Train Deck #771258 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Artifact Lancea x3, Lava Golem x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Train OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 22, 2026
30± 10/ 100
Power Score
Structural 49
Reliability 42
Going First 50
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 49.2
Going First 50
Going Second 58
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Toolbox
  • Secondary strategies: Stun, Midrange
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Link Summon Machine/R.B./Sky Striker boards and attack through hand-trap and removal protection; no recorded win line in evidence; Train and R.B. recursion (Exceptional Schedule, Night Train Blue Traveler, R.B. Last Stand) to re-establish Link boards
  • Turn 1 (going first): Open on Train/R.B. searchers (Exceptional Schedule, Funk Dock, Night Train) and Link toward R.B. Link monsters while holding hand traps for the opponent's first interaction; exact line not supported by combo data
  • Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Ogre & Snow Rabbit, Droll & Lock Bird, Nibiru) on the opponent's first summon or search, then rebuild through R.B. Last Stand / Next Phase style recovery
  • Recovery: Recover through Train/R.B. graveyard effects (Night Train from GY, R.B. Operation Test, Lambda Cannon search) and Link re-summons; depends on card text, not recorded boards
  • After siding: Not evaluable: side deck is empty (0 cards), so no post-side plan exists in the list

Why it scores here

This list is Illegal (three copies of Ash Blossom & Joyous Spring against a limit of two), so it receives a capped, structural-only score and does not earn a normal Final Contextual score. The system reads as a Toolbox shell that opens reliably enough through searchers and core R.B./Train pieces, with about 69% of hands holding at least one of the 11 archetype-core copies. Its interaction is dense (13 hand traps, 25 removal-text cards, 10 negation-text cards), which supports the going-second and resilience reads, but the main deck spreads across roughly eight sub-archetypes with an exact-name purity of only 7.1%, which weakens engine coherence. No combo boards were supplied, so floor, median and ceiling are text-only inference and are scored low-confidence. Popularity did not earn points: the archetype usage stats show only 5 of 15 core cards present, and the 0-side-card build gives no post-side plan. Dimension scores were assigned per dimension on the system; card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(>=1 of 11 archetype-core copies in opening 5) ≈ 0.69; P(>=1 searcher in 5) ≈ 0.56; Revolving Switchyard (79% usage) absent (Inferred)
D2 Opening-Hand Quality & Brick Management 45 22 of 33 distinct main-deck cards are single-copy tech/0-level pieces and 13 hand traps compete for hand space; brick rate not computed (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable boards; ceiling read only from card text on R.B. Link recursion and Train searches (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so median output and power distribution are unknown; scored conservatively (Inferred)
D5 Interruption Resilience & Route Redundancy 62 13 hand traps and 10 negation-text cards give multiple responses to a single interruption; redundancy across Train and R.B. routes is partial (Inferred)
D6 Resource Economy, Recovery & Grind 50 8 searcher-text cards and Train/R.B. graveyard recursion regenerate resources; no netCardAdvantage data (Inferred)
D7 End-Board & Interaction Quality 60 25 removal-text and 10 negation-text cards, plus Solemn Judgment, Harpie's Feather Duster and Lightning Storm; layering is real but Ash Blossom is over the limit (Verified for card text, Inferred for quality)
D8 Going-Second & Board-Breaking Power 65 Going-second hand-trap coverage ≈ 0.82 for at least one of 13 hand traps in 6 cards; no going-second win-rate data (Inferred)
D9 Offensive Pressure & Closing Power 50 Link-3 boards around 1500 ATK (Brute Blues, Shepherd's Crook, Sky Striker Aces) with direct-attack text on Hayate; no end-board ATK aggregate (Inferred)
D10 Main Deck Efficiency & Flexibility 40 55-card main with 33 distinct cards and 7.1% exact-name purity; splashed sub-archetypes (Mulcharmy, Artifact, Therion, Machina, Cyclone, Harpie, Solemn) dilute coherence (Verified composition, Inferred score)
D11 Extra Deck Efficiency & Coverage 50 15 Link monsters across 9 distinct cards; Brute Blues, Shepherd's Crook and Sky Striker Aces reach diverse link routes (Verified composition, Inferred access)
D12 Side Deck Adaptability 20 Side deck is empty (0 of 15 allowed), so no post-side adaptability exists (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample; archetype usage only, so this is Provisional
D14 Pilotability & Error Tolerance 30 Reactive hand-trap timing, multi-archetype link routing and recovery decisions raise decision load (Inferred)

How the score was computed

Strategy profile: Toolbox primary; Stun traits noted descriptively, not weighted. Structural ≈ 49.2, Going First ≈ 50, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: Illegal copy limit (-12); No side deck (-3); Engine conflicts across sub-archetypes (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 47.8, then illegal-list modifiers (-18) capped to 30

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.69 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction: 13 hand traps, 10 negation-text cards and 25 removal-text cards
  • Core searchers (Exceptional Schedule, Funk Dock, Night Train) give about 56% searcher access in 5 cards
  • Link-heavy Extra Deck of 15 with several routes into 1500-ATK boards

Weaknesses

  • Illegal: Ash Blossom & Joyous Spring is run 3 times against a limit of 2
  • Low exact-archetype purity (7.1%) across roughly eight sub-archetypes
  • No side deck, so no post-side plan
  • 22 of 33 distinct main-deck cards are single-copy or 0-level tech, raising brick risk

Critical choke points

  • Single-copy Link enablers and R.B. monsters required for Link routes
  • Dependence on hand traps timed against the opponent's first summon or search
  • No combo evidence to show an unrecoverable line, so this is unverified
Priority Remove Add Reason
1 1x Ash Blossom & Joyous Spring none (or a legal non-limited replacement) Restores legality; the list cannot be scored normally while illegal.
2 one off-archetype tech card (e.g. a sub-archetype splash) a second copy of a core R.B. or Train searcher Raises engine access and archetype purity; inferred from the usage gaps (Revolving Switchyard 79%, core cards missing).
3 none a 3-8 card side deck Enables a post-side plan and improves best-of-3 adaptability (D12 currently 20).

Evidence & confidence

  • Verified: Deck is Illegal: Ash Blossom & Joyous Spring 3 copies vs legal 2; Main 55 and Extra 15 are within OCG size rules; Side 0; Five other restricted cards run within their limits; Archetype usage: 5 of 15 core cards present
  • Inferred: Hypergeometric opening-hand access (~0.69 core, ~0.56 searcher); Dimension scores D1-D14 from card text and composition; Going-first and going-second plan reads from card text; Recovery route from Train/R.B. graveyard text
  • Provisional: Meta and matchup fit (D13) with no dated metagame sample; Tournament reliability
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: meta-share and per-pilot match record absent No win-rate telemetry: going-first, going-second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No side deck: post-side behaviour cannot be evaluated

More OCG Info

Train

Train Breakdown

 
 

 

 

 

 

 

 
 

 

 
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