Millennium Deck #771267 — Yu-Gi-Oh! OCG

51 Main, 19 Extra, incl. Calamity of the Sacred Beasts - Hamon, Lord of Striking Thunder x3, Golem that Guards the Millennium Treasures x3, Infinity of the Sacred Beasts - Raviel, Lord of Phantasms x3. Created Oct 21, 2026 by YGO Mod.

Deck Millennium OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 21, 2026
25± 8/ 100
Power Score
Structural 49
Reliability 35
Going First 46
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 49
Going First 46
Going Second 50
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange
  • Format: ocg

Legality

Main 51 / Extra 19 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Extra Deck boss monsters (The Chaotic Phantasmal Sacred Beasts, Raviel, Hamon, Number 38) summoned through Sacred Beast and Phantasm enablers; Link and Fusion pressure (Avramax, Lacrima, Desirae) once a board is established
  • Turn 1 (going first): Turn 1 searcher (Thunderclap, Hamon, Raviel or Tract) into a Sacred Beast Special Summon, with hand traps held for the opponent's turn
  • Turn 2 (going second): Hold Ash Blossom, Ghost Ogre, Ghost Sister, Maxx C, D.D. Crow and Nibiru to interrupt the opponent's first summon, then rebuild from the GY
  • Recovery: Recur Sacred Beasts from GY and banish via Released and Dragonroar effects; Engraver and Lacrima return from GY
  • After siding: Not evaluable: the deck list has an empty Side Deck, so there is no post-side plan

Why it scores here

The score is built from the deck as a system and does not average any card scores. The deck has 29 searcher-text cards, so it almost always finds a starter, but the Sacred Beast, Thunder Dragon, Fiendsmith and Fabled/Millennium pieces only partly overlap, and the archetype core is live in about 42% of opening hands. Disruption is the strongest area: 8 hand traps and 10 negation-text cards give it several ways to answer a first summon and to recover from GY. Closing power is high because the Extra Deck holds 4000 to 5000 ATK boss monsters, but the deck has only 6 exact-name Millennium cards out of 51 main-deck copies, so engine coherence is weak. The deck is illegal as built: two Forbidden cards are run and the Extra Deck is four cards over the OCG limit, so it is capped at 25 and marked structural-only. Popularity did not earn points, and no tournament or meta data was supplied, so Meta Power stays provisional.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 Searcher-text cards are in 99% of opening hands, but the 5-copy Phantasm core is live in only about 42% of hands; engines are split across four sub-archetypes (Inferred)
D2 Opening-Hand Quality & Brick Management 50 21 of 32 distinct main-deck cards are singletons and off-archetype copies make up about 92% of the main deck, so hands are often mixed-engine bricks (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable combos were supplied; the ceiling comes from the text read of boss summon and Sacred Beast chains only (Inferred)
D4 Combo Floor & Median Output 40 No combo observations exist, so the median is unmeasured and is based on text only (Inferred)
D5 Interruption Resilience & Route Redundancy 60 8 hand traps and 10 negation-text cards allow answers to a first summon, and the GY recursion offers rebuild routes (Inferred)
D6 Resource Economy, Recovery & Grind 62 29 searcher-text cards plus GY recursion (Engraver, Lacrima, Dragonroar, Martyr) give strong resource regeneration (Inferred)
D7 End-Board & Interaction Quality 58 10 negation-text and 15 removal-text cards are spread over several layers, but the two Forbidden cards cannot be run in OCG (Inferred)
D8 Going-Second & Board-Breaking Power 60 At least one hand trap is in 66% of going-second 6-card hands; going-second answers are layered but removal density is modest (Inferred)
D9 Offensive Pressure & Closing Power 72 Boss monsters at 4000 to 5000 ATK (Chaotic Phantasmal, Raviel, Hamon, Number 38) give strong closing power; no endboard data exists (Inferred)
D10 Main Deck Efficiency & Flexibility 35 Only 6 of 51 main-deck copies share the main archetype name (8.6% exact purity) and 32 distinct cards are spread across engines, which lowers compactness (Verified)
D11 Extra Deck Efficiency & Coverage 30 Extra Deck holds 19 cards, above the OCG maximum of 15, and runs 4 Link and Fusion cards that are not tied to the same route (Verified)
D12 Side Deck Adaptability 10 The Side Deck is empty, so no post-side adaptability is possible (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample exists; the archetype share is unknown, so this is provisional (Provisional)
D14 Pilotability & Error Tolerance 35 Four engines and many conditional Sacred Beast summon restrictions make the deck hard to pilot and error-prone (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 49, Going First ≈ 46, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-8); engine conflicts (-4); illegal-deck cap (-9). Final formula: Pre-cap: 0.80*Structural(49.1) + 0.20*TournamentReliability(35) + Modifiers(-12) = 34; capped at 25 because the deck is Illegal; Meta provisional

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher text (29 cards) makes a starter in almost every opening hand
  • Layered disruption: 8 hand traps plus 10 negation-text cards
  • Boss monsters at 4000 to 5000 ATK give closing power
  • GY recursion gives resource regeneration after an interaction exchange

Weaknesses

  • Two Forbidden cards are run, so the list is illegal as built
  • Extra Deck is 19 cards, over the OCG limit of 15
  • Only 8.6% exact-name archetype purity: four engines compete for space
  • Empty Side Deck, so there is no post-side plan

Critical choke points

  • The Sacred Beast enabler count (Thunderclap, Released, Paradise, Combined Assault) decides whether a boss can be summoned, with no alternative route
  • Forbidden Caesar and Gryphon removal from the list still leaves the Extra Deck over the limit
Priority Remove Add Reason
1 Knightmare Gryphon and D/D/D Wave High King Caesar Legal Extra Deck replacements (not evaluated; no pool data supplied) Both are Forbidden in OCG; the list cannot be legally played until they are gone
2 4 Extra Deck cards from the weakest engine (Mereologic Aggregator, Tri-Brigade Ferrijit, I:P Masquerena, S:P Little Knight or similar) None Brings the Extra Deck from 19 to 15 cards, within the OCG maximum
3 Off-archetype singletons that do not feed the Sacred Beast or Phantasm engine More Sacred Beast enablers or Sacred Beast Spell/Trap copies Raises exact-name purity and reduces brick risk for the main engine
4 Nothing A 15-card Side Deck of hand traps and negations An empty Side Deck gives no post-side route against known threats

Evidence & confidence

  • Verified: Deck is Illegal: 2 Forbidden cards run (Knightmare Gryphon, D/D/D Wave High King Caesar); Extra Deck has 19 cards, above the OCG maximum of 15; Side Deck is empty; Exact-name Millennium purity is 8.6% (6 of 51 main-deck copies)
  • Inferred: Searcher density gives 99% P(>=1 searcher in a 5-card hand); Archetype core is live in about 42% of 5-card hands; Hand trap P(>=1 in 6-card going-second hand) is 66%; Disruption layering and GY recursion lower the floor of interruption and recovery
  • Provisional: Meta Power is null: no dated metagame sample supplied; D13 matchup fit is provisional: archetype share unknown
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry exists in YGOVN Meta Power is provisional unless a dated metagame sample is supplied Side Deck is empty, so post-side adaptability cannot be scored Deck title is null; the deck is identified by archetype only

More OCG Info

Millennium

Millennium Breakdown

 
 

 

 

 

 

 

 
 

 

 
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