaxy-Eyes and Titanic Galaxy can negate or take over; no combo boards recorded (Inferred)
D4 Combo Floor & Median Output 40 Median output cannot be measured because combo data has zero parseable boards; held at a neutral floor (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Recursion through Monster Reincarnation, Back to the Front and Response Team gives partial recovery; only one hand trap and no floodgate for a second line (Inferred)
D6 Resource Economy, Recovery & Grind 50 Reveal-to-draw cards (Chupacabra, Jackalope, Nessie) convert hand into card flow; Monster Reincarnation and Back to the Front recur resources (Inferred)
D7 End-Board & Interaction Quality 60 10 hand traps and 10 removal-text cards, with Infinite Impermanence, Effect Veiler and Droll and Lock Bird as on-board answers (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 50 Going-second board-breaking depends on hand traps plus Danger! Bigfoot and Thunderbird removal; no going-second split exists (Inferred)
D9 Offensive Pressure & Closing Power 45 Closing power rests on Danger! Dogman 2400, Bigfoot 3000 and Thunderbird 2800 plus Extra Deck beaters; no end-board samples were recorded (Inferred)
D10 Main Deck Efficiency & Flexibility 60 59 Main Deck cards with 24 distinct entries and a 40-60 legal range, but purity is only 1.4% and the list spans Danger!, Shaddoll, Herald and Gusto (Inferred)
D11 Extra Deck Efficiency & Coverage 55 8 Xyz and 7 Link finishers across 15 Extra slots, but several are not cohesive with the Danger! engine (Inferred)
D12 Side Deck Adaptability 10 No Side Deck is registered, so adaptability is scored near the floor (Verified: Side Deck size 0)
D13 Matchup Coverage & Format Fit 40 No dated metagame or tournament link; meta-share is not available (Provisional)
D14 Pilotability & Error Tolerance 50 Reveal-summon chains and hand-trap timing are mid-complexity, with no combo steps recorded to read from (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 51, Going First ≈ 55, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: copy_limit_violation (-8); no Side Deck (-4). Final formula: Structural-only: Final = min(0.80*Structural + 0.20*TournamentReliability + modifiers, 25) because status is Illegal; computed value about 39 before the cap (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.91 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Danger! reveal-summon engine is accessible in the opening hand (about 0.91)
  • 10 hand-trap-tagged cards give going-second interaction
  • Recursion and draw text give some recovery across turns

Weaknesses

  • Illegal copy count: Allure of Darkness at 3 copies vs a Limited limit of 1
  • Archetype label does not match the list: 1.4% exact-name purity and 1 of 14 core cards present
  • No Side Deck, so no post-side adaptation
  • No recorded combos or tournament data, so the ceiling and median are text-only

Critical choke points

  • Danger! monster access in the opening hand: if hand is all non-Danger! cards, the reveal-summon engine stalls
  • Extra Deck Xyz/Link finishers need material on board; there is no alternate finisher
Priority Remove Add Reason
1 2 copies of Allure of Darkness none (or 2 legal non-Limited cards) Restores legal copy limit; the deck is Illegal as built, so this is required before any normal score applies
2 Black Luster Soldier archetype label Danger! archetype label (or correct archetype field) Archetype metadata does not match the list (1.4% exact-name purity), which misleads archetype-level usage comparisons
3 none a Side Deck of 3-8 cards Side deck is empty, so there is no post-side adaptation for D12 or a best-of-3 plan

Evidence & confidence

  • Verified: Legality: Illegal, Allure of Darkness 3 copies vs legal 1; Main 59 and Extra 15 are inside OCG size rules; Side 0 is legal; Archetype purity: 1 exact-name card, 1.4%; Usage: 1 of 14 core cards present (7.1%); Banlist statuses for Monster Reborn, Droll and Lock Bird, S:P Little Knight, Daigusto Emeral, Limited
  • Inferred: Danger! starter access about 0.91 in the opening five; Hand-trap access 0.69 going second; Interaction and removal quality from card text; Structural scores and profile weights; Tournament reliability estimate
  • Provisional: Meta Power (null, no dated metagame); Matchup and format fit D13
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record are absent no win-rate telemetry exists in YGOVN for going-first, going-second, matchups or brick rates Meta Power is Provisional unless a dated metagame sample is supplied no Side Deck supplied, so post-side is unmeasured deck title is null archetype label Black Luster Soldier does not match the list composition

More OCG Info

Black Luster Soldier

Black Luster Soldier Breakdown

 
 

 

 

 

 

 

 
 

 

 
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