Dracotail Deck #771263 — Yu-Gi-Oh! OCG

41 Main, 15 Extra, incl. Aleister the Reminiscent x3, Dracotail Faimena x3, Dracotail Lukias x3. Created Oct 21, 2026 by YGO Mod.

Deck Dracotail OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 22, 2026
36± 8/ 100
Power Score
Structural 55
Reliability 48
Going First 52
Going Second 56

Deck — Deck Power Evaluation

Final Contextual Deck Power: 36/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 55
Going First 52
Going Second 56
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Fusion
  • Format: ocg

Legality

Main 42 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Fusion Summon large Dragon and Spellcaster Fusion Monsters (Dracotail Gulamel, Invoked Aeon, Dracotail Arthalion, Secreterion Dragon) from the Extra Deck, using Dracotail and Aleister monsters as material.; Link and Synchro pressure (S:P Little Knight, Aleister the Invoker of Madness) and Baronne de Fleur board control, which is unusable as printed in this format.
  • Turn 1 (going first): Opening starter (Dracotail Faimena, Lukias, Aleister, Ketu or Rahu Dracotail) searches or Fusion Summons into a Dracotail Fusion Monster; Dracotail Mululu or Flame and Droll & Lock Bird protect the line.
  • Turn 2 (going second): Hand traps (Ash Blossom, Ghost Ogre & Snow Rabbit, Effect Veiler, Maxx C, Droll & Lock Bird) answer the opponent's first play, then Fusion Summon through the remaining hand.
  • Recovery: Dracotail recursion from the GY and banishment through Dracotail Flame, Horn, Sting and Ketu, plus Mulcharmy draw effects, rebuilds the hand after a failed line.
  • After siding: Not evaluable: the deck has 0 Side Deck cards, so there is no post-side plan.

Why it scores here

This is an illegal list, so its score is structural only and capped low. The Dracotail core is real: 19 exact-name Dracotail copies plus Mulcharmy, Aleister and Invoked support, and the archetype core group has a 97.6% chance of at least one piece in a 5-card opening hand (Inferred). The engine is accessible, but the hypergeometric draw odds for the single starter are only about 32% at three copies, so the line depends on several redundant starters. Interaction is strong on paper, with 8 hand traps and 19 removal-text cards, and the Fusion finishers have high ATK. The score comes from consistency, interaction, and closing power across the whole system, not from averaging card scores or from Dracotail's popularity. Forbidden Baronne de Fleur and the over-limit Lukias cap the result, and the absence of combo boards, a side deck, and matchup data keeps the confidence low.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(>=1 searcher-text card in opening 5) = 0.905; P(>=1 starter at 3 copies) = 0.323; archetype core P(>=1 in hand) = 0.976 (Inferred)
D2 Opening-Hand Quality & Brick Management 55 42 main cards with 8 hand traps and several non-engine tech cards; 12 singleton cards dilute the engine; no brick-rate data (Inferred)
D3 Combo Conversion & Ceiling 60 No parseable boards; ceiling read from Fusion text (Gulamel, Aeon, Arthalion) and recursion text, as Inferred semantics
D4 Combo Floor & Median Output 45 No combos supplied, so no median or floor; the floor is estimated from starter redundancy only (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Hand traps (Ash, Ghost Ogre, Veiler, Maxx C, Droll) and Dracotail Flame/Sting/Horn recursion give alternate lines after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Dracotail Mululu, Flame, Horn and Sting each draw 1 card and recycle a Dracotail card to the deck bottom; Mulcharmy draws on summons (Inferred)
D7 End-Board & Interaction Quality 62 Eight hand traps plus Ash/Ghost Ogre/Droll negation text and Invoked Oceanus/Magistus protection; interaction density is strong on paper (Inferred)
D8 Going-Second & Board-Breaking Power 60 Going-second hand traps are plentiful, with a 74% chance of at least one hand trap in a 6-card hand (Inferred)
D9 Offensive Pressure & Closing Power 65 Extra Deck ATK reaches 3000-3800 (Aeon, Arthalion, Secreterion, Gulamel) on the board (Verified stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 45 Only 33.3% exact-name Dracotail purity with 38 off-archetype copies; 42 main cards with 3 copies of several non-core cards (Verified composition)
D11 Extra Deck Efficiency & Coverage 55 15 Extra Deck slots at maximum: 12 Fusion, 2 Link, 1 Synchro; the Forbidden Baronne consumes one slot with no legal use (Verified)
D12 Side Deck Adaptability 10 Side Deck is empty (0 cards), so there is no adaptation capacity (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament or meta-share link; format fit cannot be measured (Provisional)
D14 Pilotability & Error Tolerance 50 Fusion-heavy line with many decision points across the hand and Extra Deck; combo steps cannot be checked without boards (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 55, Going First ≈ 52, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: banlist exposure (Forbidden card run) (-10); illegal list cap (-8). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 53.6, then modifiers -18 for banlist exposure and illegal-list cap, final 36

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.91 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is present in nearly every opening hand (97.6%, Inferred)
  • Eight hand traps and multiple negation effects provide layered interaction
  • Extra Deck has high-ATK Fusion finishers with several Dracotail recursion routes

Weaknesses

  • Forbidden Baronne de Fleur and over-limit Dracotail Lukias make the list illegal
  • Only 33% exact-name Dracotail purity; 38 off-archetype copies dilute the engine
  • No Side Deck, so there is no post-side adaptation
  • No recorded combo boards, so the floor and median are unmeasured

Critical choke points

  • Single-copy starters (Ketu, Rahu, Mululu) are the only non-Faimena routes into the Extra Deck, so one missed starter ends the line
  • Fusion monsters need specific material; losing Dracotail monsters to a hand trap can strand the Extra Deck
Priority Remove Add Reason
1 Baronne de Fleur Dracotail Phryxul or another legal Dracotail Extra Deck monster Removes the Forbidden card so the list becomes legal and keeps the Extra Deck slot filled with the archetype.
2 One Dracotail Lukias A legal non-Lukias Dracotail starter or searcher Brings Lukias down to the 2-copy limit and reduces the over-limit violation.
3 Least-used off-archetype tech card Side Deck of 10 to 15 cards Gives the deck a post-side plan, which the rubric requires for a complete best-of-3 evaluation.

Evidence & confidence

  • Verified: Deck is Illegal: Baronne de Fleur Forbidden with 1 copy; Dracotail Lukias 3 copies vs 2 legal; Main 42, Extra 15, Side 0; Main within the OCG 40-60 range; Usage stat: Dracotail core and Ketu/Rahu/Mululu inclusion 89-92%
  • Observed: No combo boards observed for this deck
  • Inferred: Consistency estimates from hypergeometric draw odds; Interaction quality from hand-trap and negation text; Going-first and going-second splits from card text and draw odds
  • Provisional: Meta Power and matchup fit (no dated metagame sample or tournament link)
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot match record absent Side Deck is empty, so post-side performance cannot be evaluated 1 unresolved passcode (86120751) counted as Main no win-rate telemetry; going-first/second and brick rates are Inferred Meta Power is provisional without a dated metagame sample

More OCG Info

Dracotail

Dracotail Breakdown

 
 

 

 

 

 

 

 
 

 

 
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