Solfachord Deck #771260 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. D.D. Crow x3, Darklord Djehuty x3, Darklord Ixchel x3. Created Oct 21, 2026 by YGO Mod.

Deck Solfachord OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
35± 8/ 100
Power Score
Structural 53
Reliability 48
Going First 50
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 53
Going First 50
Going Second 52
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Darklord Fusion/Link pressure built from Darklord searchers and Special Summon chains, with Solfachord Pendulum as a secondary engine. Structural read only; the list is not legal as built.; GranSolfachord Coolia and Musecia Link boards supported by Pendulum Summons and the hand-trap suite.
  • Turn 1 (going first): Open on a Darklord starter (Djehuty, Gulgolet or Banishment) to search or Special Summon a Darklord, then extend into a Fusion or Link. Hand traps are held for the opponent's turn.
  • Turn 2 (going second): Use hand traps (Ash Blossom, Herald, D.D. Crow, Evenly Matched) to break the opponent's first engine, then rebuild with Darklord recursion (Contact, Fallen Angel in Darkness).
  • Recovery: Darklord Contact and Fallen Angel in Darkness return Darklord monsters from the GY; Mulcharmy draw effects refill the hand when the field is empty.
  • After siding: No side deck is listed, so there is no post-side plan to evaluate.

Why it scores here

The score comes from the system as a whole, not from averaging card scores. The Darklord core (29 copies, roughly 98 percent chance of at least one in a 5-card opening hand, Inferred) gives the deck a reliable starter density. Twelve hand traps and about 17 negation-text cards give it real interaction, with a 79 percent chance of at least one hand trap in a going-second 6-card hand (Inferred). Pressure is limited: no combo boards were recorded, so ceiling and median are text-only inference, and the Solfachord Pendulum engine is thin, with only 8 exact-name copies (11.4 percent exact purity) against 62 off-archetype copies across Darklord, Herald, Mulcharmy and Forbidden. The list is illegal as built (Ash Blossom 3 copies vs 2, Herald of Orange Light 3 vs 1), so it receives a capped score. Archetype popularity and the 73.7 percent core-present figure did not earn points, and no meta or tournament data was supplied.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one starter in opening 5) about 0.98 for the 29-copy core; Darklord starters present at 3 copies each (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Brick risk estimated from mixed archetypes and 12 hand traps competing for hand space; no hand-level sample (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable boards in combo data; conversion ceiling is text-only inference from Fusion and Link extenders (Inferred)
D4 Combo Floor & Median Output 48 No median output data; floor and median are text-only inference from starter diversity (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Two Darklord recursion routes plus Mulcharmy draw and hand traps give several independent lines, but no board data confirms them (Inferred)
D6 Resource Economy, Recovery & Grind 50 Recursion through Contact, Fallen Angel and Mulcharmy draw is present in text; no resource profile supplied (Inferred)
D7 End-Board & Interaction Quality 66 12 hand traps, 17 negation-text cards and 19 removal-text cards; interaction breadth is strong on paper (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 52 Going-second split not available; Ash Blossom and Herald of Orange Light support second-player plays (Inferred)
D9 Offensive Pressure & Closing Power 55 End-board ATK tops out at Darklord Ixchel 2500 and Eveningstar 3000 within a 55-card main; closing power is moderate (Inferred)
D10 Main Deck Efficiency & Flexibility 48 55 main cards across 28 distinct names with 13 singletons and 4 pendulums; mixed archetypes lower coherence (Verified composition, Inferred scoring)
D11 Extra Deck Efficiency & Coverage 58 4 Fusion, 10 Link and 1 Xyz Extra cards; Darklord Fusions and Link extenders cover the Extra slots, though Coolia and Musecia are unused (Verified)
D12 Side Deck Adaptability 40 No side deck listed (Side Deck size 0); post-side adaptability is unknown and cannot be scored (Provisional)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample; archetype meta-share absent (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step combos across Darklord, Solfachord and Mulcharmy with many interactive hand-trap decisions; pilot error exposure is high (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 53, Going First ≈ 50, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: banlist exposure (-6); engine conflicts (-4); no Side Deck (-2). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*53 + 0.20*48 - 12 = 40, then capped at 35 because the deck is Illegal (copy-limit violations)


More OCG Info

Solfachord

Solfachord Breakdown

 
 

 

 

 

 

 

 
 

 

 
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